Update README.md

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2025-05-31 23:35:31 +02:00
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@@ -29,7 +29,7 @@ A goal is a state that the agent is trying to achieve. For example:
Every action in a GOAP has PreConditions and Effects.
In order to perform a action all the "conditions" need to met.
![ActionExample](assets/ActionExample.gif)
![ActionExample](Assets/ActionExample.png)
Think of these as "What does the agent need to be able to do this action?"
@@ -37,7 +37,7 @@ And "What happens to the world when I do this action"
All of these conditions and effects should lead to a Planner that can string all of these together so the agent can get to its goal.
![ActionTree](assets/ActionTreeExample.gif)
![ActionTree](Assets/ActionTreeExample.png)
### Planner