Add Formatting (Thank God)
This commit is contained in:
11
eslint.config.mjs
Normal file
11
eslint.config.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
import globals from "globals";
|
||||
import pluginJs from "@eslint/js";
|
||||
import tseslint from "typescript-eslint";
|
||||
|
||||
export default [
|
||||
{ files: ["**/*.{js,mjs,cjs,ts}"] },
|
||||
{ languageOptions: { globals: globals.browser } },
|
||||
pluginJs.configs.recommended,
|
||||
// Dont make errors of unused parameters in lambdas
|
||||
...tseslint.configs.recommended,
|
||||
];
|
||||
2124
package-lock.json
generated
2124
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -5,8 +5,11 @@
|
||||
"description": "Minecraft TypeScript Starter Project",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.9.1",
|
||||
"@minecraft/server-ui": "^1.1.0",
|
||||
"del": "^6.0.0",
|
||||
"eslint": "^9.9.1",
|
||||
"globals": "^15.9.0",
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-cli": "^2.3.0",
|
||||
"gulp-rename": "^2.0.0",
|
||||
@@ -17,6 +20,7 @@
|
||||
"readline-sync": "^1.4.10",
|
||||
"source-map": "^0.7.4",
|
||||
"typescript": "^4.4.3",
|
||||
"typescript-eslint": "^8.3.0",
|
||||
"yargs": "^17.7.2"
|
||||
},
|
||||
"scripts": {
|
||||
|
||||
@@ -13,7 +13,7 @@ import {
|
||||
world,
|
||||
} from "@minecraft/server";
|
||||
import { vector3, vector3Distance } from "../utils/vectorUtils";
|
||||
import { Mindkeeper, StoreType } from "../mindKeeper";
|
||||
import { Mindkeeper } from "../mindKeeper";
|
||||
import { spawnParticle } from "../utils/particleUtils";
|
||||
import { Manager } from "./manager";
|
||||
|
||||
@@ -46,7 +46,7 @@ export class Maker {
|
||||
}
|
||||
|
||||
if (event.message === "!deleteCurrentTrigger") {
|
||||
let currentTriggerdTrigger = this.manager
|
||||
const currentTriggerdTrigger = this.manager
|
||||
.GetTriggers()
|
||||
.filter((trigger) => trigger.IsPlayerInside(event.sender as Player));
|
||||
if (currentTriggerdTrigger.length > 0) {
|
||||
@@ -85,12 +85,12 @@ export class Maker {
|
||||
if (this.waitingForPoint2) {
|
||||
this.point2 = vector3(blockInteracted.location.x, blockInteracted.location.y, blockInteracted.location.z);
|
||||
|
||||
let minX = Math.min(this.point1.x, this.point2.x);
|
||||
let maxX = Math.max(this.point1.x, this.point2.x) + 1;
|
||||
let minY = Math.min(this.point1.y, this.point2.y);
|
||||
let maxY = Math.max(this.point1.y, this.point2.y) + 1;
|
||||
let minZ = Math.min(this.point1.z, this.point2.z);
|
||||
let maxZ = Math.max(this.point1.z, this.point2.z) + 1;
|
||||
const minX = Math.min(this.point1.x, this.point2.x);
|
||||
const maxX = Math.max(this.point1.x, this.point2.x) + 1;
|
||||
const minY = Math.min(this.point1.y, this.point2.y);
|
||||
const maxY = Math.max(this.point1.y, this.point2.y) + 1;
|
||||
const minZ = Math.min(this.point1.z, this.point2.z);
|
||||
const maxZ = Math.max(this.point1.z, this.point2.z) + 1;
|
||||
|
||||
//Take the outer bounds of the two points
|
||||
this.point1 = vector3(minX, minY, minZ);
|
||||
@@ -126,7 +126,7 @@ export class Maker {
|
||||
const z = pos1.z + (zStep / steps) * i;
|
||||
|
||||
//make the ends and starts a different color
|
||||
let map = new MolangVariableMap();
|
||||
const map = new MolangVariableMap();
|
||||
if (i == 0 || i == steps) {
|
||||
map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
|
||||
const particleData: MolangVariableMap = new MolangVariableMap();
|
||||
@@ -159,7 +159,7 @@ export class Maker {
|
||||
}
|
||||
|
||||
Update() {
|
||||
let shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
|
||||
const shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
|
||||
this.manager.GetTriggers().forEach((trigger: Trigger) => {
|
||||
trigger.Update();
|
||||
|
||||
@@ -178,7 +178,6 @@ export class Maker {
|
||||
});
|
||||
|
||||
distances.sort((a, b) => a.distance - b.distance);
|
||||
const closestPlayer = distances[0].player;
|
||||
const distance = distances[0].distance;
|
||||
|
||||
if (distance > 25) return;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ChatSendAfterEvent, ItemUseOnBeforeEvent, Player, system, world } from "@minecraft/server";
|
||||
import { ChatSendAfterEvent, ItemUseOnBeforeEvent, Player, world } from "@minecraft/server";
|
||||
import { Mindkeeper, StoreType } from "../mindKeeper";
|
||||
import { vector3 } from "../utils/vectorUtils";
|
||||
import { Maker } from "./maker";
|
||||
@@ -16,6 +16,12 @@ export class TriggerEvent {
|
||||
|
||||
export type TriggerEventHandler = (event: TriggerEvent) => void;
|
||||
|
||||
type TriggerData = {
|
||||
point1: { x: number; y: number; z: number };
|
||||
point2: { x: number; y: number; z: number };
|
||||
eventToDispatch: string;
|
||||
};
|
||||
|
||||
export class Manager {
|
||||
private triggers: Trigger[] = [];
|
||||
private functionTriggers: Map<string, TriggerEventHandler> = new Map();
|
||||
@@ -58,13 +64,13 @@ export class Manager {
|
||||
const triggers = this.mindKeeper.get("triggers") as string;
|
||||
if (triggers === undefined) return;
|
||||
|
||||
const data = JSON.parse(triggers);
|
||||
data.forEach((trigger: any) => {
|
||||
let point1 = vector3(trigger.point1.x, trigger.point1.y, trigger.point1.z);
|
||||
let point2 = vector3(trigger.point2.x, trigger.point2.y, trigger.point2.z);
|
||||
let eventToDispatch = trigger.eventToDispatch;
|
||||
const data = JSON.parse(triggers) as TriggerData[];
|
||||
data.forEach((trigger: TriggerData) => {
|
||||
const point1 = vector3(trigger.point1.x, trigger.point1.y, trigger.point1.z);
|
||||
const point2 = vector3(trigger.point2.x, trigger.point2.y, trigger.point2.z);
|
||||
const eventToDispatch = trigger.eventToDispatch;
|
||||
|
||||
let newTrigger = new Trigger(point1, point2);
|
||||
const newTrigger = new Trigger(point1, point2);
|
||||
newTrigger.eventToDispatch = eventToDispatch;
|
||||
|
||||
this.triggers.push(newTrigger);
|
||||
|
||||
@@ -42,13 +42,13 @@ async function playAnimation(
|
||||
world.sendMessage("Animation already playing");
|
||||
return;
|
||||
}
|
||||
let frameCount = frames.length;
|
||||
const frameCount = frames.length;
|
||||
if (!force) {
|
||||
animationPlaying = true;
|
||||
}
|
||||
|
||||
for (let i = 0; i < frameCount; i++) {
|
||||
let frame = reverse ? frames[frameCount - i - 1] : frames[i];
|
||||
const frame = reverse ? frames[frameCount - i - 1] : frames[i];
|
||||
await world
|
||||
.getDimension("overworld")
|
||||
.runCommandAsync(
|
||||
|
||||
@@ -11,7 +11,7 @@ export class Command {
|
||||
}
|
||||
constructor(argv: string[], player: Player) {
|
||||
this.argv = (function* () {
|
||||
for (let arg of argv) yield arg;
|
||||
for (const arg of argv) yield arg;
|
||||
})();
|
||||
this.__player = player;
|
||||
}
|
||||
@@ -83,13 +83,13 @@ export class Commands {
|
||||
public static register(prefix: string, command: string, commandFunction: (arg: Command) => void): void {
|
||||
if (prefix.startsWith("/")) throw Error("Unable to register slash commands.");
|
||||
world.beforeEvents.chatSend.subscribe((arg) => {
|
||||
var argv = arg.message.split(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g).filter((e) => e.trim().length > 0);
|
||||
const argv = arg.message.split(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g).filter((e) => e.trim().length > 0);
|
||||
if (argv[0] === `${prefix}${command}`) {
|
||||
arg.cancel = true;
|
||||
try {
|
||||
commandFunction(new Command(argv, arg.sender));
|
||||
} catch (err) {
|
||||
let { statusMessage } = JSON.parse(err as string);
|
||||
const { statusMessage } = JSON.parse(err as string);
|
||||
console.error(err);
|
||||
arg.sender.sendMessage(`§c${statusMessage}`);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { BlockType, Vector3, world } from "@minecraft/server";
|
||||
import AbstractLevelCondition from "./AbstractCondition";
|
||||
import { Vector3ToString } from "../utils/vectorUtils";
|
||||
|
||||
class BlockCondition extends AbstractLevelCondition {
|
||||
position: Vector3;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { BlockType, Vector3, world } from "@minecraft/server";
|
||||
import { Vector3, world } from "@minecraft/server";
|
||||
import AbstractLevelCondition from "./AbstractCondition";
|
||||
|
||||
class ButtonPushCondition extends AbstractLevelCondition {
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { Vector3, world } from "@minecraft/server";
|
||||
import Level from "./level";
|
||||
import pupeteer from "../pupeteer";
|
||||
import { teleportAgent, isAgentAt, getAgentLocation, getAgent } from "../utils/agentUtils";
|
||||
import { teleportAgent, isAgentAt, getAgentLocation } from "../utils/agentUtils";
|
||||
import { startLevel } from "../utils/levelUtils";
|
||||
import { vector3, Vector3Add, Vector3ToCommandString } from "../utils/vectorUtils";
|
||||
import { vector3, Vector3Add } from "../utils/vectorUtils";
|
||||
import { mindKeeper, CURRENT_LEVEL } from "../../main";
|
||||
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
|
||||
|
||||
@@ -37,9 +37,9 @@ class AbstractAgentTrackMission extends Level {
|
||||
let isComplete = false;
|
||||
let isOutOfBounds = false;
|
||||
|
||||
let agentPos = getAgentLocation();
|
||||
let blockLava = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -7, 0)));
|
||||
let blockAir = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -1, 0)));
|
||||
const agentPos = getAgentLocation();
|
||||
const blockLava = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -7, 0)));
|
||||
const blockAir = world.getDimension("overworld").getBlock(Vector3Add(agentPos, vector3(0, -1, 0)));
|
||||
|
||||
if (
|
||||
blockLava &&
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
import { World } from "@minecraft/server";
|
||||
|
||||
class Level {
|
||||
levelCompleteCallback: Function;
|
||||
levelCheckCallback: Function;
|
||||
levelSetupCallback: Function;
|
||||
levelUpdateCallback: Function;
|
||||
levelResetCallback: Function;
|
||||
levelCompleteCallback: VoidFunction;
|
||||
levelCheckCallback: () => boolean;
|
||||
levelSetupCallback: VoidFunction;
|
||||
levelUpdateCallback: VoidFunction;
|
||||
levelResetCallback: VoidFunction;
|
||||
isCompleted: boolean = false;
|
||||
isSetup: boolean = false;
|
||||
|
||||
constructor(
|
||||
levelSetupCallback: Function,
|
||||
levelUpdateCallback: Function,
|
||||
levelCompleteCallback: Function,
|
||||
levelCheckCallback: Function,
|
||||
levelResetCallback: Function = () => {}
|
||||
levelSetupCallback: VoidFunction,
|
||||
levelUpdateCallback: VoidFunction,
|
||||
levelCompleteCallback: VoidFunction,
|
||||
levelCheckCallback: () => boolean,
|
||||
levelResetCallback: VoidFunction = () => {}
|
||||
) {
|
||||
this.levelSetupCallback = levelSetupCallback;
|
||||
this.levelCompleteCallback = levelCompleteCallback;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { BlockType, Vector3, world, World } from "@minecraft/server";
|
||||
import { Vector3, world, World } from "@minecraft/server";
|
||||
|
||||
export type blockCondition = {
|
||||
block: string;
|
||||
@@ -14,7 +14,7 @@ export type blockCondition = {
|
||||
* @throws Throws an error if there is no lever at the specified position.
|
||||
*/
|
||||
export function leverOn(world: World, position: Vector3): boolean {
|
||||
let lever = world.getDimension("overworld").getBlock(position);
|
||||
const lever = world.getDimension("overworld").getBlock(position);
|
||||
if (!(lever?.typeId == "minecraft:lever")) {
|
||||
throw new Error(`No lever at ${position}`);
|
||||
}
|
||||
@@ -46,7 +46,7 @@ export type LevelNoGoZone = {
|
||||
export const checkBlockCondition = (condition: LevelBlockCondition): boolean => {
|
||||
let isComplete: boolean = true;
|
||||
condition.conditions.forEach((condition) => {
|
||||
let block = world.getDimension("overworld").getBlock(condition.position);
|
||||
const block = world.getDimension("overworld").getBlock(condition.position);
|
||||
if (block!.typeId != condition.block) {
|
||||
isComplete = false;
|
||||
}
|
||||
|
||||
@@ -75,10 +75,11 @@ class Mindkeeper {
|
||||
for (let i = 0; i < this.registerdStores.length; i++) {
|
||||
let isAlreadyDefined = true;
|
||||
try {
|
||||
let test = this.world.getDynamicProperty(this.registerdStores[i].getName());
|
||||
const test = this.world.getDynamicProperty(this.registerdStores[i].getName());
|
||||
if (test === undefined) {
|
||||
isAlreadyDefined = false;
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
} catch (e) {
|
||||
isAlreadyDefined = false;
|
||||
}
|
||||
@@ -125,12 +126,13 @@ class Mindkeeper {
|
||||
*/
|
||||
get(store: string): string | number | boolean | Vector3 | undefined {
|
||||
try {
|
||||
let data = this.world.getDynamicProperty(store);
|
||||
const data = this.world.getDynamicProperty(store);
|
||||
if (data === undefined) {
|
||||
this.world.sendMessage(`Store ${store} is not defined`);
|
||||
return undefined;
|
||||
}
|
||||
return data;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
} catch (e) {
|
||||
// this.world.sendMessage(`Store ${store} is not defined`);
|
||||
return undefined;
|
||||
@@ -142,7 +144,7 @@ class Mindkeeper {
|
||||
* @param store The name of the store.
|
||||
*/
|
||||
increment(store: string): void {
|
||||
let data = this.get(store);
|
||||
const data = this.get(store);
|
||||
if (typeof data === "number") {
|
||||
this.set(store, data + 1);
|
||||
}
|
||||
@@ -155,6 +157,7 @@ class Mindkeeper {
|
||||
private secondWarning = false;
|
||||
chatCommands(event: ChatSendAfterEvent) {
|
||||
const command = event.message.split(" ")[0];
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const args = event.message.split(" ").slice(1);
|
||||
|
||||
if (command === "!get") {
|
||||
@@ -173,9 +176,8 @@ class Mindkeeper {
|
||||
this.world.sendMessage(`Please provide a value to set for ${store}`);
|
||||
return;
|
||||
}
|
||||
const type = event.message.split(" ")[3];
|
||||
|
||||
let actualType = this.getStores()
|
||||
const actualType = this.getStores()
|
||||
.find((s) => s.getName() === store)
|
||||
?.getType();
|
||||
|
||||
@@ -195,10 +197,11 @@ class Mindkeeper {
|
||||
}
|
||||
this.set(store, Number(value));
|
||||
break;
|
||||
case StoreType.boolean:
|
||||
case StoreType.boolean: {
|
||||
const ActualValue = value.toLowerCase();
|
||||
this.set(store, ActualValue === "true");
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.world.sendMessage(`Value of ${store} is ${value}`);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars */
|
||||
class NextLevel {
|
||||
currentState = 0;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
|
||||
states: Array<Function> = [];
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
|
||||
constructor(states: Array<Function>) {
|
||||
this.states = states;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ import {
|
||||
TicksPerSecond,
|
||||
TitleDisplayOptions,
|
||||
Vector3,
|
||||
World,
|
||||
system,
|
||||
world,
|
||||
} from "@minecraft/server";
|
||||
@@ -46,7 +45,7 @@ class Pupeteer {
|
||||
|
||||
static setTitleTimed(message: string, duration: number): void {
|
||||
world.getPlayers().forEach((player) => {
|
||||
let options: TitleDisplayOptions = {
|
||||
const options: TitleDisplayOptions = {
|
||||
fadeInDuration: 20,
|
||||
fadeOutDuration: 20,
|
||||
stayDuration: duration * TicksPerSecond,
|
||||
@@ -88,11 +87,11 @@ class Pupeteer {
|
||||
static testForLocation(location: Vector3, radius: number): boolean {
|
||||
let isPlayerInArea = false;
|
||||
world.getPlayers().forEach((player) => {
|
||||
let dx = location.x - player.location.x;
|
||||
let dy = location.y - player.location.y;
|
||||
let dz = location.z - player.location.z;
|
||||
const dx = location.x - player.location.x;
|
||||
const dy = location.y - player.location.y;
|
||||
const dz = location.z - player.location.z;
|
||||
|
||||
let distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
if (distance < radius) {
|
||||
isPlayerInArea = true;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
|
||||
import { Vector3Add } from "../utils/vectorUtils";
|
||||
import { MolangVariableMap, Vector3 } from "@minecraft/server";
|
||||
import { TrailType } from "./trailTypes";
|
||||
import { PARTICLES, spawnParticle } from "../utils/particleUtils";
|
||||
|
||||
@@ -14,10 +13,12 @@ class TrailPoint {
|
||||
|
||||
spawn() {
|
||||
// let spawnPosition: Vector3 = Vector3Add(this.postion, { x: 0.5, y: 0.5, z: 0.5 });
|
||||
let spawnPosition: Vector3 = this.postion;
|
||||
const spawnPosition: Vector3 = this.postion;
|
||||
try {
|
||||
spawnParticle(spawnPosition, PARTICLES.balloon_gas_particle, new MolangVariableMap());
|
||||
} catch (e) {}
|
||||
} catch (error) {
|
||||
console.error("Error spawning particle", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +55,6 @@ class Trail {
|
||||
if (this.currentParticleCounter >= this.nextParticleTimer) {
|
||||
this.currentParticleCounter = 0;
|
||||
//wrapindex is in how many segments the trail is divided into
|
||||
let pointsPerInterval = this.wrapIndex > 0 ? this.calculatedLength / this.wrapIndex : 0;
|
||||
this.points
|
||||
.filter((point) => {
|
||||
if (this.wrapIndex > 0) {
|
||||
@@ -68,7 +68,7 @@ class Trail {
|
||||
});
|
||||
|
||||
this.currentPoint++;
|
||||
let actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
|
||||
const actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
|
||||
if (this.currentPoint >= actualLength) {
|
||||
this.currentPoint = 0;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import {
|
||||
Block,
|
||||
ChatSendAfterEvent,
|
||||
EntityInventoryComponent,
|
||||
ItemStack,
|
||||
ItemUseOnBeforeEvent,
|
||||
MolangVariableMap,
|
||||
@@ -14,6 +13,7 @@ import { spawnParticle } from "../utils/particleUtils";
|
||||
import Pupeteer from "../pupeteer";
|
||||
import Chalk from "../chalk";
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-namespace
|
||||
export namespace TrailMaker {
|
||||
export class Maker {
|
||||
currentTrail: Trail;
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
import { Entity, Vector3, world } from "@minecraft/server";
|
||||
import { Vector3Add, Vector3ToString, vector3 } from "./vectorUtils";
|
||||
import { Vector3Add, vector3 } from "./vectorUtils";
|
||||
import { mindKeeper } from "../../main";
|
||||
|
||||
//Make a facing with vector3
|
||||
type Facing = Vector3;
|
||||
|
||||
function teleportAgent(position: Vector3, facing: Vector3 = vector3(0, 0, 0)): void {
|
||||
if (facing == vector3(0, 0, 0)) {
|
||||
world
|
||||
.getDimension("overworld")
|
||||
.runCommand(`/execute as @a run tp @e[type=agent] ${position.x} ${position.y} ${position.z}`);
|
||||
} else {
|
||||
let facing2 = Vector3Add(position, facing);
|
||||
const facing2 = Vector3Add(position, facing);
|
||||
world
|
||||
.getDimension("overworld")
|
||||
.runCommand(
|
||||
@@ -38,13 +36,13 @@ function isAgentAt(position: Vector3): boolean {
|
||||
}
|
||||
|
||||
function getAgent(): Entity {
|
||||
let agent = world.getEntity(mindKeeper.get("agentid") as string);
|
||||
const agent = world.getEntity(mindKeeper.get("agentid") as string);
|
||||
return agent!;
|
||||
}
|
||||
|
||||
function getAgentLocation(): Vector3 {
|
||||
let agentLocation: Vector3 = vector3(0, 0, 0);
|
||||
let agent = world.getEntity(mindKeeper.get("agentid") as string);
|
||||
const agent = world.getEntity(mindKeeper.get("agentid") as string);
|
||||
agentLocation = agent!.location;
|
||||
|
||||
return agentLocation;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
|
||||
import { MolangVariableMap, Vector3 } from "@minecraft/server";
|
||||
import { Vector3Add, vector3 } from "./vectorUtils";
|
||||
import { PARTICLES, spawnParticle } from "./particleUtils";
|
||||
|
||||
let arrowTemplate: Vector3[] = [
|
||||
const arrowTemplate: Vector3[] = [
|
||||
vector3(0, 0, 0),
|
||||
|
||||
vector3(1, 1, 0),
|
||||
@@ -21,18 +21,16 @@ let arrowTemplate: Vector3[] = [
|
||||
vector3(0, 5, 0),
|
||||
];
|
||||
|
||||
let offset: Vector3 = vector3(0, 0, 0);
|
||||
|
||||
let angleOffset = 0;
|
||||
let heightBobbing = 0;
|
||||
let tickCounter = 0;
|
||||
|
||||
function rotate(pos: Vector3, angle: number) {
|
||||
let x = pos.x;
|
||||
let z = pos.z;
|
||||
const x = pos.x;
|
||||
const z = pos.z;
|
||||
|
||||
let newX = x * Math.cos(angle) - z * Math.sin(angle);
|
||||
let newZ = x * Math.sin(angle) + z * Math.cos(angle);
|
||||
const newX = x * Math.cos(angle) - z * Math.sin(angle);
|
||||
const newZ = x * Math.sin(angle) + z * Math.cos(angle);
|
||||
|
||||
return vector3(newX, pos.y, newZ);
|
||||
}
|
||||
@@ -49,10 +47,9 @@ function drawArrow(offsetPos: Vector3) {
|
||||
if (tickCounter % 2 == 0) {
|
||||
angleOffset += 0.1;
|
||||
heightBobbing += 0.3;
|
||||
offset = vector3(46.5, 75, 220.5);
|
||||
arrowTemplate.forEach((pos) => {
|
||||
let rotatedPos = rotate(pos, angleOffset);
|
||||
let finalPos = Vector3Add(offsetPos, rotatedPos);
|
||||
const rotatedPos = rotate(pos, angleOffset);
|
||||
const finalPos = Vector3Add(offsetPos, rotatedPos);
|
||||
finalPos.y += Math.sin(heightBobbing) / 2;
|
||||
spawnParticle(finalPos, PARTICLES.point, particleData);
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { BlockType, BlockTypes, BlockVolume, Vector3, world } from "@minecraft/server";
|
||||
import { BlockVolume, Vector3, world } from "@minecraft/server";
|
||||
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
|
||||
|
||||
type Wall = {
|
||||
@@ -7,18 +7,17 @@ type Wall = {
|
||||
};
|
||||
|
||||
function clearWall(wall: Wall) {
|
||||
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
|
||||
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
|
||||
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.Air);
|
||||
}
|
||||
|
||||
function fillWall(wall: Wall, block: string) {
|
||||
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
|
||||
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
|
||||
world.getDimension("overworld").fillBlocks(volume, block);
|
||||
}
|
||||
|
||||
function startLevel(commandBlockPos: Vector3) {
|
||||
let volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
|
||||
const volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
|
||||
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
|
||||
}
|
||||
BlockTypes;
|
||||
export { Wall, clearWall, fillWall, startLevel };
|
||||
|
||||
@@ -172,13 +172,13 @@ class ParticleColumn {
|
||||
|
||||
generatePoints() {
|
||||
for (let layer = 0; layer < this.layerCount; layer++) {
|
||||
let layerRadius = this.radius - layer;
|
||||
const layerRadius = this.radius - layer;
|
||||
for (let point = 0; point < this.pointsPerLayer; point++) {
|
||||
let angle = (point / this.pointsPerLayer) * (Math.PI * 2);
|
||||
const angle = (point / this.pointsPerLayer) * (Math.PI * 2);
|
||||
this.anglePerLayer.push(angle);
|
||||
let x = Math.cos(angle) * layerRadius;
|
||||
let z = Math.sin(angle) * layerRadius;
|
||||
let y = layer;
|
||||
const x = Math.cos(angle) * layerRadius;
|
||||
const z = Math.sin(angle) * layerRadius;
|
||||
const y = layer;
|
||||
this.points.push(Vector3Add(this.pos, vector3(x, y, z)));
|
||||
}
|
||||
}
|
||||
@@ -186,20 +186,17 @@ class ParticleColumn {
|
||||
|
||||
update() {
|
||||
//update each point by increasing the angle by the speed
|
||||
let layerCount = 0;
|
||||
let pointCount = 0;
|
||||
this.tickCounter++;
|
||||
if (this.tickCounter % 2 == 0) {
|
||||
this.points.forEach((point, index) => {
|
||||
let layer = Math.floor(index / this.pointsPerLayer);
|
||||
const layer = Math.floor(index / this.pointsPerLayer);
|
||||
let angle = this.anglePerLayer[index];
|
||||
angle += this.speed * (layer / 5);
|
||||
this.anglePerLayer[index] = angle;
|
||||
let layerRadius = this.radius - Math.floor(index / this.pointsPerLayer);
|
||||
let calcAngle = angle;
|
||||
let x = Math.cos(calcAngle) * this.radius;
|
||||
let z = Math.sin(calcAngle) * this.radius;
|
||||
let y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
|
||||
const calcAngle = angle;
|
||||
const x = Math.cos(calcAngle) * this.radius;
|
||||
const z = Math.sin(calcAngle) * this.radius;
|
||||
const y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
|
||||
this.points[index] = Vector3Add(this.pos, vector3(x, y, z));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
import { system } from "@minecraft/server";
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
|
||||
function delayedRun(callback: Function, delay: number) {
|
||||
let timer = system.runTimeout(() => {
|
||||
const timer = system.runTimeout(() => {
|
||||
callback();
|
||||
system.clearRun(timer);
|
||||
}, delay);
|
||||
}
|
||||
|
||||
function delay(t: number) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
return new Promise((r: any) => {
|
||||
system.runTimeout(r, t);
|
||||
});
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { LevelBlockCondition, LevelLeverCondition } from "../Commandeer/level/levelTypes";
|
||||
import { LevelBlockCondition } from "../Commandeer/level/levelTypes";
|
||||
import { vector3 } from "../Commandeer/utils/vectorUtils";
|
||||
import { MinecraftBlockTypes } from "../vanilla-data/mojang-block";
|
||||
|
||||
let levelIntroConditions: LevelBlockCondition = {
|
||||
const levelIntroConditions: LevelBlockCondition = {
|
||||
conditions: [
|
||||
{
|
||||
block: MinecraftBlockTypes.EmeraldBlock,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { LevelBlockCondition, LevelLeverCondition } from "../Commandeer/level/levelTypes";
|
||||
import { LevelBlockCondition } from "../Commandeer/level/levelTypes";
|
||||
import { vector3 } from "../Commandeer/utils/vectorUtils";
|
||||
import { MinecraftBlockTypes } from "../vanilla-data/mojang-block";
|
||||
|
||||
let mission2part1Conditions: LevelBlockCondition = {
|
||||
const mission2part1Conditions: LevelBlockCondition = {
|
||||
conditions: [
|
||||
{
|
||||
position: vector3(2455, -2, 11),
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { LevelBlockCondition, LevelLeverCondition } from "../Commandeer/level/levelTypes";
|
||||
import { LevelBlockCondition } from "../Commandeer/level/levelTypes";
|
||||
import { vector3 } from "../Commandeer/utils/vectorUtils";
|
||||
import { MinecraftBlockTypes } from "../vanilla-data/mojang-block";
|
||||
|
||||
let mission2part2Conditions: LevelBlockCondition = {
|
||||
const mission2part2Conditions: LevelBlockCondition = {
|
||||
conditions: [
|
||||
{
|
||||
position: vector3(2467, -2, 11),
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
import { BlockType, Vector3, world } from "@minecraft/server";
|
||||
import { Vector3, world } from "@minecraft/server";
|
||||
import Level from "../Commandeer/level/level";
|
||||
import { leverOn } from "../Commandeer/level/levelTypes";
|
||||
import { teleportAgent, isAgentAt } from "../Commandeer/utils/agentUtils";
|
||||
import { startLevel } from "../Commandeer/utils/levelUtils";
|
||||
import { vector3 } from "../Commandeer/utils/vectorUtils";
|
||||
import { levelIntroConditions } from "../levelConditions/levelIntro";
|
||||
import { CURRENT_LEVEL, mindKeeper } from "../main";
|
||||
@@ -26,8 +23,7 @@ const blockPositions: Vector3[] = [
|
||||
vector3(2464, 12, 108),
|
||||
];
|
||||
|
||||
let currentBlockSequence: string[] = [];
|
||||
let currentBlockSeuqenceIndex: number[] = [];
|
||||
const currentBlockSequence: string[] = [];
|
||||
|
||||
const blockCycle: string[] = [
|
||||
// MinecraftBlockTypes.RedstoneBlock,
|
||||
@@ -37,7 +33,7 @@ const blockCycle: string[] = [
|
||||
MinecraftBlockTypes.LapisBlock,
|
||||
];
|
||||
|
||||
let buttonPressed: boolean[] = buttonPositions.map(() => false);
|
||||
const buttonPressed: boolean[] = buttonPositions.map(() => false);
|
||||
|
||||
const levelIntro: Level = new Level(
|
||||
() => {
|
||||
@@ -46,9 +42,9 @@ const levelIntro: Level = new Level(
|
||||
// startLevel(levelIntroCommandBlockPos);
|
||||
// teleportAgent(levelIntroStartPosition);
|
||||
blockPositions.forEach((pos) => {
|
||||
let block = world.getDimension("overworld").getBlock(pos);
|
||||
let index = blockPositions.indexOf(pos);
|
||||
let blockType = block!.type;
|
||||
const block = world.getDimension("overworld").getBlock(pos);
|
||||
const index = blockPositions.indexOf(pos);
|
||||
const blockType = block!.type;
|
||||
currentBlockSequence[index] = blockType.id;
|
||||
});
|
||||
},
|
||||
@@ -56,21 +52,21 @@ const levelIntro: Level = new Level(
|
||||
Pupeteer.setActionBar("%message.intro.make");
|
||||
|
||||
buttonPositions.forEach((pos) => {
|
||||
let block = world.getDimension("overworld").getBlock(pos);
|
||||
const block = world.getDimension("overworld").getBlock(pos);
|
||||
if (!block) return;
|
||||
let index = buttonPositions.indexOf(pos);
|
||||
let prevState = buttonPressed[index];
|
||||
let currentState = block!.getRedstonePower()! > 0;
|
||||
const index = buttonPositions.indexOf(pos);
|
||||
const prevState = buttonPressed[index];
|
||||
const currentState = block!.getRedstonePower()! > 0;
|
||||
|
||||
if (currentState && !prevState) {
|
||||
buttonPressed[index] = true;
|
||||
//NextBlock
|
||||
let nextBlock = currentBlockSequence[index];
|
||||
const nextBlock = currentBlockSequence[index];
|
||||
let nextIndex = blockCycle.indexOf(nextBlock);
|
||||
nextIndex = (nextIndex + 1) % blockCycle.length;
|
||||
currentBlockSequence[index] = blockCycle[nextIndex];
|
||||
//Update the block
|
||||
let blockPos = blockPositions[index];
|
||||
const blockPos = blockPositions[index];
|
||||
world.getDimension("overworld").getBlock(blockPos)!.setType(blockCycle[nextIndex]);
|
||||
}
|
||||
|
||||
@@ -87,13 +83,11 @@ const levelIntro: Level = new Level(
|
||||
mindKeeper.increment(CURRENT_LEVEL);
|
||||
},
|
||||
() => {
|
||||
let counter = 0;
|
||||
let isComplete = true;
|
||||
levelIntroConditions.conditions.forEach((condition) => {
|
||||
let blockInworld = world.getDimension("overworld").getBlock(condition.position);
|
||||
const blockInworld = world.getDimension("overworld").getBlock(condition.position);
|
||||
if (blockInworld?.type.id !== condition.block) {
|
||||
isComplete = false;
|
||||
counter++;
|
||||
}
|
||||
});
|
||||
if (isComplete) {
|
||||
@@ -103,8 +97,8 @@ const levelIntro: Level = new Level(
|
||||
},
|
||||
() => {
|
||||
blockPositions.forEach((pos) => {
|
||||
let block = world.getDimension("overworld").getBlock(pos);
|
||||
let randomBlock = blockCycle[Math.floor(Math.random() * blockCycle.length)];
|
||||
const block = world.getDimension("overworld").getBlock(pos);
|
||||
const randomBlock = blockCycle[Math.floor(Math.random() * blockCycle.length)];
|
||||
block!.setType(randomBlock);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ const level1StartPosition: Vector3 = vector3(2451, -2, 57);
|
||||
const level1AgentFacing: Vector3 = vector3(0, 0, -1);
|
||||
const Level1EndPosition: Vector3 = vector3(2451, -2, 41);
|
||||
|
||||
let mission1part1: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
const mission1part1: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
"mission1part1",
|
||||
level1StartPosition,
|
||||
level1AgentFacing,
|
||||
|
||||
@@ -8,9 +8,7 @@ const level2StartPosition: Vector3 = vector3(2446, -2, 40);
|
||||
const level2AgentFacing: Vector3 = vector3(1, 0, 0);
|
||||
const Level2EndPosition: Vector3 = vector3(2446, -2, 30);
|
||||
|
||||
const level2ResetCommandBlockPos: Vector3 = vector3(56, 68, 211);
|
||||
|
||||
let mission1part2: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
const mission1part2: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
"mission1part2",
|
||||
level2StartPosition,
|
||||
level2AgentFacing,
|
||||
|
||||
@@ -7,9 +7,7 @@ const level3AgentFacing: Vector3 = vector3(0, 0, -1);
|
||||
const level3StartPosition: Vector3 = vector3(2447, -2, 30);
|
||||
const level3EndPosition: Vector3 = vector3(2451, -2, 18);
|
||||
|
||||
const level3ResetCommandBlockPos: Vector3 = vector3(56, 68, 211);
|
||||
|
||||
let mission1part3: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
const mission1part3: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
"mission1part3",
|
||||
level3StartPosition,
|
||||
level3AgentFacing,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { Vector3, world } from "@minecraft/server";
|
||||
import Level from "../../Commandeer/level/level";
|
||||
import pupeteer from "../../Commandeer/pupeteer";
|
||||
import { teleportAgent, isAgentAt, getAgentLocation, getAgent } from "../../Commandeer/utils/agentUtils";
|
||||
import { vector3, Vector3Add, Vector3ToCommandString } from "../../Commandeer/utils/vectorUtils";
|
||||
import { teleportAgent, isAgentAt } from "../../Commandeer/utils/agentUtils";
|
||||
import { vector3 } from "../../Commandeer/utils/vectorUtils";
|
||||
import { mindKeeper, CURRENT_LEVEL } from "../../main";
|
||||
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
|
||||
import { mission2part1Conditions } from "../../levelConditions/mission2part1Conditions";
|
||||
@@ -38,9 +38,9 @@ const mission2part1: Level = new Level(
|
||||
//Check if the agent is at the end position
|
||||
//than check if the level is correct
|
||||
let isComplete = false;
|
||||
let isAgentAtEndPosition = isAgentAt(mission2part1EndPosition);
|
||||
const isAgentAtEndPosition = isAgentAt(mission2part1EndPosition);
|
||||
if (isAgentAtEndPosition) {
|
||||
let isCorrect = checkBlockCondition(mission2part1Conditions);
|
||||
const isCorrect = checkBlockCondition(mission2part1Conditions);
|
||||
|
||||
if (isCorrect) {
|
||||
isComplete = true;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { Vector3, world } from "@minecraft/server";
|
||||
import Level from "../../Commandeer/level/level";
|
||||
import pupeteer from "../../Commandeer/pupeteer";
|
||||
import { teleportAgent, isAgentAt, getAgentLocation, getAgent } from "../../Commandeer/utils/agentUtils";
|
||||
import { vector3, Vector3Add, Vector3ToCommandString } from "../../Commandeer/utils/vectorUtils";
|
||||
import { teleportAgent, isAgentAt } from "../../Commandeer/utils/agentUtils";
|
||||
import { vector3 } from "../../Commandeer/utils/vectorUtils";
|
||||
import { mindKeeper, CURRENT_LEVEL } from "../../main";
|
||||
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
|
||||
import { checkBlockCondition } from "../../Commandeer/level/levelTypes";
|
||||
@@ -38,9 +38,9 @@ const mission2part2: Level = new Level(
|
||||
//Check if the agent is at the end position
|
||||
//than check if the level is correct
|
||||
let isComplete = false;
|
||||
let isAgentAtEndPosition = isAgentAt(mission2part2EndPosition);
|
||||
const isAgentAtEndPosition = isAgentAt(mission2part2EndPosition);
|
||||
if (isAgentAtEndPosition) {
|
||||
let isCorrect = checkBlockCondition(mission2part2Conditions);
|
||||
const isCorrect = checkBlockCondition(mission2part2Conditions);
|
||||
|
||||
if (isCorrect) {
|
||||
isComplete = true;
|
||||
|
||||
@@ -8,7 +8,7 @@ const level1StartPosition: Vector3 = vector3(2487, -2, 36);
|
||||
const level1AgentFacing: Vector3 = vector3(1, 0, 0);
|
||||
const Level1EndPosition: Vector3 = vector3(2488, -2, 57);
|
||||
|
||||
let mission3part2: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
const mission3part2: AbstractAgentTrackMission = new AbstractAgentTrackMission(
|
||||
"mission3part2",
|
||||
level1StartPosition,
|
||||
level1AgentFacing,
|
||||
|
||||
159
scripts/main.ts
159
scripts/main.ts
@@ -5,7 +5,6 @@ import {
|
||||
MolangVariableMap,
|
||||
ChatSendAfterEvent,
|
||||
Dimension,
|
||||
TicksPerSecond,
|
||||
BlockVolume,
|
||||
ScriptEventCommandMessageAfterEvent,
|
||||
} from "@minecraft/server";
|
||||
@@ -32,23 +31,16 @@ import mission1part1 from "./levels/mission1/mission1part1";
|
||||
import mission1part2 from "./levels/mission1/mission1part2";
|
||||
import mission1part3 from "./levels/mission1/mission1part3";
|
||||
import mission2part1 from "./levels/mission2/mission2part1";
|
||||
import { mission2part1Conditions } from "./levelConditions/mission2part1Conditions";
|
||||
import mission2part2 from "./levels/mission2/mission2part2";
|
||||
import { mission2part2Conditions } from "./levelConditions/mission2part2Conditions";
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
import Chalk from "./Commandeer/chalk";
|
||||
import mission3part1 from "./levels/mission3/mission3part1";
|
||||
import mission3part2 from "./levels/mission3/mission3part2";
|
||||
import mission3part3 from "./levels/mission3/mission3part3";
|
||||
import { runEntityEventOnTag, setNPCDialog } from "./Commandeer/utils/entityUtils";
|
||||
import {
|
||||
animationPlaying,
|
||||
ClonePos,
|
||||
playAnimation,
|
||||
setAmimationPlaying,
|
||||
SetFrame,
|
||||
} from "./Commandeer/animations/animation";
|
||||
import { animationPlaying, playAnimation, setAmimationPlaying, SetFrame } from "./Commandeer/animations/animation";
|
||||
import { doNothingStupidTSIWantFilesNotAGiantAssMainFile } from "./triggers";
|
||||
import { clearWall, fillWall, startLevel, Wall } from "./Commandeer/utils/levelUtils";
|
||||
import { fillWall, startLevel, Wall } from "./Commandeer/utils/levelUtils";
|
||||
import { drawArrow } from "./Commandeer/utils/arrow";
|
||||
import {
|
||||
glassBreakingFrames,
|
||||
@@ -71,7 +63,7 @@ export { mindKeeper, CURRENT_LEVEL, triggerManager, PREFIX, DEVELOPER_MODE };
|
||||
// loadTriggers();
|
||||
// loadCommands();
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("resetPath", (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("resetPath", () => {
|
||||
resetLightPath();
|
||||
});
|
||||
|
||||
@@ -79,19 +71,16 @@ async function resetLightPath() {
|
||||
world.getDimension("overworld").runCommand("/fill 2467 9 87 2468 9 105 air");
|
||||
}
|
||||
|
||||
let introToGlassBreakTimer: number = 0;
|
||||
const glassBreakTime = 1 * TicksPerSecond;
|
||||
|
||||
let isIntroToLevel1Sqeuence = false;
|
||||
|
||||
let introTrail: Trail = new Trail("introTrail", 2, 25 / 5);
|
||||
const introTrail: Trail = new Trail("introTrail", 2, 25 / 5);
|
||||
introTrail.fromTrail(startTrail);
|
||||
|
||||
let introToLevelTrail = new Trail("introToLevelTrail", 2, 74 / 2);
|
||||
const introToLevelTrail = new Trail("introToLevelTrail", 2, 74 / 2);
|
||||
introToLevelTrail.fromTrail(IntroToLevel1Trail);
|
||||
|
||||
//fill 2466 0 48 2469 -1 48
|
||||
let bilalBlock: Wall = {
|
||||
const bilalBlock: Wall = {
|
||||
startPos: vector3(2466, 0, 48),
|
||||
endPos: vector3(2469, -1, 48),
|
||||
};
|
||||
@@ -101,10 +90,11 @@ let prevCurrentLevel: number = 0;
|
||||
|
||||
let isBreaking: boolean = false;
|
||||
|
||||
let airlockParticles = new ParticleColumn(vector3(2475.5, 10, 92), 2, 2, 3, 0.5, PARTICLES.point);
|
||||
const airlockParticles = new ParticleColumn(vector3(2475.5, 10, 92), 2, 2, 3, 0.5, PARTICLES.point);
|
||||
|
||||
let level1Particles = new ParticleColumn(vector3(2455, -1, 49), 1.1, 2, 4, 0.7, PARTICLES.balloon_gas_particle);
|
||||
const level1Particles = new ParticleColumn(vector3(2455, -1, 49), 1.1, 2, 4, 0.7, PARTICLES.balloon_gas_particle);
|
||||
airlockParticles.generatePoints();
|
||||
level1Particles.generatePoints();
|
||||
let tickCounter = 0;
|
||||
system.runInterval(() => {
|
||||
tickCounter++;
|
||||
@@ -242,27 +232,32 @@ system.runInterval(() => {
|
||||
}
|
||||
});
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("lightPath", (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("lightPath", () => {
|
||||
lightUpPath();
|
||||
});
|
||||
|
||||
Commands.register(PREFIX, "k3isgeweldig", () => {
|
||||
world.sendMessage("K3 is geweldig! - Bram");
|
||||
DEVELOPER_MODE = true;
|
||||
});
|
||||
|
||||
//fill 2467 9 87 2468 9 105 redstone_block
|
||||
async function lightUpPath() {
|
||||
let overworld: Dimension = world.getDimension("overworld");
|
||||
let pos1 = vector3(2467, 9, 87);
|
||||
let pos2 = vector3(2468, 9, 105);
|
||||
const overworld: Dimension = world.getDimension("overworld");
|
||||
const pos1 = vector3(2467, 9, 87);
|
||||
const pos2 = vector3(2468, 9, 105);
|
||||
|
||||
for (let z = pos2.z; z >= pos1.z; z--) {
|
||||
let volume: BlockVolume = new BlockVolume(vector3(pos1.x, pos1.y, z), vector3(pos1.x + 1, pos1.y, z));
|
||||
const volume: BlockVolume = new BlockVolume(vector3(pos1.x, pos1.y, z), vector3(pos1.x + 1, pos1.y, z));
|
||||
overworld.fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
|
||||
await delay(4);
|
||||
}
|
||||
// let pos2 = vector3(2468, 9, 105);
|
||||
}
|
||||
|
||||
let triggerAlarm = () => runEntityEventOnTag("alarmLights", "cc:add_rotating");
|
||||
const triggerAlarm = () => runEntityEventOnTag("alarmLights", "cc:add_rotating");
|
||||
|
||||
let resetAlarm = () => runEntityEventOnTag("alarmLights", "cc:remove_rotating");
|
||||
const resetAlarm = () => runEntityEventOnTag("alarmLights", "cc:remove_rotating");
|
||||
|
||||
world.afterEvents.worldInitialize.subscribe(() => {
|
||||
mindKeeper.registerStore(CURRENT_LEVEL, StoreType.number);
|
||||
@@ -283,11 +278,11 @@ world.beforeEvents.itemUseOn.subscribe((event) => {
|
||||
});
|
||||
|
||||
async function randomExplosions() {
|
||||
let pos1 = vector3(2465, 10, 82);
|
||||
let pos2 = vector3(2471, 18, 90);
|
||||
const pos1 = vector3(2465, 10, 82);
|
||||
const pos2 = vector3(2471, 18, 90);
|
||||
|
||||
for (let i = 0; i < 5; i++) {
|
||||
let pos = vector3(
|
||||
const pos = vector3(
|
||||
pos1.x + Math.random() * (pos2.x - pos1.x),
|
||||
pos1.y + Math.random() * (pos2.y - pos1.y),
|
||||
pos1.z + Math.random() * (pos2.z - pos1.z)
|
||||
@@ -299,14 +294,6 @@ async function randomExplosions() {
|
||||
}
|
||||
}
|
||||
|
||||
let originalDoorPos = vector3(2465, 10, 82);
|
||||
let closedDoorPos = vector3(2465, 10, 82);
|
||||
let openDoorPos = vector3(2465, 10, 82);
|
||||
|
||||
let doorSize = vector3(7, 7, 7);
|
||||
///clone 2463 -10 81 2470 -3 87 2463 10 81
|
||||
///clone 2463 -30 81 2470 -23 87 2463 10 81
|
||||
|
||||
function blowUpDoor() {
|
||||
if (DEVELOPER_MODE) {
|
||||
world.sendMessage("Blowing up door");
|
||||
@@ -369,7 +356,7 @@ world.afterEvents.chatSend.subscribe(async (event: ChatSendAfterEvent) => {
|
||||
|
||||
system.afterEvents.scriptEventReceive.subscribe((event) => {
|
||||
if (event.id == "cc:getId") {
|
||||
let id = event.message;
|
||||
const id = event.message;
|
||||
if (DEVELOPER_MODE) {
|
||||
world.sendMessage("Script got the id " + id);
|
||||
}
|
||||
@@ -412,13 +399,13 @@ triggerManager.RegisterFunctionTrigger("tp", (event) => {
|
||||
// end center pos /setblock 2490 -12 118
|
||||
// start center pos /setblock 2489 10 118
|
||||
|
||||
let pos = vector3(2489, 10, 118);
|
||||
let endPos = vector3(2490, -12, 118);
|
||||
const pos = vector3(2489, 10, 118);
|
||||
const endPos = vector3(2490, -12, 118);
|
||||
world.sendMessage(Vector3ToFancyString(Vector3Subtract(endPos, pos)));
|
||||
//Find offset and tp player to end pos + offset so its seamless
|
||||
let playerPos = event.player.location;
|
||||
let offset = Vector3Subtract(endPos, playerPos);
|
||||
let finalPos = Vector3Add(pos, offset);
|
||||
const playerPos = event.player.location;
|
||||
const offset = Vector3Subtract(endPos, playerPos);
|
||||
const finalPos = Vector3Add(pos, offset);
|
||||
event.player.teleport(finalPos);
|
||||
});
|
||||
|
||||
@@ -443,7 +430,7 @@ Commands.register(PREFIX, "info", (arg) => {
|
||||
world.sendMessage("-----------------");
|
||||
});
|
||||
|
||||
Commands.register(PREFIX, "kboom", (arg) => {
|
||||
Commands.register(PREFIX, "kboom", () => {
|
||||
if (DEVELOPER_MODE) {
|
||||
(async () => {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
@@ -455,20 +442,20 @@ Commands.register(PREFIX, "kboom", (arg) => {
|
||||
}
|
||||
});
|
||||
|
||||
let openDoor = () => {
|
||||
const openDoor = () => {
|
||||
runEntityEventOnTag("door", "cc:add_open");
|
||||
if (DEVELOPER_MODE) {
|
||||
world.sendMessage("Opening door");
|
||||
}
|
||||
};
|
||||
let closeDoor = () => {
|
||||
const closeDoor = () => {
|
||||
runEntityEventOnTag("door", "cc:remove_open");
|
||||
if (DEVELOPER_MODE) {
|
||||
world.sendMessage("Closing door");
|
||||
}
|
||||
};
|
||||
|
||||
Commands.register(PREFIX, "restore", (arg) => {
|
||||
Commands.register(PREFIX, "restore", () => {
|
||||
restoreDoor();
|
||||
});
|
||||
|
||||
@@ -490,26 +477,15 @@ enum AirLockChamberState {
|
||||
Empty,
|
||||
}
|
||||
|
||||
enum ExplosiveDoorState {
|
||||
Closed,
|
||||
Open,
|
||||
}
|
||||
|
||||
let glassWindowState: GlassWindowState = GlassWindowState.Fixed;
|
||||
let explosiveDoorState: ExplosiveDoorState = ExplosiveDoorState.Closed;
|
||||
|
||||
const doorRoot: Vector3 = vector3(2465, 11, 94);
|
||||
|
||||
const glassWindowClonePos: ClonePos = {
|
||||
point1: vector3(2465, 14, 94),
|
||||
point2: vector3(2470, 11, 94),
|
||||
};
|
||||
|
||||
Commands.register(PREFIX, "breakGlass", (arg) => {
|
||||
Commands.register(PREFIX, "breakGlass", () => {
|
||||
breakGlassWindow();
|
||||
glassWindowState = GlassWindowState.Broken;
|
||||
});
|
||||
Commands.register(PREFIX, "restoreGlass", (arg) => {
|
||||
Commands.register(PREFIX, "restoreGlass", () => {
|
||||
restoreGlassWindow();
|
||||
glassWindowState = GlassWindowState.Fixed;
|
||||
});
|
||||
@@ -529,11 +505,11 @@ async function CycleAirLockWater(fill: boolean, delayTime: number) {
|
||||
return;
|
||||
}
|
||||
setAmimationPlaying(true);
|
||||
let frameCount = AirLockWaterFrames.length;
|
||||
const frameCount = AirLockWaterFrames.length;
|
||||
|
||||
for (let i = 0; i < frameCount; i++) {
|
||||
let frame = fill ? AirLockWaterFrames[i] : AirLockWaterFrames[frameCount - i - 1];
|
||||
let blockToFill = fill ? "minecraft:water" : "minecraft:air";
|
||||
const frame = fill ? AirLockWaterFrames[i] : AirLockWaterFrames[frameCount - i - 1];
|
||||
const blockToFill = fill ? "minecraft:water" : "minecraft:air";
|
||||
await world
|
||||
.getDimension("overworld")
|
||||
.runCommandAsync(
|
||||
@@ -552,7 +528,7 @@ let chamberState: AirLockChamberState = AirLockChamberState.Full;
|
||||
//The airlock sequence is
|
||||
//Player enters FrontAirLockOutside
|
||||
//Front door opens
|
||||
triggerManager.RegisterFunctionTrigger("FrontAirLockOutside", async (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("FrontAirLockOutside", async () => {
|
||||
if (chamberState == AirLockChamberState.Empty) {
|
||||
if (DEVELOPER_MODE) {
|
||||
world.sendMessage("Filling airlock");
|
||||
@@ -567,7 +543,7 @@ triggerManager.RegisterFunctionTrigger("FrontAirLockOutside", async (event) => {
|
||||
}
|
||||
});
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("TempleFrontDoor", async (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("TempleFrontDoor", async () => {
|
||||
if (mindKeeper.get(CURRENT_LEVEL) == 8) {
|
||||
closeDoor();
|
||||
}
|
||||
@@ -578,7 +554,7 @@ triggerManager.RegisterFunctionTrigger("TempleFrontDoor", async (event) => {
|
||||
}
|
||||
});
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("level1start", async (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("level1start", async () => {
|
||||
// This is after the player talks to suki
|
||||
if (mindKeeper.get(CURRENT_LEVEL) == 9) {
|
||||
mindKeeper.increment(CURRENT_LEVEL);
|
||||
@@ -589,7 +565,7 @@ triggerManager.RegisterFunctionTrigger("level1start", async (event) => {
|
||||
//Front door closes
|
||||
//Water drains
|
||||
//Back door opens
|
||||
triggerManager.RegisterFunctionTrigger("FrontAirLockInside", async (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("FrontAirLockInside", async () => {
|
||||
if (frontAirlockState == AirLockState.Open) {
|
||||
await PlayFrontDoorCloseAnimation();
|
||||
frontAirlockState = AirLockState.Closed;
|
||||
@@ -612,7 +588,7 @@ triggerManager.RegisterFunctionTrigger("FrontAirLockInside", async (event) => {
|
||||
//Player enters BackAirLockOutside
|
||||
//Back door closes
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("BackAirLockOutside", async (event) => {
|
||||
triggerManager.RegisterFunctionTrigger("BackAirLockOutside", async () => {
|
||||
if (backAirlockState == AirLockState.Open) {
|
||||
world.sendMessage("Closing back door");
|
||||
await PlayBackDoorCloseAnimation();
|
||||
@@ -622,8 +598,8 @@ triggerManager.RegisterFunctionTrigger("BackAirLockOutside", async (event) => {
|
||||
|
||||
//#endregion Airlock
|
||||
|
||||
let activateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:add_rotating");
|
||||
let deactivateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:remove_rotating");
|
||||
const activateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:add_rotating");
|
||||
const deactivateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:remove_rotating");
|
||||
|
||||
function resetAirLock() {
|
||||
SetFrontDoorClosed();
|
||||
@@ -636,42 +612,45 @@ function resetAirLock() {
|
||||
glassWindowState = GlassWindowState.Fixed;
|
||||
}
|
||||
|
||||
Commands.register(PREFIX, "resetAirlock", (arg) => resetAirLock);
|
||||
Commands.register(PREFIX, "resetAirlock", () => resetAirLock);
|
||||
|
||||
let frontDoorRoot: Vector3 = vector3(2474, 11, 94);
|
||||
let backDoorRoot: Vector3 = vector3(2472, 11, 100);
|
||||
const frontDoorRoot: Vector3 = vector3(2474, 11, 94);
|
||||
const backDoorRoot: Vector3 = vector3(2472, 11, 100);
|
||||
|
||||
const frameDuration = 7;
|
||||
|
||||
let SetFrontDoorClosed = () => SetFrame(FrontAirLockOpenFrames[0], frontDoorRoot);
|
||||
let SetFrontDoorOpen = () => SetFrame(FrontAirLockOpenFrames[FrontAirLockOpenFrames.length - 1], frontDoorRoot);
|
||||
let PlayFrontDoorOpenAnimation = async () => {
|
||||
const SetFrontDoorClosed = () => SetFrame(FrontAirLockOpenFrames[0], frontDoorRoot);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const SetFrontDoorOpen = () => SetFrame(FrontAirLockOpenFrames[FrontAirLockOpenFrames.length - 1], frontDoorRoot);
|
||||
const PlayFrontDoorOpenAnimation = async () => {
|
||||
playAnimation(FrontAirLockOpenFrames, frameDuration, false, frontDoorRoot);
|
||||
if (mindKeeper.get(CURRENT_LEVEL) == 0) {
|
||||
mindKeeper.increment(CURRENT_LEVEL);
|
||||
}
|
||||
};
|
||||
let PlayFrontDoorCloseAnimation = async () => playAnimation(FrontAirLockOpenFrames, frameDuration, true, frontDoorRoot);
|
||||
const PlayFrontDoorCloseAnimation = async () =>
|
||||
playAnimation(FrontAirLockOpenFrames, frameDuration, true, frontDoorRoot);
|
||||
|
||||
let SetBackDoorClosed = () => SetFrame(BackAirLockOpenFrames[0], backDoorRoot);
|
||||
let SetBackDoorOpen = () => SetFrame(BackAirLockOpenFrames[BackAirLockOpenFrames.length - 1], backDoorRoot);
|
||||
let PlayBackDoorOpenAnimation = async () => playAnimation(BackAirLockOpenFrames, frameDuration, false, backDoorRoot);
|
||||
let PlayBackDoorCloseAnimation = async () =>
|
||||
const SetBackDoorClosed = () => SetFrame(BackAirLockOpenFrames[0], backDoorRoot);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const SetBackDoorOpen = () => SetFrame(BackAirLockOpenFrames[BackAirLockOpenFrames.length - 1], backDoorRoot);
|
||||
const PlayBackDoorOpenAnimation = async () => playAnimation(BackAirLockOpenFrames, frameDuration, false, backDoorRoot);
|
||||
const PlayBackDoorCloseAnimation = async () =>
|
||||
playAnimation(BackAirLockOpenFrames, frameDuration, true, backDoorRoot, true);
|
||||
|
||||
let FillAirlockWater = async () => CycleAirLockWater(true, frameDuration / 1.5);
|
||||
let EmptyAirlockWater = async () => {
|
||||
const FillAirlockWater = async () => CycleAirLockWater(true, frameDuration / 1.5);
|
||||
const EmptyAirlockWater = async () => {
|
||||
await CycleAirLockWater(false, frameDuration / 1.5);
|
||||
if (mindKeeper.get(CURRENT_LEVEL) == 1) {
|
||||
mindKeeper.increment(CURRENT_LEVEL);
|
||||
}
|
||||
};
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("openFrontDoor", (event) => PlayFrontDoorOpenAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("closeFrontDoor", (event) => PlayFrontDoorCloseAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("openFrontDoor", () => PlayFrontDoorOpenAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("closeFrontDoor", () => PlayFrontDoorCloseAnimation());
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("openBackDoor", (event) => PlayBackDoorOpenAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("closeBackDoor", (event) => PlayBackDoorCloseAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("openBackDoor", () => PlayBackDoorOpenAnimation());
|
||||
triggerManager.RegisterFunctionTrigger("closeBackDoor", () => PlayBackDoorCloseAnimation());
|
||||
|
||||
triggerManager.RegisterFunctionTrigger("fillAirlock", (event) => FillAirlockWater());
|
||||
triggerManager.RegisterFunctionTrigger("emptyAirlock", (event) => EmptyAirlockWater());
|
||||
triggerManager.RegisterFunctionTrigger("fillAirlock", () => FillAirlockWater());
|
||||
triggerManager.RegisterFunctionTrigger("emptyAirlock", () => EmptyAirlockWater());
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
import { Vector3 } from "@minecraft/server";
|
||||
import { TrailType } from "../Commandeer/trail/trailTypes";
|
||||
import { vector3 } from "../Commandeer/utils/vectorUtils";
|
||||
|
||||
let startTrail: TrailType = {
|
||||
const startTrail: TrailType = {
|
||||
name: "startTrail",
|
||||
points: [
|
||||
{ index: 0, position: vector3(2493.5, 38.1, 88.5) },
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
import { BlockVolume, Dimension, world } from "@minecraft/server";
|
||||
import { CCTrigger } from "./Commandeer/Trigger/CCTrigger";
|
||||
import { mindKeeper, triggerManager } from "./main";
|
||||
import { vector3 } from "./Commandeer/utils/vectorUtils";
|
||||
import { delay } from "./Commandeer/utils/waitUtil";
|
||||
import { MinecraftBlockTypes } from "./vanilla-data/mojang-block";
|
||||
import { world } from "@minecraft/server";
|
||||
import { triggerManager } from "./main";
|
||||
|
||||
function doNothingStupidTSIWantFilesNotAGiantAssMainFile() {
|
||||
triggerManager.RegisterFunctionTrigger("helpme", (event) => {
|
||||
|
||||
Reference in New Issue
Block a user