Files
TheAuction-GS/UIElementsSchema/Assets/CustomerManager.cs

28 lines
787 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CustomerManager : MonoBehaviour
{
[SerializeField] private GameObject _customerPrefab;
[SerializeField] private Transform _customerSpawnPoint;
private
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.T)) {
GameObject customer = Instantiate(_customerPrefab, _customerSpawnPoint.position, Quaternion.identity);
if (customer.TryGetComponent<CustomerController>(out CustomerController customerController)) {
customerController.SetDestination(new Vector3(0, 0, 0));
}
}
}
}