feat: add 2D rendering pipeline
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@@ -34,6 +34,8 @@ private:
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MeshID sphereMesh;
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MaterialID sphereMaterial;
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ImageID texID;
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std::unique_ptr<CubeMap> skyboxCubemap;
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GameObject* capybara = nullptr;
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@@ -42,6 +44,8 @@ private:
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char newSceneName[128]{"EmptyScene"};
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std::string sceneStatus;
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bool renderBoxColliders{false};
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bool renderQuads{true};
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bool renderDebugLines{true};
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};
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#endif //LIGHTKEEPER_H
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