40 lines
1.5 KiB
CMake
40 lines
1.5 KiB
CMake
add_executable(destrum_tests
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main.cpp
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TestUtils.h
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core_tests.cpp
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serialization_tests.cpp
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physics_tests.cpp
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assets_tests.cpp
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graphics_tests.cpp
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ui_tests.cpp
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gameplay_tests.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Activatable.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Interactable.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/InteractableButton.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/WinGoal.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/Checkpoint.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/PlayerRespawn.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/FirstPersonController.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/CrosshairUI.cpp
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${CMAKE_SOURCE_DIR}/lightkeeper/src/components/WinScreenUI.cpp
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)
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set_target_properties(destrum_tests PROPERTIES
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CXX_STANDARD 20
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CXX_STANDARD_REQUIRED ON
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CXX_EXTENSIONS OFF
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)
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target_compile_definitions(destrum_tests PRIVATE
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SDL_MAIN_HANDLED
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DESTRUM_ENGINE_ASSETS_SRC_DIR="${CMAKE_SOURCE_DIR}/destrum/assets_src"
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)
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target_include_directories(destrum_tests PRIVATE "${CMAKE_SOURCE_DIR}/lightkeeper/include")
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target_link_libraries(destrum_tests PRIVATE destrum::destrum)
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destrum_enable_warnings(destrum_tests)
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foreach(suite core serialization physics assets graphics ui gameplay)
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add_test(NAME destrum_tests.${suite} COMMAND destrum_tests ${suite})
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endforeach()
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