Add items, Pickup logic works
This commit is contained in:
6
.idea/.idea.The Auction/.idea/vcs.xml
generated
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6
.idea/.idea.The Auction/.idea/vcs.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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8
Assets/EmptyCounter.meta
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8
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23
Assets/EmptyCounter/CounterSelecedVisual.cs
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23
Assets/EmptyCounter/CounterSelecedVisual.cs
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@@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CounterSelecedVisual : MonoBehaviour {
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[SerializeField] private EmptyCounter _emptyCounter;
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[SerializeField] private GameObject _visualCounterSelected;
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private void Start() {
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//Using start to I can assure the player exists
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PlayerController.Instance.GetComponent<InteractionBehaviour>().OnSelectedCounter += OnOnSelectedCounterChange;
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}
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private void OnOnSelectedCounterChange(object sender, InteractionBehaviour.OnSelectedCounterArgs e) {
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if (e.selectedCounter == _emptyCounter) {
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_visualCounterSelected.SetActive(true);
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}
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else {
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_visualCounterSelected.SetActive(false);
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}
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}
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}
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11
Assets/EmptyCounter/CounterSelecedVisual.cs.meta
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11
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318
Assets/EmptyCounter/EmptyCounter.prefab
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318
Assets/EmptyCounter/EmptyCounter.prefab
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Assets/ItemsToSell/IObjectParentHolder.cs
Normal file
11
Assets/ItemsToSell/IObjectParentHolder.cs
Normal file
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using System.Collections;
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Transform GetHolderTransform();
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void SetObject(Object obj);
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Object GetObject();
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void ClearObject();
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bool HasObject();
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11
Assets/ItemsToSell/IObjectParentHolder.cs.meta
Normal file
11
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Normal file
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35
Assets/ItemsToSell/Object.cs
Normal file
35
Assets/ItemsToSell/Object.cs
Normal file
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using System.Collections;
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Normal file
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Assets/ItemsToSell/ObjectSO.cs
Normal file
10
Assets/ItemsToSell/ObjectSO.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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8
Assets/ItemsToSell/Vase.meta
Normal file
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133
Assets/ItemsToSell/Vase/VaseMaterial.mat
Normal file
133
Assets/ItemsToSell/Vase/VaseMaterial.mat
Normal file
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Normal file
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Assets/ItemsToSell/Vase/VaseMaterial.mat.meta
Normal file
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Normal file
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Normal file
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109
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Normal file
109
Assets/ItemsToSell/Vase/VaseModel.blend.meta
Normal file
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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rootMotionBoneName:
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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127
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16
Assets/ItemsToSell/Vase/VaseSO.asset
Normal file
16
Assets/ItemsToSell/Vase/VaseSO.asset
Normal file
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%YAML 1.1
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8
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8
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Normal file
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userData:
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@@ -2,12 +2,19 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BasicCharacter : MonoBehaviour
|
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{
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public class BasicCharacter : MonoBehaviour {
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protected MovementBehaviour _movementBehaviour;
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|
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//Kinda not the best but it's fine for now
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//TODO: Fix this, (ask teacher)
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protected InteractionBehaviour _interactionBehaviour;
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public InteractionBehaviour InteractionBehaviour {
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get => _interactionBehaviour;
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}
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// Start is called before the first frame update
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protected virtual void Awake()
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{
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protected virtual void Awake() {
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_movementBehaviour = GetComponent<MovementBehaviour>();
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_interactionBehaviour = GetComponent<InteractionBehaviour>();
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}
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}
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92
Assets/Player/InteractionBehaviour.cs
Normal file
92
Assets/Player/InteractionBehaviour.cs
Normal file
@@ -0,0 +1,92 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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[RequireComponent(typeof(MovementBehaviour))]
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public class InteractionBehaviour : MonoBehaviour, IObjectParentHolder {
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// Start is called before the first frame update
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private MovementBehaviour _movementBehaviour;
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[SerializeField] private float _interactionDistance = 2.0f;
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[SerializeField] private LayerMask _interactionLayer;
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private EmptyCounter _lastInteractedObject = null;
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public event EventHandler<OnSelectedCounterArgs> OnSelectedCounter;
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[SerializeField] private Transform _holdItemTransform;
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private Object _heldObject;
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public class OnSelectedCounterArgs : EventArgs {
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public EmptyCounter selectedCounter;
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}
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void Start() {
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}
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void Awake() {
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_movementBehaviour = GetComponent<MovementBehaviour>();
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}
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// Update is called once per frame
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void Update() {
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}
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public void HandleInteraction() {
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Vector2 inputVector = _movementBehaviour.desiredMovementDirection.normalized;
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Vector3 moveDirection = new Vector3(inputVector.x, 0, inputVector.y);
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Vector3 origin = transform.position;
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origin.y += 0.5f; //slight offset so we dont go under the counters
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RaycastHit hit;
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Debug.DrawRay(origin, transform.forward * _interactionDistance, Color.red);
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if (Physics.Raycast(origin, transform.forward, out hit, _interactionDistance, _interactionLayer)) {
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if (hit.transform.TryGetComponent(out EmptyCounter emptyCounter)) {
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if (_lastInteractedObject != hit.transform.gameObject) {
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SetSelectedCounter(emptyCounter);
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}
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}
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else {
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SetSelectedCounter(null);
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}
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}
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else {
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SetSelectedCounter(null);
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}
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}
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public void Interact() {
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if (_lastInteractedObject == null) return;
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if (_lastInteractedObject.TryGetComponent(out EmptyCounter emptyCounter)) {
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emptyCounter.Interact();
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}
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}
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private void SetSelectedCounter(EmptyCounter selectedCounter) {
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_lastInteractedObject = selectedCounter;
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OnSelectedCounter?.Invoke(this, new OnSelectedCounterArgs { selectedCounter = _lastInteractedObject });
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}
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public Transform GetHolderTransform() {
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return _holdItemTransform;
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}
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public void SetObject(Object obj) {
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_heldObject = obj;
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}
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public Object GetObject() {
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return _heldObject;
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}
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public void ClearObject() {
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_heldObject = null;
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}
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public bool HasObject() {
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return _heldObject != null;
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}
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}
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11
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11
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userData:
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public class MovementBehaviour : MonoBehaviour {
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[SerializeField]
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private float _movementSpeed = 1.0f;
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private float _movementSpeed = 10.0f;
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[SerializeField]
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private float _rotationSpeed = 10.0f;
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[Header("Player")]
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[SerializeField]
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private float _playerHeight = 1.0f;
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[SerializeField]
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private float _playerRadius = 0.5f;
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private Vector3 _desiredMovementDirection = Vector3.zero;
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public Vector3 DesiredMovementDirection
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public Vector3 desiredMovementDirection
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{
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get => _desiredMovementDirection;
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set => _desiredMovementDirection = value;
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}
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public Vector3 desiredLookDirection
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{
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get => _desiredMovementDirection;
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set => _desiredMovementDirection = value;
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@@ -14,14 +32,44 @@ public class MovementBehaviour : MonoBehaviour {
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private void Update()
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{
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HandleMovement();
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HandleRotation();
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}
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private void HandleMovement()
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{
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Vector3 movement = _desiredMovementDirection.normalized;
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movement *= _movementSpeed;
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transform.position += movement;
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float moveDistance = _movementSpeed * Time.deltaTime;
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bool canMove = !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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_playerRadius, movement, moveDistance);
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if (!canMove) {
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// Cannot goto movedir
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Vector3 moveX = new Vector3(movement.x, 0, 0);
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canMove = movement.x != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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_playerRadius, moveX, moveDistance);
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|
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if (canMove) {
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movement = moveX;
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} else {
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Vector3 moveZ = new Vector3(0, 0, movement.z);
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canMove = movement.z != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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_playerRadius, moveZ, moveDistance);
|
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|
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if (canMove) {
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movement = moveZ;
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}
|
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}
|
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|
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}
|
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if (canMove) {
|
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// movement *= _movementSpeed * Time.deltaTime;
|
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transform.position += movement * moveDistance;
|
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}
|
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}
|
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public void Jump()
|
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{
|
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|
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private void HandleRotation() {
|
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transform.forward =
|
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Vector3.Slerp(transform.forward, _desiredMovementDirection, Time.deltaTime * _rotationSpeed);
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}
|
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}
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310
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Normal file
310
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Normal file
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HandleMovementInput();
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HandleInteraction();
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@@ -13,6 +13,15 @@
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133
Assets/Player/SunglassesMat.mat
Normal file
133
Assets/Player/SunglassesMat.mat
Normal file
@@ -0,0 +1,133 @@
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.defaultStaticEditorFlags",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Sprite",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Cube",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Plane",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "uv.uvEditorGridSnapIncrement",
|
||||
"value": "{\"m_Value\":0.125}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ QualitySettings:
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 2
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
name: Performant
|
||||
pixelLightCount: 0
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||||
shadows: 0
|
||||
@@ -19,16 +19,20 @@ QualitySettings:
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||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 0
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@@ -42,8 +46,17 @@ QualitySettings:
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574,
|
||||
type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
name: Balanced
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
@@ -56,16 +69,20 @@ QualitySettings:
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@@ -79,8 +96,17 @@ QualitySettings:
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
|
||||
type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
name: High Fidelity
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
@@ -93,16 +119,20 @@ QualitySettings:
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 4
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
useLegacyDetailDistribution: 1
|
||||
vSyncCount: 1
|
||||
realtimeGICPUUsage: 25
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
enableLODCrossFade: 1
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
@@ -116,13 +146,23 @@ QualitySettings:
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
|
||||
type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
terrainBasemapDistance: 1000
|
||||
terrainDetailDistance: 80
|
||||
terrainTreeDistance: 5000
|
||||
terrainBillboardStart: 50
|
||||
terrainFadeLength: 5
|
||||
terrainMaxTrees: 50
|
||||
excludedTargetPlatforms: []
|
||||
m_TextureMipmapLimitGroupNames: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 1
|
||||
CloudRendering: 2
|
||||
Lumin: 2
|
||||
GameCoreScarlett: 2
|
||||
GameCoreXboxOne: 2
|
||||
Lumin: 2
|
||||
Nintendo Switch: 2
|
||||
PS4: 2
|
||||
PS5: 2
|
||||
|
||||
@@ -11,7 +11,7 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Interaction
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user