22 lines
570 B
GLSL
22 lines
570 B
GLSL
#version 460
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#extension GL_GOOGLE_include_directive : require
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec2 inUV;
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layout(location = 2) in vec4 inColor;
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layout(location = 3) in uint inTexId;
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layout(location = 0) out vec2 outUV;
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layout(location = 1) out vec4 outColor;
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layout(location = 2) flat out uint outTexId;
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layout(push_constant) uniform QuadPushConstants {
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mat4 viewProjection;
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} pcs;
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void main() {
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gl_Position = pcs.viewProjection * vec4(inPosition, 0.0, 1.0);
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outUV = inUV;
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outColor = inColor;
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outTexId = inTexId;
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} |