Add Alot of stuff, Computer, repairStation, Whole game, Many things!
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@@ -1,15 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BaseCounter : MonoBehaviour, IObjectParentHolder, IInteractable {
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//This could be private, but since this should be only inherticed I will leave it as protected
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//This could be private, but since this should be only inherited I will leave it as protected
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[SerializeField] protected Transform _counterObjectHandle;
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protected Object _currentObject;
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public virtual void Interact() {
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public virtual void Interact(InteractionBehaviour interactionBehaviour) {
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Debug.LogError("Interact not implemented");
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}
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