Selling Functionality, Picking up items, Basic computer

This commit is contained in:
2024-10-21 01:07:44 +02:00
parent f594bdf112
commit 19b7964f83
117 changed files with 9452 additions and 540 deletions

View File

@@ -0,0 +1,49 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EmptyCounter : BaseCounter {
[SerializeField] private ObjectSO _objectSo;
[SerializeField] private bool _shouldSpawnOnInteract;
public override void Interact() {
InteractionBehaviour interactionBehaviour = PlayerController.Instance.InteractionBehaviour;
if (_shouldSpawnOnInteract) {
if (_currentObject == null) {
Transform objectTransform = Instantiate(_objectSo.prefab, _counterObjectHandle);
objectTransform.GetComponent<Object>().setObjectParent(this);
}
}
if (!HasObject()) {
//No item on the counter
//Check player if he has something
if (interactionBehaviour.HasObject()) {
Object obj = interactionBehaviour.GetObject();
obj.setObjectParent(this);
}
else {
//Player has no item
}
}
else {
//Item on Counter
//Check player if he has something
if (interactionBehaviour.HasObject()) {
//Player has something
}
else {
//Player has nothing
//Take the object
GetObject().setObjectParent(interactionBehaviour);
}
}
}
}