68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#ifndef COMPONENT_H
|
|
#define COMPONENT_H
|
|
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
#include <nlohmann/json.hpp>
|
|
|
|
#include <destrum/Graphics/RenderContext.h>
|
|
#include <destrum/ObjectModel/Object.h>
|
|
#include <destrum/ObjectModel/ObjectId.h>
|
|
|
|
class GameObject;
|
|
class Transform;
|
|
|
|
class Component : public Object {
|
|
public:
|
|
using ObjectMap = std::unordered_map<ObjectId, GameObject*>;
|
|
|
|
~Component() override = default;
|
|
|
|
Component(const Component& other) = delete;
|
|
Component(Component&& other) noexcept = delete;
|
|
Component& operator=(const Component& other) = delete;
|
|
Component& operator=(Component&& other) noexcept = delete;
|
|
|
|
[[nodiscard]] bool isEnabled() const { return m_IsEnabled; }
|
|
[[nodiscard]] GameObject* GetGameObject() const { return m_ParentGameObjectPtr; }
|
|
[[nodiscard]] Transform& GetTransform() const;
|
|
|
|
void Destroy() override;
|
|
|
|
virtual void Start();
|
|
virtual void SetEnabled(bool enabled);
|
|
|
|
virtual void Update() = 0;
|
|
virtual void LateUpdate();
|
|
virtual void FixedUpdate();
|
|
|
|
virtual void ImGuiInspector();
|
|
virtual void ImGuiRender();
|
|
|
|
virtual void Render(const RenderContext& ctx);
|
|
|
|
// Serialization.
|
|
virtual std::string GetTypeName() const = 0;
|
|
|
|
virtual nlohmann::json Serialize() const {
|
|
return {};
|
|
}
|
|
|
|
virtual void Deserialize(const nlohmann::json& data) {
|
|
}
|
|
|
|
virtual void ResolveReferences(const ObjectMap& objects) {
|
|
}
|
|
|
|
bool HasStarted{false};
|
|
|
|
protected:
|
|
explicit Component(GameObject& pParent, const std::string& name = "Component");
|
|
|
|
private:
|
|
GameObject* m_ParentGameObjectPtr{};
|
|
bool m_IsEnabled{true};
|
|
};
|
|
|
|
#endif // COMPONENT_H
|