Add Formatting (Thank God)
This commit is contained in:
@@ -1,5 +1,4 @@
|
||||
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
|
||||
import { Vector3Add } from "../utils/vectorUtils";
|
||||
import { MolangVariableMap, Vector3 } from "@minecraft/server";
|
||||
import { TrailType } from "./trailTypes";
|
||||
import { PARTICLES, spawnParticle } from "../utils/particleUtils";
|
||||
|
||||
@@ -14,10 +13,12 @@ class TrailPoint {
|
||||
|
||||
spawn() {
|
||||
// let spawnPosition: Vector3 = Vector3Add(this.postion, { x: 0.5, y: 0.5, z: 0.5 });
|
||||
let spawnPosition: Vector3 = this.postion;
|
||||
const spawnPosition: Vector3 = this.postion;
|
||||
try {
|
||||
spawnParticle(spawnPosition, PARTICLES.balloon_gas_particle, new MolangVariableMap());
|
||||
} catch (e) {}
|
||||
} catch (error) {
|
||||
console.error("Error spawning particle", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +55,6 @@ class Trail {
|
||||
if (this.currentParticleCounter >= this.nextParticleTimer) {
|
||||
this.currentParticleCounter = 0;
|
||||
//wrapindex is in how many segments the trail is divided into
|
||||
let pointsPerInterval = this.wrapIndex > 0 ? this.calculatedLength / this.wrapIndex : 0;
|
||||
this.points
|
||||
.filter((point) => {
|
||||
if (this.wrapIndex > 0) {
|
||||
@@ -68,7 +68,7 @@ class Trail {
|
||||
});
|
||||
|
||||
this.currentPoint++;
|
||||
let actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
|
||||
const actualLength = this.wrapIndex > 0 ? this.wrapIndex : this.calculatedLength;
|
||||
if (this.currentPoint >= actualLength) {
|
||||
this.currentPoint = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user