feat: add firstpersoncontroller
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@@ -20,6 +20,7 @@
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#include "destrum/ObjectModel/GameObject.h"
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#include "destrum/Util/ModelDoc.h"
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#include "destrum/Components/Animator.h"
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#include <components/FirstPersonController.h>
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#include <components/TriggerLoggerComponent.h>
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@@ -446,6 +447,13 @@ void LightKeeper::customInit()
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triggerObj->AddComponent<TriggerLoggerComponent>();
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triggerObj->GetTransform().SetWorldPosition({0.0f, 0.0f, 0.0f});
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auto playerObj = scene.CreateGameObject("Player");
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playerObj->GetTransform().SetWorldPosition(glm::vec3(0.0f, 2.0f, -5.0f));
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auto* fps = playerObj->AddComponent<FirstPersonController>();
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m_Player = playerObj;
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m_FPSController = fps;
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scene.GetPhysics().RegisterGameObject(*playerObj);
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const auto texPath = AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png");
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texID = resources.loadImageFromFile(gfxDevice, texPath);
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@@ -455,7 +463,19 @@ void LightKeeper::customUpdate(float dt)
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{
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// LightKeeper owns a camera that hides App::camera; update this instance
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// after SDL events have been consumed.
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camera.Update(dt);
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if (m_FPSController != nullptr && m_FPSController->IsMouseCaptured())
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{
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auto& playerTransform = m_Player->GetTransform();
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const glm::vec3 playerPos = playerTransform.GetWorldPosition();
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camera.SetRotation(m_FPSController->GetYaw(), m_FPSController->GetPitch());
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camera.m_position = playerPos + glm::vec3(0.0f, m_FPSController->GetEyeHeight(), 0.0f);
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camera.CalculateViewMatrix();
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camera.CalculateProjectionMatrix();
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}
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else
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{
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camera.Update(dt);
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}
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SceneManager::GetInstance().Update(dt);
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SceneManager::GetInstance().LateUpdate(dt);
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