34 lines
771 B
C++
34 lines
771 B
C++
#ifndef LIGHTKEEPER_H
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#define LIGHTKEEPER_H
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#include <destrum/App.h>
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#include <destrum/Scene/SceneManager.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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class LightKeeper final : public App {
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public:
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LightKeeper();
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virtual ~LightKeeper();
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void customInit() override;
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void customUpdate(float dt) override;
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void customDraw() override;
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void customCleanup() override;
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void onWindowResize(int newWidth, int newHeight) override;
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private:
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MeshCache meshCache;
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MaterialCache materialCache;
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GameRenderer renderer;
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Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
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CPUMesh testMesh{};
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MeshID testMeshID;
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MaterialID testMaterialID;
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std::unique_ptr<CubeMap> skyboxCubemap;
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};
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#endif //LIGHTKEEPER_H
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