Compare commits

...
26 Commits
Author SHA1 Message Date
brammie15 ad16daea7c feat: add basic canvas / improve inspector 2026-10-18 20:42:04 +02:00
brammie15 7df65f52b5 feat: add prefabs 2026-10-18 17:51:56 +02:00
brammie15 d21c2ccfd7 feat: add ObjectRef for scene loading to not rely on runtime id's 2026-10-18 17:15:51 +02:00
brammie15 94fa2bb4b2 feat: add vec3 type to nhollman json / fix: scene serialisation stuff 2026-10-18 15:20:01 +02:00
brammie15 7223e9ce07 feat: add moving platform support + fix jolt 2026-10-18 13:34:30 +02:00
brammie15 65a7310b56 feat: add spot light shadows with a tilled buffer 2026-10-18 12:56:52 +02:00
brammie15 4bd99b25d1 feat: add imguizmo + trigger buxfix 2026-10-18 11:45:37 +02:00
brammie15 70c940c476 feat: add Activateable in Lightkeeper 2026-10-17 17:00:00 +02:00
brammie15 89a168f76d feat: Add window class 2026-10-17 16:25:09 +02:00
brammie15 67c685a158 feat: add text rendering with SDF's 2026-10-17 16:00:51 +02:00
brammie15 7dd5ee7903 feat: add interactable component and test button 2026-10-16 23:25:11 +02:00
brammie15 faba4171ec feat: revamp 2D pipeline to use SDF's for rendering 2026-10-16 23:23:26 +02:00
brammie15 469bb287b7 feat: add debug rendering for other types of colliders / split game into more logical functions / files 2026-10-16 15:08:10 +02:00
brammie15 4c9b77c948 feat: improve fps controller / add fog and ambient light to the scene 2026-10-16 09:29:59 +02:00
brammie15 21621001c2 feat: add pbr support 2026-10-13 00:57:35 +02:00
brammie15 ce55f75ac3 feat: Add Camera component / Add cooked model and texture loading 2026-10-13 00:29:17 +02:00
brammie15 fa98bf08e8 feat: add basic format for models 2026-10-11 11:07:43 +02:00
brammie15 170af2a4e9 feat: add imgui texture inspector (Thanks claude) 2026-10-11 01:34:49 +02:00
brammie15 95d1497169 feat: basic shadow map + renderdoc labels 2026-10-11 01:02:26 +02:00
brammie15 4bf87bd91b feat: add forward+ rendering 2026-10-11 00:12:23 +02:00
brammie15 c96b2282fb Update ImGui to docking branch 2026-09-05 16:28:56 +02:00
brammie15 e8a56405df feat: add firstpersoncontroller 2026-09-05 01:11:44 +02:00
brammie15 c9fb6e991a feat: add 2D rendering pipeline 2026-09-03 00:58:46 +02:00
brammie15 d515a36403 feat: implement contact listeners 2026-09-02 21:42:49 +02:00
brammie15 287e5c6885 feat: add line renderer / visualisations for box collidors as a test 2026-08-14 03:16:04 +02:00
brammie15 7f65a151b5 feat: allow game registering of components 2026-08-14 02:41:59 +02:00
315 changed files with 58275 additions and 1953 deletions
+3
View File
@@ -8,3 +8,6 @@ lightkeeper/assets_runtime
.idea/**
build/**
CLAUDE.md
docs/**
+4
View File
@@ -44,9 +44,13 @@
[submodule "destrum/third_party/imgui"]
path = destrum/third_party/imgui
url = https://github.com/ocornut/imgui.git
branch = docking
[submodule "destrum/third_party/jolt"]
path = destrum/third_party/jolt
url = https://github.com/jrouwe/JoltPhysics.git
[submodule "destrum/third_party/tracy"]
path = destrum/third_party/tracy
url = https://github.com/wolfpld/tracy.git
[submodule "destrum/third_party/imguizmo"]
path = destrum/third_party/imguizmo
url = https://github.com/CedricGuillemet/ImGuizmo.git
+1
View File
@@ -35,6 +35,7 @@ if (TARGET _internal_validate_engine_shaders)
add_dependencies(ValidateShaders _internal_validate_engine_shaders)
endif()
destrum_enable_warnings(destrum_assets)
destrum_enable_warnings(destrum)
destrum_enable_warnings(lightkeeper)
+1 -1
Submodule TheChef updated: 14f7dd9423...0273340e3b
+62 -14
View File
@@ -1,10 +1,44 @@
add_subdirectory(third_party)
# CPU side asset types and the cooked model format, shared with TheChef (no Vulkan / SDL dependencies)
add_library(destrum_assets
"src/Assets/ModelFile.cpp"
"src/Assets/TextureFile.cpp"
)
add_library(destrum::assets ALIAS destrum_assets)
set_target_properties(destrum_assets PROPERTIES
CXX_STANDARD 20
CXX_EXTENSIONS OFF
)
target_include_directories(destrum_assets PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include")
target_link_libraries(destrum_assets
PUBLIC
glm::glm
assimp
spdlog::spdlog
)
target_compile_definitions(destrum_assets
PUBLIC
GLM_FORCE_CTOR_INIT
GLM_FORCE_XYZW_ONLY
GLM_FORCE_EXPLICIT_CTOR
GLM_FORCE_DEPTH_ZERO_TO_ONE
GLM_ENABLE_EXPERIMENTAL
)
set(SRC_FILES
"src/App.cpp"
"src/Event.cpp"
"src/Window.cpp"
"src/Components/Animator.cpp"
"src/Components/CameraComponent.cpp"
"src/Components/LightComponent.cpp"
"src/Components/MeshRendererComponent.cpp"
"src/Components/Rotator.cpp"
"src/Components/Spinner.cpp"
@@ -16,8 +50,14 @@ set(SRC_FILES
"src/Components/Physics/Collider.cpp"
"src/Components/Physics/SphereCollider.cpp"
"src/Components/UI/Canvas.cpp"
"src/Components/UI/RectTransform.cpp"
"src/Components/UI/UIImage.cpp"
"src/Components/UI/UIText.cpp"
"src/Graphics/BindlessSetManager.cpp"
"src/Graphics/Camera.cpp"
"src/Graphics/DebugDraw.cpp"
"src/Graphics/ComputePipeline.cpp"
"src/Graphics/Frustum.cpp"
"src/Graphics/GfxDevice.cpp"
@@ -32,18 +72,28 @@ set(SRC_FILES
"src/Graphics/Swapchain.cpp"
"src/Graphics/Util.cpp"
"src/Graphics/RenderResources.cpp"
"src/Graphics/ResourcesInspector.cpp"
"src/Graphics/Managers/VulkanInstanceManager.cpp"
"src/Graphics/Managers/MemoryManager.cpp"
"src/Graphics/Managers/FrameManager.cpp"
"src/Graphics/Managers/ImageManager.cpp"
"src/Graphics/Managers/LineRenderingManager.cpp"
"src/Graphics/Managers/Renderer2D.cpp"
"src/Graphics/Resources/GPUImage.cpp"
"src/Graphics/Resources/NBuffer.cpp"
"src/Graphics/Resources/Cubemap.cpp"
"src/Graphics/Resources/Font.cpp"
"src/Graphics/Resources/FontCache.cpp"
"src/Graphics/Resources/PrimitiveMeshes.cpp"
"src/Graphics/Pipelines/MeshPipeline.cpp"
"src/Graphics/Pipelines/LineRenderingPass.cpp"
"src/Graphics/Pipelines/Renderer2DPass.cpp"
"src/Graphics/Pipelines/SkyboxPipeline.cpp"
"src/Graphics/Pipelines/LightCullingPipeline.cpp"
"src/Graphics/Pipelines/ShadowMapPipeline.cpp"
"src/Graphics/Pipelines/SkinningPipeline.cpp"
"src/Graphics/Pipelines/ImguiPass.cpp"
@@ -52,10 +102,12 @@ set(SRC_FILES
"src/ObjectModel/Component.cpp"
"src/ObjectModel/GameObject.cpp"
"src/ObjectModel/Object.cpp"
"src/ObjectModel/ObjectRef.cpp"
"src/ObjectModel/Transform.cpp"
"src/Scene/Scene.cpp"
"src/Scene/SceneManager.cpp"
"src/Scene/ModelSpawner.cpp"
"src/FS/AssetFS.cpp"
"src/FS/Manifest.cpp"
@@ -63,10 +115,16 @@ set(SRC_FILES
"src/Assets/AssetManager.cpp"
"src/Serialization/SceneSerializer.cpp"
"src/Serialization/ObjectSerialization.cpp"
"src/Serialization/PrefabSerializer.cpp"
"src/Serialization/PrefabCache.cpp"
"src/Serialization/ComponentRegistry.cpp"
"src/Util/DeltaTime.cpp"
"src/Util/ImGuiUtils.cpp"
"src/Util/TransformGizmo.cpp"
"src/Util/RectGizmo.cpp"
"src/Util/SceneInspector.cpp"
"src/Physics/PhysicsWorld.cpp"
"src/Physics/SimplePhysicsWorld.cpp"
@@ -92,6 +150,8 @@ target_include_directories(destrum PRIVATE
target_link_libraries(destrum
PUBLIC
destrum_assets
volk::volk_headers
vk-bootstrap::vk-bootstrap
GPUOpen::VulkanMemoryAllocator
@@ -103,6 +163,7 @@ target_link_libraries(destrum
tinygltf
assimp
imgui
imguizmo
Jolt
Tracy::TracyClient
@@ -129,15 +190,6 @@ else ()
target_link_libraries(destrum PUBLIC SDL2::SDL2-static)
endif ()
target_compile_definitions(destrum
PUBLIC
GLM_FORCE_CTOR_INIT
GLM_FORCE_XYZW_ONLY
GLM_FORCE_EXPLICIT_CTOR
GLM_FORCE_DEPTH_ZERO_TO_ONE
GLM_ENABLE_EXPERIMENTAL
)
set(ASSETS_SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_src")
set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
#set(OUTPUT_ENGINE_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets/engine")
@@ -161,10 +213,6 @@ add_custom_target(_internal_clean_engine_assets
)
add_custom_target(_internal_cook_engine_assets
COMMAND TheChef
--input "${ASSETS_SRC_DIR}"
--output "${ASSETS_RUNTIME_DIR}"
--clean
COMMAND TheChef
--input "${ASSETS_SRC_DIR}"
--output "${ASSETS_RUNTIME_DIR}"
@@ -221,7 +269,7 @@ function(destrum_cook_engine_assets GAME_TARGET GAME_OUTPUT_DIR)
install(DIRECTORY "${_engine_runtime}/" DESTINATION "bin/assets/engine")
endfunction()
install(TARGETS destrum
install(TARGETS destrum destrum_assets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
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@@ -0,0 +1,712 @@
{
"asset": {
"version": "2.0",
"generator": "babylon.js glTF exporter for Maya 2018 v20200228.3 (with minor hand modifications)"
},
"extensionsUsed": [
"KHR_materials_transmission"
],
"scene": 0,
"scenes": [
{
"nodes": [
0,
1,
2,
3,
4,
5
]
}
],
"nodes": [
{
"mesh": 0,
"name": "Hose_low"
},
{
"mesh": 1,
"name": "RubberWood_low"
},
{
"mesh": 2,
"name": "GlassPlastic_low"
},
{
"mesh": 3,
"name": "MetalParts_low"
},
{
"mesh": 4,
"name": "LeatherParts_low"
},
{
"mesh": 5,
"name": "Lenses_low"
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"POSITION": 1,
"TANGENT": 2,
"NORMAL": 3,
"TEXCOORD_0": 4
},
"indices": 0,
"material": 0
}
],
"name": "Hose_low"
},
{
"primitives": [
{
"attributes": {
"POSITION": 6,
"TANGENT": 7,
"NORMAL": 8,
"TEXCOORD_0": 9
},
"indices": 5,
"material": 1
}
],
"name": "RubberWood_low"
},
{
"primitives": [
{
"attributes": {
"POSITION": 11,
"TANGENT": 12,
"NORMAL": 13,
"TEXCOORD_0": 14
},
"indices": 10,
"material": 2
}
],
"name": "GlassPlastic_low"
},
{
"primitives": [
{
"attributes": {
"POSITION": 16,
"TANGENT": 17,
"NORMAL": 18,
"TEXCOORD_0": 19
},
"indices": 15,
"material": 3
}
],
"name": "MetalParts_low"
},
{
"primitives": [
{
"attributes": {
"POSITION": 21,
"TANGENT": 22,
"NORMAL": 23,
"TEXCOORD_0": 24
},
"indices": 20,
"material": 4
}
],
"name": "LeatherParts_low"
},
{
"primitives": [
{
"attributes": {
"POSITION": 26,
"TANGENT": 27,
"NORMAL": 28,
"TEXCOORD_0": 29
},
"indices": 25,
"material": 5
}
],
"name": "Lenses_low"
}
],
"accessors": [
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"name": "bufferViewScalar"
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}
],
"buffers": [
{
"uri": "FlightHelmet.bin",
"byteLength": 3227148
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 2
},
"metallicRoughnessTexture": {
"index": 1
}
},
"normalTexture": {
"index": 0
},
"occlusionTexture": {
"index": 1
},
"doubleSided": true,
"name": "HoseMat"
},
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 2
},
"metallicRoughnessTexture": {
"index": 1
}
},
"normalTexture": {
"index": 0
},
"occlusionTexture": {
"index": 1
},
"name": "RubberWoodMat"
},
{
"pbrMetallicRoughness": {
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},
"metallicRoughnessTexture": {
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}
},
"normalTexture": {
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},
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},
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},
{
"pbrMetallicRoughness": {
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},
"metallicRoughnessTexture": {
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},
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},
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},
{
"pbrMetallicRoughness": {
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"metallicRoughnessTexture": {
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}
},
"normalTexture": {
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},
"occlusionTexture": {
"index": 10
},
"name": "LeatherPartsMat"
},
{
"extensions": {
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}
},
"pbrMetallicRoughness": {
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},
"metallicRoughnessTexture": {
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}
},
"normalTexture": {
"index": 12
},
"occlusionTexture": {
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},
"name": "LensesMat"
}
],
"textures": [
{
"sampler": 0,
"source": 0,
"name": "FlightHelmet_Materials_RubberWoodMat_Normal.png"
},
{
"sampler": 0,
"source": 1,
"name": "FlightHelmet_Materials_RubberWoodMat_OcclusionRoughMetal.png"
},
{
"sampler": 0,
"source": 2,
"name": "FlightHelmet_Materials_RubberWoodMat_BaseColor.png"
},
{
"sampler": 0,
"source": 3,
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},
{
"sampler": 0,
"source": 4,
"name": "FlightHelmet_Materials_GlassPlasticMat_OcclusionRoughMetal.png"
},
{
"sampler": 0,
"source": 5,
"name": "FlightHelmet_Materials_GlassPlasticMat_BaseColor.png"
},
{
"sampler": 0,
"source": 6,
"name": "FlightHelmet_Materials_MetalPartsMat_Normal.png"
},
{
"sampler": 0,
"source": 7,
"name": "FlightHelmet_Materials_MetalPartsMat_OcclusionRoughMetal.png"
},
{
"sampler": 0,
"source": 8,
"name": "FlightHelmet_Materials_MetalPartsMat_BaseColor.png"
},
{
"sampler": 0,
"source": 9,
"name": "FlightHelmet_Materials_LeatherPartsMat_Normal.png"
},
{
"sampler": 0,
"source": 10,
"name": "FlightHelmet_Materials_LeatherPartsMat_OcclusionRoughMetal.png"
},
{
"sampler": 0,
"source": 11,
"name": "FlightHelmet_Materials_LeatherPartsMat_BaseColor.png"
},
{
"sampler": 0,
"source": 12,
"name": "FlightHelmet_Materials_LensesMat_Normal.png"
},
{
"sampler": 0,
"source": 13,
"name": "FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png"
},
{
"sampler": 0,
"source": 14,
"name": "FlightHelmet_Materials_LensesMat_BaseColor.png"
}
],
"images": [
{
"uri": "FlightHelmet_Materials_RubberWoodMat_Normal.png"
},
{
"uri": "FlightHelmet_Materials_RubberWoodMat_OcclusionRoughMetal.png"
},
{
"uri": "FlightHelmet_Materials_RubberWoodMat_BaseColor.png"
},
{
"uri": "FlightHelmet_Materials_GlassPlasticMat_Normal.png"
},
{
"uri": "FlightHelmet_Materials_GlassPlasticMat_OcclusionRoughMetal.png"
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