35 lines
1001 B
TypeScript
35 lines
1001 B
TypeScript
import { MinecraftEntityTypes, Vector3, world } from "@minecraft/server";
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import { Vector3ToString, vector3 } from "./vectorUtils";
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function teleportAgent(position: Vector3) {
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world
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.getDimension("overworld")
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.runCommand(`/execute as @a run tp @e[type=agent] ${position.x} ${position.y} ${position.z}`);
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}
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function isAgentAt(position: Vector3): boolean {
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let isAgentAt: boolean = false;
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world
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.getDimension("overworld")
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.getEntitiesAtBlockLocation(position)
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.forEach((entity) => {
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if (!entity.isValid()) {
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world.sendMessage("INVALID ENTITY");
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return;
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}
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if (entity.typeId == "minecraft:agent") {
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isAgentAt = true;
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}
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});
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return isAgentAt;
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}
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function getAgentLocation(): Vector3 {
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let agentLocation: Vector3 = vector3(0, 0, 0);
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// let agent = world.getEntity(mindKeeper.get("agentid") as string);
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// agentLocation = agent!.location;
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return agentLocation;
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}
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export { teleportAgent, isAgentAt, getAgentLocation };
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