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Destrum/destrum/assets_src/shaders/scene_data.glsl
2026-01-05 06:20:49 +01:00

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519 B
GLSL

#ifndef SCENE_DATA_GLSL
#define SCENE_DATA_GLSL
#extension GL_EXT_scalar_block_layout: require
#extension GL_EXT_buffer_reference : require
#include "materials.glsl"
layout (buffer_reference, scalar) readonly buffer SceneDataBuffer {
// camera
mat4 view;
mat4 proj;
mat4 viewProj;
vec4 cameraPos;
// ambient
vec3 ambientColor;
float ambientIntensity;
// fog
vec3 fogColor;
float fogDensity;
MaterialsBuffer materials;
} sceneDataBuffer;
#endif // SCENE_DATA_GLSL