Files
Destrum/lightkeeper/CMakeLists.txt

53 lines
1.7 KiB
CMake

cmake_minimum_required(VERSION 3.21)
project(lightkeeper LANGUAGES CXX C)
set(GAME_SRC
src/main.cpp
src/Lightkeeper.cpp
)
add_executable(lightkeeper ${GAME_SRC})
set_target_properties(lightkeeper PROPERTIES
CXX_STANDARD 20
CXX_EXTENSIONS OFF
)
#target_add_extra_warnings(lightkeeper)
target_include_directories(lightkeeper PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
target_link_libraries(lightkeeper PRIVATE destrum::destrum)
#symlink_assets(lightkeeper)
set(LK_SHADER_SRC "${CMAKE_CURRENT_LIST_DIR}/assets_src/shaders")
set(LK_SHADER_OUT "${CMAKE_CURRENT_LIST_DIR}/assets_runtime/shaders")
include(../cmake/compile_shaders.cmake)
compile_glsl_to_spv(lightkeeper "${LK_SHADER_SRC}" "${LK_SHADER_OUT}" LK_SPV)
add_dependencies(lightkeeper lightkeeper_shaders)
set(ENGINE_ASSETS_SRC "${CMAKE_SOURCE_DIR}/destrum/assets_runtime")
set(GAME_ASSETS_SRC "${CMAKE_SOURCE_DIR}/lightkeeper/assets_runtime")
set(ENGINE_ASSETS_DST "$<TARGET_FILE_DIR:lightkeeper>/assets/engine")
set(GAME_ASSETS_DST "$<TARGET_FILE_DIR:lightkeeper>/assets/game")
add_custom_command(TARGET lightkeeper POST_BUILD
# ensure parent dir exists
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:lightkeeper>/assets"
# remove destinations if they already exist (dir OR symlink)
COMMAND ${CMAKE_COMMAND} -E rm -rf "${ENGINE_ASSETS_DST}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${GAME_ASSETS_DST}"
# create symlinks
COMMAND ${CMAKE_COMMAND} -E create_symlink "${ENGINE_ASSETS_SRC}" "${ENGINE_ASSETS_DST}"
COMMAND ${CMAKE_COMMAND} -E create_symlink "${GAME_ASSETS_SRC}" "${GAME_ASSETS_DST}"
VERBATIM
)