Add Formatting (Thank God)

This commit is contained in:
2024-08-29 15:47:58 +02:00
parent 545e47a9f3
commit 1ab45204b9
35 changed files with 2331 additions and 254 deletions

View File

@@ -172,13 +172,13 @@ class ParticleColumn {
generatePoints() {
for (let layer = 0; layer < this.layerCount; layer++) {
let layerRadius = this.radius - layer;
const layerRadius = this.radius - layer;
for (let point = 0; point < this.pointsPerLayer; point++) {
let angle = (point / this.pointsPerLayer) * (Math.PI * 2);
const angle = (point / this.pointsPerLayer) * (Math.PI * 2);
this.anglePerLayer.push(angle);
let x = Math.cos(angle) * layerRadius;
let z = Math.sin(angle) * layerRadius;
let y = layer;
const x = Math.cos(angle) * layerRadius;
const z = Math.sin(angle) * layerRadius;
const y = layer;
this.points.push(Vector3Add(this.pos, vector3(x, y, z)));
}
}
@@ -186,20 +186,17 @@ class ParticleColumn {
update() {
//update each point by increasing the angle by the speed
let layerCount = 0;
let pointCount = 0;
this.tickCounter++;
if (this.tickCounter % 2 == 0) {
this.points.forEach((point, index) => {
let layer = Math.floor(index / this.pointsPerLayer);
const layer = Math.floor(index / this.pointsPerLayer);
let angle = this.anglePerLayer[index];
angle += this.speed * (layer / 5);
this.anglePerLayer[index] = angle;
let layerRadius = this.radius - Math.floor(index / this.pointsPerLayer);
let calcAngle = angle;
let x = Math.cos(calcAngle) * this.radius;
let z = Math.sin(calcAngle) * this.radius;
let y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
const calcAngle = angle;
const x = Math.cos(calcAngle) * this.radius;
const z = Math.sin(calcAngle) * this.radius;
const y = Math.floor(index / this.pointsPerLayer) + (this.tickCounter % 2);
this.points[index] = Vector3Add(this.pos, vector3(x, y, z));
});
}