Files
Destrum/destrum/assets_src/shaders/quad.vert
T

22 lines
570 B
GLSL

#version 460
#extension GL_GOOGLE_include_directive : require
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inUV;
layout(location = 2) in vec4 inColor;
layout(location = 3) in uint inTexId;
layout(location = 0) out vec2 outUV;
layout(location = 1) out vec4 outColor;
layout(location = 2) flat out uint outTexId;
layout(push_constant) uniform QuadPushConstants {
mat4 viewProjection;
} pcs;
void main() {
gl_Position = pcs.viewProjection * vec4(inPosition, 0.0, 1.0);
outUV = inUV;
outColor = inColor;
outTexId = inTexId;
}