Add Formatting (Thank God)
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@@ -13,7 +13,7 @@ import {
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world,
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} from "@minecraft/server";
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import { vector3, vector3Distance } from "../utils/vectorUtils";
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import { Mindkeeper, StoreType } from "../mindKeeper";
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import { Mindkeeper } from "../mindKeeper";
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import { spawnParticle } from "../utils/particleUtils";
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import { Manager } from "./manager";
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@@ -46,7 +46,7 @@ export class Maker {
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}
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if (event.message === "!deleteCurrentTrigger") {
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let currentTriggerdTrigger = this.manager
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const currentTriggerdTrigger = this.manager
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.GetTriggers()
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.filter((trigger) => trigger.IsPlayerInside(event.sender as Player));
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if (currentTriggerdTrigger.length > 0) {
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@@ -85,12 +85,12 @@ export class Maker {
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if (this.waitingForPoint2) {
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this.point2 = vector3(blockInteracted.location.x, blockInteracted.location.y, blockInteracted.location.z);
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let minX = Math.min(this.point1.x, this.point2.x);
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let maxX = Math.max(this.point1.x, this.point2.x) + 1;
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let minY = Math.min(this.point1.y, this.point2.y);
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let maxY = Math.max(this.point1.y, this.point2.y) + 1;
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let minZ = Math.min(this.point1.z, this.point2.z);
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let maxZ = Math.max(this.point1.z, this.point2.z) + 1;
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const minX = Math.min(this.point1.x, this.point2.x);
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const maxX = Math.max(this.point1.x, this.point2.x) + 1;
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const minY = Math.min(this.point1.y, this.point2.y);
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const maxY = Math.max(this.point1.y, this.point2.y) + 1;
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const minZ = Math.min(this.point1.z, this.point2.z);
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const maxZ = Math.max(this.point1.z, this.point2.z) + 1;
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//Take the outer bounds of the two points
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this.point1 = vector3(minX, minY, minZ);
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@@ -126,7 +126,7 @@ export class Maker {
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const z = pos1.z + (zStep / steps) * i;
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//make the ends and starts a different color
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let map = new MolangVariableMap();
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const map = new MolangVariableMap();
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if (i == 0 || i == steps) {
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map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
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const particleData: MolangVariableMap = new MolangVariableMap();
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@@ -159,7 +159,7 @@ export class Maker {
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}
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Update() {
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let shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
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const shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
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this.manager.GetTriggers().forEach((trigger: Trigger) => {
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trigger.Update();
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@@ -178,7 +178,6 @@ export class Maker {
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});
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distances.sort((a, b) => a.distance - b.distance);
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const closestPlayer = distances[0].player;
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const distance = distances[0].distance;
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if (distance > 25) return;
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