feat: add 2D rendering pipeline

This commit is contained in:
2026-09-03 00:58:46 +02:00
parent d515a36403
commit c9fb6e991a
11 changed files with 557 additions and 3 deletions
+4
View File
@@ -34,6 +34,8 @@ private:
MeshID sphereMesh;
MaterialID sphereMaterial;
ImageID texID;
std::unique_ptr<CubeMap> skyboxCubemap;
GameObject* capybara = nullptr;
@@ -42,6 +44,8 @@ private:
char newSceneName[128]{"EmptyScene"};
std::string sceneStatus;
bool renderBoxColliders{false};
bool renderQuads{true};
bool renderDebugLines{true};
};
#endif //LIGHTKEEPER_H