Add most of research
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29
GOAP/Assets/Scrips/Actions/Charge.cs
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29
GOAP/Assets/Scrips/Actions/Charge.cs
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using UnityEngine;
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public class Charge : AI_Action
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{
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public GameObject m_Resource;
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public override bool PrePerform()
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{
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m_Resource = AI_World.Instance.RemoveCharger();
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if (m_Resource == null)
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{
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return false; // No charger available
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}
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inventory.AddItem(m_Resource);
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target = m_Resource;
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return true;
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}
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public override bool PostPerform()
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{
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agentWorldStates.RemoveState("Depleted");
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AI_World.Instance.AddCharger(m_Resource);
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m_Resource = null; // Clear the resource after use
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return true;
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}
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}
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