Update README.md

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2025-05-31 23:35:31 +02:00
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@@ -29,7 +29,7 @@ A goal is a state that the agent is trying to achieve. For example:
Every action in a GOAP has PreConditions and Effects. Every action in a GOAP has PreConditions and Effects.
In order to perform a action all the "conditions" need to met. In order to perform a action all the "conditions" need to met.
![ActionExample](assets/ActionExample.gif) ![ActionExample](Assets/ActionExample.png)
Think of these as "What does the agent need to be able to do this action?" Think of these as "What does the agent need to be able to do this action?"
@@ -37,7 +37,7 @@ And "What happens to the world when I do this action"
All of these conditions and effects should lead to a Planner that can string all of these together so the agent can get to its goal. All of these conditions and effects should lead to a Planner that can string all of these together so the agent can get to its goal.
![ActionTree](assets/ActionTreeExample.gif) ![ActionTree](Assets/ActionTreeExample.png)
### Planner ### Planner