Add Alot of stuff, Computer, repairStation, Whole game, Many things!

This commit is contained in:
2024-11-18 06:31:28 +01:00
parent 19b7964f83
commit a2091c3cf2
430 changed files with 55285 additions and 715 deletions

View File

@@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CustomerManager : MonoBehaviour
{
[SerializeField] private GameObject _customerPrefab;
[SerializeField] private Transform _customerSpawnPoint;
private
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.T)) {
GameObject customer = Instantiate(_customerPrefab, _customerSpawnPoint.position, Quaternion.identity);
if (customer.TryGetComponent<CustomerController>(out CustomerController customerController)) {
customerController.SetDestination(new Vector3(0, 0, 0));
}
}
}
}