Add Formatting (Thank God)

This commit is contained in:
2024-08-29 15:47:58 +02:00
parent 545e47a9f3
commit 1ab45204b9
35 changed files with 2331 additions and 254 deletions

View File

@@ -1,17 +1,15 @@
import { Entity, Vector3, world } from "@minecraft/server";
import { Vector3Add, Vector3ToString, vector3 } from "./vectorUtils";
import { Vector3Add, vector3 } from "./vectorUtils";
import { mindKeeper } from "../../main";
//Make a facing with vector3
type Facing = Vector3;
function teleportAgent(position: Vector3, facing: Vector3 = vector3(0, 0, 0)): void {
if (facing == vector3(0, 0, 0)) {
world
.getDimension("overworld")
.runCommand(`/execute as @a run tp @e[type=agent] ${position.x} ${position.y} ${position.z}`);
} else {
let facing2 = Vector3Add(position, facing);
const facing2 = Vector3Add(position, facing);
world
.getDimension("overworld")
.runCommand(
@@ -38,13 +36,13 @@ function isAgentAt(position: Vector3): boolean {
}
function getAgent(): Entity {
let agent = world.getEntity(mindKeeper.get("agentid") as string);
const agent = world.getEntity(mindKeeper.get("agentid") as string);
return agent!;
}
function getAgentLocation(): Vector3 {
let agentLocation: Vector3 = vector3(0, 0, 0);
let agent = world.getEntity(mindKeeper.get("agentid") as string);
const agent = world.getEntity(mindKeeper.get("agentid") as string);
agentLocation = agent!.location;
return agentLocation;

View File

@@ -1,8 +1,8 @@
import { MolangVariableMap, Vector3, world } from "@minecraft/server";
import { MolangVariableMap, Vector3 } from "@minecraft/server";
import { Vector3Add, vector3 } from "./vectorUtils";
import { PARTICLES, spawnParticle } from "./particleUtils";
let arrowTemplate: Vector3[] = [
const arrowTemplate: Vector3[] = [
vector3(0, 0, 0),
vector3(1, 1, 0),
@@ -21,18 +21,16 @@ let arrowTemplate: Vector3[] = [
vector3(0, 5, 0),
];
let offset: Vector3 = vector3(0, 0, 0);
let angleOffset = 0;
let heightBobbing = 0;
let tickCounter = 0;
function rotate(pos: Vector3, angle: number) {
let x = pos.x;
let z = pos.z;
const x = pos.x;
const z = pos.z;
let newX = x * Math.cos(angle) - z * Math.sin(angle);
let newZ = x * Math.sin(angle) + z * Math.cos(angle);
const newX = x * Math.cos(angle) - z * Math.sin(angle);
const newZ = x * Math.sin(angle) + z * Math.cos(angle);
return vector3(newX, pos.y, newZ);
}
@@ -49,10 +47,9 @@ function drawArrow(offsetPos: Vector3) {
if (tickCounter % 2 == 0) {
angleOffset += 0.1;
heightBobbing += 0.3;
offset = vector3(46.5, 75, 220.5);
arrowTemplate.forEach((pos) => {
let rotatedPos = rotate(pos, angleOffset);
let finalPos = Vector3Add(offsetPos, rotatedPos);
const rotatedPos = rotate(pos, angleOffset);
const finalPos = Vector3Add(offsetPos, rotatedPos);
finalPos.y += Math.sin(heightBobbing) / 2;
spawnParticle(finalPos, PARTICLES.point, particleData);
});

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@@ -1,4 +1,4 @@
import { BlockType, BlockTypes, BlockVolume, Vector3, world } from "@minecraft/server";
import { BlockVolume, Vector3, world } from "@minecraft/server";
import { MinecraftBlockTypes } from "../../vanilla-data/mojang-block";
type Wall = {
@@ -7,18 +7,17 @@ type Wall = {
};
function clearWall(wall: Wall) {
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.Air);
}
function fillWall(wall: Wall, block: string) {
let volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
const volume: BlockVolume = new BlockVolume(wall.startPos, wall.endPos);
world.getDimension("overworld").fillBlocks(volume, block);
}
function startLevel(commandBlockPos: Vector3) {
let volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
const volume: BlockVolume = new BlockVolume(commandBlockPos, commandBlockPos);
world.getDimension("overworld").fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
}
BlockTypes;
export { Wall, clearWall, fillWall, startLevel };

View File

@@ -172,13 +172,13 @@ class ParticleColumn {
generatePoints() {
for (let layer = 0; layer < this.layerCount; layer++) {
let layerRadius = this.radius - layer;
const layerRadius = this.radius - layer;
for (let point = 0; point < this.pointsPerLayer; point++) {
let angle = (point / this.pointsPerLayer) * (Math.PI * 2);
const angle = (point / this.pointsPerLayer) * (Math.PI * 2);
this.anglePerLayer.push(angle);
let x = Math.cos(angle) * layerRadius;
let z = Math.sin(angle) * layerRadius;
let y = layer;
const x = Math.cos(angle) * layerRadius;
const z = Math.sin(angle) * layerRadius;
const y = layer;
this.points.push(Vector3Add(this.pos, vector3(x, y, z)));
}
}
@@ -186,20 +186,17 @@ class ParticleColumn {
update() {
//update each point by increasing the angle by the speed
let layerCount = 0;
let pointCount = 0;
this.tickCounter++;
if (this.tickCounter % 2 == 0) {
this.points.forEach((point, index) => {
let layer = Math.floor(index / this.pointsPerLayer);
const layer = Math.floor(index / this.pointsPerLayer);
let angle = this.anglePerLayer[index];
angle += this.speed * (layer / 5);
this.anglePerLayer[index] = angle;
let layerRadius = this.radius - Math.floor(index / this.pointsPerLayer);
let calcAngle = angle;
let x = Math.cos(calcAngle) * this.radius;
let z = Math.sin(calcAngle) * this.radius;
let y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
const calcAngle = angle;
const x = Math.cos(calcAngle) * this.radius;
const z = Math.sin(calcAngle) * this.radius;
const y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
this.points[index] = Vector3Add(this.pos, vector3(x, y, z));
});
}

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@@ -1,13 +1,15 @@
import { system } from "@minecraft/server";
// eslint-disable-next-line @typescript-eslint/no-unsafe-function-type
function delayedRun(callback: Function, delay: number) {
let timer = system.runTimeout(() => {
const timer = system.runTimeout(() => {
callback();
system.clearRun(timer);
}, delay);
}
function delay(t: number) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
return new Promise((r: any) => {
system.runTimeout(r, t);
});