Files
Reeks2Missie6/scripts/main.ts

657 lines
20 KiB
TypeScript

import {
world,
system,
Vector3,
MolangVariableMap,
ChatSendAfterEvent,
Dimension,
BlockVolume,
ScriptEventCommandMessageAfterEvent,
} from "@minecraft/server";
import { Mindkeeper, StoreType } from "./Commandeer/mindKeeper";
import Pupeteer from "./Commandeer/pupeteer";
import {
Vector3Add,
Vector3Subtract,
Vector3ToCommandString,
Vector3ToFancyString,
vector3,
} from "./Commandeer/utils/vectorUtils";
import { delay } from "./Commandeer/utils/waitUtil";
import { ParticleColumn, PARTICLES, spawnParticle } from "./Commandeer/utils/particleUtils";
import { TrailMaker } from "./Commandeer/trail/trailMaker";
import * as CCTrigger from "./Commandeer/Trigger/CCTrigger";
import { Commands } from "./Commandeer/command/command";
import levelIntro from "./levels/levelIntro";
import { Trail } from "./Commandeer/trail/trailEngine";
import { startTrail } from "./trails/startTrail";
import { IntroToLevel1Trail } from "./trails/IntroToLevel1Trail";
import { MinecraftBlockTypes } from "./vanilla-data/mojang-block";
import mission1part1 from "./levels/mission1/mission1part1";
import mission1part2 from "./levels/mission1/mission1part2";
import mission1part3 from "./levels/mission1/mission1part3";
import mission2part1 from "./levels/mission2/mission2part1";
import mission2part2 from "./levels/mission2/mission2part2";
// eslint-disable-next-line @typescript-eslint/no-unused-vars
import Chalk from "./Commandeer/chalk";
import mission3part1 from "./levels/mission3/mission3part1";
import mission3part2 from "./levels/mission3/mission3part2";
import mission3part3 from "./levels/mission3/mission3part3";
import { runEntityEventOnTag, setNPCDialog } from "./Commandeer/utils/entityUtils";
import { animationPlaying, playAnimation, setAmimationPlaying, SetFrame } from "./Commandeer/animations/animation";
import { doNothingStupidTSIWantFilesNotAGiantAssMainFile } from "./triggers";
import { fillWall, startLevel, Wall } from "./Commandeer/utils/levelUtils";
import { drawArrow } from "./Commandeer/utils/arrow";
import {
glassBreakingFrames,
AirLockWaterFrames,
FrontAirLockOpenFrames,
BackAirLockOpenFrames,
} from "./animationFrames";
// import { loadTriggers } from "./triggers";
const mindKeeper = new Mindkeeper(world);
const trailMaker: TrailMaker.Maker = new TrailMaker.Maker();
const triggerManager = new CCTrigger.Manager(mindKeeper);
const CURRENT_LEVEL = "currentLevel";
const AGENT_ID = "agentid";
const PREFIX = "!";
let DEVELOPER_MODE = true;
export { mindKeeper, CURRENT_LEVEL, triggerManager, PREFIX, DEVELOPER_MODE };
// loadTriggers();
// loadCommands();
triggerManager.RegisterFunctionTrigger("resetPath", () => {
resetLightPath();
});
async function resetLightPath() {
world.getDimension("overworld").runCommand("/fill 2467 9 87 2468 9 105 air");
}
let isIntroToLevel1Sqeuence = false;
const introTrail: Trail = new Trail("introTrail", 2, 25 / 5);
introTrail.fromTrail(startTrail);
const introToLevelTrail = new Trail("introToLevelTrail", 2, 74 / 2);
introToLevelTrail.fromTrail(IntroToLevel1Trail);
//fill 2466 0 48 2469 -1 48
const bilalBlock: Wall = {
startPos: vector3(2466, 0, 48),
endPos: vector3(2469, -1, 48),
};
// spawn a sphere of particle
let prevCurrentLevel: number = 0;
let isBreaking: boolean = false;
const airlockParticles = new ParticleColumn(vector3(2475.5, 10, 92), 2, 2, 3, 0.5, PARTICLES.point);
const level1Particles = new ParticleColumn(vector3(2455, -1, 49), 1.1, 2, 4, 0.7, PARTICLES.balloon_gas_particle);
airlockParticles.generatePoints();
level1Particles.generatePoints();
let tickCounter = 0;
system.runInterval(() => {
tickCounter++;
if (mindKeeper.initialised) {
trailMaker.Update();
if (tickCounter % 2 == 0) {
triggerManager.Update();
}
const currentLevel = mindKeeper.get(CURRENT_LEVEL);
if (prevCurrentLevel != currentLevel) {
world.sendMessage("Current level: " + currentLevel);
prevCurrentLevel = mindKeeper.get(CURRENT_LEVEL) as number;
}
switch (currentLevel) {
case 0:
// Show goto airlock text
Pupeteer.setActionBar("%message.goto.airlock");
introTrail.spawnNext();
drawArrow(vector3(2478, 37, 89));
airlockParticles.update();
airlockParticles.draw();
break;
case 1:
Pupeteer.setActionBar("%message.enter.airlock");
break;
case 2:
Pupeteer.setActionBar("%message.talkto.chanel");
//Wait for the scriptevent cc:startIntro
break;
case 3:
levelIntro.update();
break;
case 4:
(async () => {
if (!isIntroToLevel1Sqeuence) {
isIntroToLevel1Sqeuence = true;
// world.sendMessage("Intro to level1 sequence start");
await lightUpPath();
await randomExplosions();
blowUpDoor();
triggerAlarm();
mindKeeper.increment(CURRENT_LEVEL);
}
})();
break;
case 5:
mindKeeper.increment(CURRENT_LEVEL);
break;
case 6:
// Show Goto Level 1
if (isBreaking == false) {
isBreaking = true;
if (glassWindowState == GlassWindowState.Fixed) {
glassWindowState = GlassWindowState.Broken;
system.run(async () => {
if (DEVELOPER_MODE) {
world.sendMessage("Breaking glass");
}
await delay(10);
await breakGlassWindow();
mindKeeper.increment(CURRENT_LEVEL);
});
}
}
break;
case 7:
introToLevelTrail.spawnNext();
Pupeteer.setActionBar("%message.follow.path.temple");
//Talk to Bilal
break;
case 8:
Pupeteer.setActionBar("%message.goto.temple");
//Talk to Suki
break;
case 9:
level1Particles.update();
level1Particles.draw();
Pupeteer.setActionBar("%message.goto.level1");
break;
case 10:
mission1part1.update();
break;
case 11:
mission1part2.update();
break;
case 12:
mission1part3.update();
//Agent is back with player
break;
case 13:
setNPCDialog("suki1", "suki_afterlevel_1_1");
Pupeteer.setActionBar("%message.talkto.suki");
break;
case 14:
mission2part1.update();
break;
case 15:
//Talk to suki
setNPCDialog("suki1", "suki_afterlevel_2_1_intermezzo");
Pupeteer.setActionBar("%message.talkto.suki");
break;
case 16:
mission2part2.update();
break;
case 17:
// Mission 2 is complete
setNPCDialog("suki1", "suki_afterlevel_2_1");
Pupeteer.setActionBar("%message.talkto.suki");
break;
case 18:
mission3part1.update();
break;
case 19:
mission3part2.update();
break;
case 20:
mission3part3.update();
break;
case 21:
//talk to suki
setNPCDialog("suki1", "suki_afterlevel_3_1");
setNPCDialog("bilal1", "bilal_end_1");
Pupeteer.setActionBar("%message.talkto.suki");
break;
case 22:
Pupeteer.setActionBar("%message.goto.door");
//wait for player to enter trigger
break;
case 23:
Pupeteer.setActionBar("%message.goto.bilal");
setNPCDialog("bilal1", "bilal_end_1");
break;
}
}
});
triggerManager.RegisterFunctionTrigger("lightPath", () => {
lightUpPath();
});
Commands.register(PREFIX, "k3isgeweldig", () => {
world.sendMessage("K3 is geweldig! - Bram");
DEVELOPER_MODE = true;
});
//fill 2467 9 87 2468 9 105 redstone_block
async function lightUpPath() {
const overworld: Dimension = world.getDimension("overworld");
const pos1 = vector3(2467, 9, 87);
const pos2 = vector3(2468, 9, 105);
for (let z = pos2.z; z >= pos1.z; z--) {
const volume: BlockVolume = new BlockVolume(vector3(pos1.x, pos1.y, z), vector3(pos1.x + 1, pos1.y, z));
overworld.fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
await delay(4);
}
// let pos2 = vector3(2468, 9, 105);
}
const triggerAlarm = () => runEntityEventOnTag("alarmLights", "cc:add_rotating");
const resetAlarm = () => runEntityEventOnTag("alarmLights", "cc:remove_rotating");
world.afterEvents.worldInitialize.subscribe(() => {
mindKeeper.registerStore(CURRENT_LEVEL, StoreType.number);
mindKeeper.registerStore(AGENT_ID, StoreType.string);
// mindKeeper.set("ShowTriggers", true);
triggerManager.RegisterStores();
mindKeeper.registerToWorld();
triggerManager.Load();
doNothingStupidTSIWantFilesNotAGiantAssMainFile();
// loadCommands();
});
world.beforeEvents.itemUseOn.subscribe((event) => {
trailMaker.OnItemUse(event);
triggerManager.OnItemUse(event);
});
async function randomExplosions() {
const pos1 = vector3(2465, 10, 82);
const pos2 = vector3(2471, 18, 90);
for (let i = 0; i < 5; i++) {
const pos = vector3(
pos1.x + Math.random() * (pos2.x - pos1.x),
pos1.y + Math.random() * (pos2.y - pos1.y),
pos1.z + Math.random() * (pos2.z - pos1.z)
);
//create a particle
system.run(() => {
spawnParticle(pos, "minecraft:huge_explosion_emitter", new MolangVariableMap());
});
}
}
function blowUpDoor() {
if (DEVELOPER_MODE) {
world.sendMessage("Blowing up door");
}
world.getDimension("overworld").runCommand("/clone 2463 -10 81 2470 -3 87 2463 10 81");
}
function restoreDoor() {
if (DEVELOPER_MODE) {
world.sendMessage("Restoring door");
}
world.getDimension("overworld").runCommandAsync("/clone 2463 -30 81 2470 -23 87 2463 10 81");
}
world.afterEvents.chatSend.subscribe(async (event: ChatSendAfterEvent) => {
const command = event.message.split(" ")[0];
trailMaker.OnChat(event);
mindKeeper.chatCommands(event);
triggerManager.OnChat(event);
if (command === "!reset") {
world.sendMessage("Resetting");
mindKeeper.set(CURRENT_LEVEL, 0);
restoreDoor();
resetAirLock();
restoreGlassWindow(true);
resetLightPath();
levelIntro.reset();
mission1part1.reset();
mission1part2.reset();
mission1part3.reset();
mission2part1.reset();
mission2part2.reset();
//Set redstone block
startLevel(vector3(2456, -1, 4));
startLevel(vector3(2457, -1, 4));
//Reset the combination to a random squence
resetAlarm();
deactivateAirlockLights();
setNPCDialog("chanel1", "chanel_greeting_1");
setNPCDialog("bilal1", "bilal_greeting_1");
setNPCDialog("suki1", "suki_greeting_1");
fillWall(bilalBlock, MinecraftBlockTypes.Barrier);
openDoor();
isIntroToLevel1Sqeuence = false;
isBreaking = false;
}
});
system.afterEvents.scriptEventReceive.subscribe((event) => {
if (event.id == "cc:getId") {
const id = event.message;
if (DEVELOPER_MODE) {
world.sendMessage("Script got the id " + id);
}
mindKeeper.set(AGENT_ID, id);
}
if (event.id == "cc:startIntro") {
if (mindKeeper.get(CURRENT_LEVEL) == 2) {
mindKeeper.increment(CURRENT_LEVEL);
} else {
if (DEVELOPER_MODE) {
world.sendMessage("Intro already started?");
}
}
}
if (event.id == "cc:startTemple") {
if (mindKeeper.get(CURRENT_LEVEL) == 7) {
mindKeeper.increment(CURRENT_LEVEL);
fillWall(bilalBlock, MinecraftBlockTypes.Air);
}
}
checkNpcResponse(event, "cc:startLevel1", 8);
checkNpcResponse(event, "cc:afterLevel1", 13);
checkNpcResponse(event, "cc:level2Intermezzo", 15);
checkNpcResponse(event, "cc:afterLevel2", 17);
checkNpcResponse(event, "cc:afterLevel3", 21);
});
function checkNpcResponse(event: ScriptEventCommandMessageAfterEvent, id: string, level: number) {
if (event.id == id) {
if (mindKeeper.get(CURRENT_LEVEL) == level) {
mindKeeper.increment(CURRENT_LEVEL);
}
}
}
triggerManager.RegisterFunctionTrigger("tp", (event) => {
// end center pos /setblock 2490 -12 118
// start center pos /setblock 2489 10 118
const pos = vector3(2489, 10, 118);
const endPos = vector3(2490, -12, 118);
world.sendMessage(Vector3ToFancyString(Vector3Subtract(endPos, pos)));
//Find offset and tp player to end pos + offset so its seamless
const playerPos = event.player.location;
const offset = Vector3Subtract(endPos, playerPos);
const finalPos = Vector3Add(pos, offset);
event.player.teleport(finalPos);
});
Commands.register(PREFIX, "fien", (arg) => {
system.run(() => {
arg.player.teleport(vector3(2468, 11, 114));
});
});
Commands.register(PREFIX, "openDoor", () => openDoor());
Commands.register(PREFIX, "closeDoor", () => closeDoor());
Commands.register(PREFIX, "info", (arg) => {
world.sendMessage("-----------------");
world.sendMessage("Current level: " + mindKeeper.get(CURRENT_LEVEL));
world.sendMessage("Agent ID: " + mindKeeper.get(AGENT_ID));
world.sendMessage("Engine Version: 1.0.3");
world.sendMessage("Engine is running, duh :)");
world.sendMessage("Active players: " + world.getPlayers().length);
world.sendMessage("Current dimension: " + arg.player.dimension.id);
world.sendMessage("Current position: " + Vector3ToFancyString(arg.player.location));
world.sendMessage("-----------------");
});
Commands.register(PREFIX, "kboom", () => {
if (DEVELOPER_MODE) {
(async () => {
for (let i = 0; i < 10; i++) {
randomExplosions();
await delay(1);
}
blowUpDoor();
})();
}
});
const openDoor = () => {
runEntityEventOnTag("door", "cc:add_open");
if (DEVELOPER_MODE) {
world.sendMessage("Opening door");
}
};
const closeDoor = () => {
runEntityEventOnTag("door", "cc:remove_open");
if (DEVELOPER_MODE) {
world.sendMessage("Closing door");
}
};
Commands.register(PREFIX, "restore", () => {
restoreDoor();
});
//#region Airlock
enum GlassWindowState {
Broken,
Fixed,
Fucked,
}
enum AirLockState {
Open,
Closed,
}
enum AirLockChamberState {
Full,
Empty,
}
let glassWindowState: GlassWindowState = GlassWindowState.Fixed;
const doorRoot: Vector3 = vector3(2465, 11, 94);
Commands.register(PREFIX, "breakGlass", () => {
breakGlassWindow();
glassWindowState = GlassWindowState.Broken;
});
Commands.register(PREFIX, "restoreGlass", () => {
restoreGlassWindow();
glassWindowState = GlassWindowState.Fixed;
});
async function breakGlassWindow() {
await playAnimation(glassBreakingFrames, 5, false, doorRoot);
glassWindowState = GlassWindowState.Broken;
}
async function restoreGlassWindow(force: boolean = false) {
playAnimation(glassBreakingFrames, 5, true, doorRoot, force);
glassWindowState = GlassWindowState.Fixed;
}
async function CycleAirLockWater(fill: boolean, delayTime: number) {
if (animationPlaying) {
world.sendMessage("Animation already playing");
return;
}
setAmimationPlaying(true);
const frameCount = AirLockWaterFrames.length;
for (let i = 0; i < frameCount; i++) {
const frame = fill ? AirLockWaterFrames[i] : AirLockWaterFrames[frameCount - i - 1];
const blockToFill = fill ? "minecraft:water" : "minecraft:air";
await world
.getDimension("overworld")
.runCommandAsync(
`/fill ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(frame.point2)} ${blockToFill}`
);
await delay(delayTime);
}
setAmimationPlaying(false);
}
let frontAirlockState: AirLockState = AirLockState.Closed;
let backAirlockState: AirLockState = AirLockState.Closed;
let chamberState: AirLockChamberState = AirLockChamberState.Full;
//The airlock sequence is
//Player enters FrontAirLockOutside
//Front door opens
triggerManager.RegisterFunctionTrigger("FrontAirLockOutside", async () => {
if (chamberState == AirLockChamberState.Empty) {
if (DEVELOPER_MODE) {
world.sendMessage("Filling airlock");
}
await FillAirlockWater();
chamberState = AirLockChamberState.Full;
}
if (frontAirlockState == AirLockState.Closed) {
await PlayFrontDoorOpenAnimation();
frontAirlockState = AirLockState.Open;
}
});
triggerManager.RegisterFunctionTrigger("TempleFrontDoor", async () => {
if (mindKeeper.get(CURRENT_LEVEL) == 8) {
closeDoor();
}
if (mindKeeper.get(CURRENT_LEVEL) == 22) {
openDoor();
mindKeeper.increment(CURRENT_LEVEL);
}
});
triggerManager.RegisterFunctionTrigger("level1start", async () => {
// This is after the player talks to suki
if (mindKeeper.get(CURRENT_LEVEL) == 9) {
mindKeeper.increment(CURRENT_LEVEL);
}
});
//Player enters FrontAirLockInside
//Front door closes
//Water drains
//Back door opens
triggerManager.RegisterFunctionTrigger("FrontAirLockInside", async () => {
if (frontAirlockState == AirLockState.Open) {
await PlayFrontDoorCloseAnimation();
frontAirlockState = AirLockState.Closed;
}
if (chamberState == AirLockChamberState.Full) {
activateAirlockLights();
await delay(50);
await EmptyAirlockWater();
deactivateAirlockLights();
chamberState = AirLockChamberState.Empty;
}
if (backAirlockState == AirLockState.Closed) {
await delay(7);
await PlayBackDoorOpenAnimation();
backAirlockState = AirLockState.Open;
}
});
//Player enters BackAirLockOutside
//Back door closes
triggerManager.RegisterFunctionTrigger("BackAirLockOutside", async () => {
if (backAirlockState == AirLockState.Open) {
world.sendMessage("Closing back door");
await PlayBackDoorCloseAnimation();
backAirlockState = AirLockState.Closed;
}
});
//#endregion Airlock
const activateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:add_rotating");
const deactivateAirlockLights = () => runEntityEventOnTag("airlockLights", "cc:remove_rotating");
function resetAirLock() {
SetFrontDoorClosed();
SetBackDoorClosed();
FillAirlockWater();
frontAirlockState = AirLockState.Closed;
backAirlockState = AirLockState.Closed;
chamberState = AirLockChamberState.Full;
glassWindowState = GlassWindowState.Fixed;
}
Commands.register(PREFIX, "resetAirlock", () => resetAirLock);
const frontDoorRoot: Vector3 = vector3(2474, 11, 94);
const backDoorRoot: Vector3 = vector3(2472, 11, 100);
const frameDuration = 7;
const SetFrontDoorClosed = () => SetFrame(FrontAirLockOpenFrames[0], frontDoorRoot);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const SetFrontDoorOpen = () => SetFrame(FrontAirLockOpenFrames[FrontAirLockOpenFrames.length - 1], frontDoorRoot);
const PlayFrontDoorOpenAnimation = async () => {
playAnimation(FrontAirLockOpenFrames, frameDuration, false, frontDoorRoot);
if (mindKeeper.get(CURRENT_LEVEL) == 0) {
mindKeeper.increment(CURRENT_LEVEL);
}
};
const PlayFrontDoorCloseAnimation = async () =>
playAnimation(FrontAirLockOpenFrames, frameDuration, true, frontDoorRoot);
const SetBackDoorClosed = () => SetFrame(BackAirLockOpenFrames[0], backDoorRoot);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const SetBackDoorOpen = () => SetFrame(BackAirLockOpenFrames[BackAirLockOpenFrames.length - 1], backDoorRoot);
const PlayBackDoorOpenAnimation = async () => playAnimation(BackAirLockOpenFrames, frameDuration, false, backDoorRoot);
const PlayBackDoorCloseAnimation = async () =>
playAnimation(BackAirLockOpenFrames, frameDuration, true, backDoorRoot, true);
const FillAirlockWater = async () => CycleAirLockWater(true, frameDuration / 1.5);
const EmptyAirlockWater = async () => {
await CycleAirLockWater(false, frameDuration / 1.5);
if (mindKeeper.get(CURRENT_LEVEL) == 1) {
mindKeeper.increment(CURRENT_LEVEL);
}
};
triggerManager.RegisterFunctionTrigger("openFrontDoor", () => PlayFrontDoorOpenAnimation());
triggerManager.RegisterFunctionTrigger("closeFrontDoor", () => PlayFrontDoorCloseAnimation());
triggerManager.RegisterFunctionTrigger("openBackDoor", () => PlayBackDoorOpenAnimation());
triggerManager.RegisterFunctionTrigger("closeBackDoor", () => PlayBackDoorCloseAnimation());
triggerManager.RegisterFunctionTrigger("fillAirlock", () => FillAirlockWater());
triggerManager.RegisterFunctionTrigger("emptyAirlock", () => EmptyAirlockWater());