Add items, Pickup logic works
This commit is contained in:
6
.idea/.idea.The Auction/.idea/vcs.xml
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6
.idea/.idea.The Auction/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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8
Assets/EmptyCounter.meta
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8
Assets/EmptyCounter.meta
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fileFormatVersion: 2
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guid: fe496b86f056a6b4a96515681efb4483
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23
Assets/EmptyCounter/CounterSelecedVisual.cs
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23
Assets/EmptyCounter/CounterSelecedVisual.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CounterSelecedVisual : MonoBehaviour {
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[SerializeField] private EmptyCounter _emptyCounter;
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[SerializeField] private GameObject _visualCounterSelected;
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private void Start() {
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//Using start to I can assure the player exists
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PlayerController.Instance.GetComponent<InteractionBehaviour>().OnSelectedCounter += OnOnSelectedCounterChange;
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}
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private void OnOnSelectedCounterChange(object sender, InteractionBehaviour.OnSelectedCounterArgs e) {
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if (e.selectedCounter == _emptyCounter) {
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_visualCounterSelected.SetActive(true);
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}
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else {
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_visualCounterSelected.SetActive(false);
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}
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}
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}
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11
Assets/EmptyCounter/CounterSelecedVisual.cs.meta
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11
Assets/EmptyCounter/CounterSelecedVisual.cs.meta
Normal file
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318
Assets/EmptyCounter/EmptyCounter.prefab
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318
Assets/EmptyCounter/EmptyCounter.prefab
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m_BuildTextureStacks: []
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8
Assets/ItemsToSell/Cross/CrossMaterial.mat.meta
Normal file
8
Assets/ItemsToSell/Cross/CrossMaterial.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: c5d88d8c50b62af4c912f09055d97ecb
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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11
Assets/ItemsToSell/IObjectParentHolder.cs
Normal file
11
Assets/ItemsToSell/IObjectParentHolder.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface IObjectParentHolder {
|
||||||
|
Transform GetHolderTransform();
|
||||||
|
void SetObject(Object obj);
|
||||||
|
Object GetObject();
|
||||||
|
void ClearObject();
|
||||||
|
bool HasObject();
|
||||||
|
}
|
||||||
11
Assets/ItemsToSell/IObjectParentHolder.cs.meta
Normal file
11
Assets/ItemsToSell/IObjectParentHolder.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 8488f475d929beb49ab001b8ce832180
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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35
Assets/ItemsToSell/Object.cs
Normal file
35
Assets/ItemsToSell/Object.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Object : MonoBehaviour {
|
||||||
|
[SerializeField] private ObjectSO _objectSo;
|
||||||
|
|
||||||
|
private IObjectParentHolder _objectParent;
|
||||||
|
|
||||||
|
public ObjectSO ObjectSo {
|
||||||
|
get => _objectSo;
|
||||||
|
set => _objectSo = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IObjectParentHolder getObjectParent() {
|
||||||
|
return _objectParent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setObjectParent(IObjectParentHolder objectParent) {
|
||||||
|
if (this._objectParent != null) {
|
||||||
|
this._objectParent.ClearObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
this._objectParent = objectParent;
|
||||||
|
if (objectParent.HasObject()) {
|
||||||
|
Debug.LogError("Parent has already something on it?");
|
||||||
|
}
|
||||||
|
objectParent.SetObject(this);
|
||||||
|
|
||||||
|
|
||||||
|
transform.parent = _objectParent.GetHolderTransform();
|
||||||
|
transform.localPosition = Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ItemsToSell/Object.cs.meta
Normal file
11
Assets/ItemsToSell/Object.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: c96f21060db779141a6305d30c8259ef
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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10
Assets/ItemsToSell/ObjectSO.cs
Normal file
10
Assets/ItemsToSell/ObjectSO.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu()]
|
||||||
|
public class ObjectSO : ScriptableObject {
|
||||||
|
|
||||||
|
public Transform prefab;
|
||||||
|
public string objectName;
|
||||||
|
}
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11
Assets/ItemsToSell/ObjectSO.cs.meta
Normal file
11
Assets/ItemsToSell/ObjectSO.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleVariant:
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8
Assets/ItemsToSell/Vase.meta
Normal file
8
Assets/ItemsToSell/Vase.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: c90f854508d6f1d41870207c0c8f5cc7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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133
Assets/ItemsToSell/Vase/VaseMaterial.mat
Normal file
133
Assets/ItemsToSell/Vase/VaseMaterial.mat
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VaseMaterial
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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stringTagMap:
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disabledShaderPasses: []
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m_Scale: {x: 1, y: 1}
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|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_EditorClassIdentifier:
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version: 7
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8
Assets/ItemsToSell/Vase/VaseMaterial.mat.meta
Normal file
8
Assets/ItemsToSell/Vase/VaseMaterial.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 05fd5550055db22439abe23baab2520e
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assetBundleVariant:
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BIN
Assets/ItemsToSell/Vase/VaseModel.blend
Normal file
BIN
Assets/ItemsToSell/Vase/VaseModel.blend
Normal file
Binary file not shown.
109
Assets/ItemsToSell/Vase/VaseModel.blend.meta
Normal file
109
Assets/ItemsToSell/Vase/VaseModel.blend.meta
Normal file
@@ -0,0 +1,109 @@
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Assets/ItemsToSell/Vase/VasePrefab.prefab
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127
Assets/ItemsToSell/Vase/VasePrefab.prefab
Normal file
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|
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7
Assets/ItemsToSell/Vase/VasePrefab.prefab.meta
Normal file
7
Assets/ItemsToSell/Vase/VasePrefab.prefab.meta
Normal file
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16
Assets/ItemsToSell/Vase/VaseSO.asset
Normal file
16
Assets/ItemsToSell/Vase/VaseSO.asset
Normal file
@@ -0,0 +1,16 @@
|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Name: VaseSO
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m_EditorClassIdentifier:
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prefab: {fileID: 5647610188194629348, guid: 9753e4f66533d84429c8dd6d05eded59, type: 3}
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objectName: Vase
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8
Assets/ItemsToSell/Vase/VaseSO.asset.meta
Normal file
8
Assets/ItemsToSell/Vase/VaseSO.asset.meta
Normal file
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -2,12 +2,19 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BasicCharacter : MonoBehaviour
|
public class BasicCharacter : MonoBehaviour {
|
||||||
{
|
|
||||||
protected MovementBehaviour _movementBehaviour;
|
protected MovementBehaviour _movementBehaviour;
|
||||||
|
|
||||||
|
//Kinda not the best but it's fine for now
|
||||||
|
//TODO: Fix this, (ask teacher)
|
||||||
|
protected InteractionBehaviour _interactionBehaviour;
|
||||||
|
public InteractionBehaviour InteractionBehaviour {
|
||||||
|
get => _interactionBehaviour;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
protected virtual void Awake()
|
protected virtual void Awake() {
|
||||||
{
|
|
||||||
_movementBehaviour = GetComponent<MovementBehaviour>();
|
_movementBehaviour = GetComponent<MovementBehaviour>();
|
||||||
|
_interactionBehaviour = GetComponent<InteractionBehaviour>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
92
Assets/Player/InteractionBehaviour.cs
Normal file
92
Assets/Player/InteractionBehaviour.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(MovementBehaviour))]
|
||||||
|
public class InteractionBehaviour : MonoBehaviour, IObjectParentHolder {
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private MovementBehaviour _movementBehaviour;
|
||||||
|
|
||||||
|
[SerializeField] private float _interactionDistance = 2.0f;
|
||||||
|
|
||||||
|
[SerializeField] private LayerMask _interactionLayer;
|
||||||
|
|
||||||
|
private EmptyCounter _lastInteractedObject = null;
|
||||||
|
|
||||||
|
public event EventHandler<OnSelectedCounterArgs> OnSelectedCounter;
|
||||||
|
|
||||||
|
[SerializeField] private Transform _holdItemTransform;
|
||||||
|
private Object _heldObject;
|
||||||
|
|
||||||
|
public class OnSelectedCounterArgs : EventArgs {
|
||||||
|
public EmptyCounter selectedCounter;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
_movementBehaviour = GetComponent<MovementBehaviour>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleInteraction() {
|
||||||
|
Vector2 inputVector = _movementBehaviour.desiredMovementDirection.normalized;
|
||||||
|
Vector3 moveDirection = new Vector3(inputVector.x, 0, inputVector.y);
|
||||||
|
Vector3 origin = transform.position;
|
||||||
|
origin.y += 0.5f; //slight offset so we dont go under the counters
|
||||||
|
RaycastHit hit;
|
||||||
|
Debug.DrawRay(origin, transform.forward * _interactionDistance, Color.red);
|
||||||
|
if (Physics.Raycast(origin, transform.forward, out hit, _interactionDistance, _interactionLayer)) {
|
||||||
|
if (hit.transform.TryGetComponent(out EmptyCounter emptyCounter)) {
|
||||||
|
if (_lastInteractedObject != hit.transform.gameObject) {
|
||||||
|
SetSelectedCounter(emptyCounter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SetSelectedCounter(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SetSelectedCounter(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Interact() {
|
||||||
|
if (_lastInteractedObject == null) return;
|
||||||
|
if (_lastInteractedObject.TryGetComponent(out EmptyCounter emptyCounter)) {
|
||||||
|
emptyCounter.Interact();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSelectedCounter(EmptyCounter selectedCounter) {
|
||||||
|
_lastInteractedObject = selectedCounter;
|
||||||
|
OnSelectedCounter?.Invoke(this, new OnSelectedCounterArgs { selectedCounter = _lastInteractedObject });
|
||||||
|
}
|
||||||
|
|
||||||
|
public Transform GetHolderTransform() {
|
||||||
|
return _holdItemTransform;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetObject(Object obj) {
|
||||||
|
_heldObject = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Object GetObject() {
|
||||||
|
return _heldObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearObject() {
|
||||||
|
_heldObject = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasObject() {
|
||||||
|
return _heldObject != null;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Player/InteractionBehaviour.cs.meta
Normal file
11
Assets/Player/InteractionBehaviour.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: aea8774c865900040a6da881ffb56cff
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MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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assetBundleVariant:
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@@ -4,9 +4,27 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class MovementBehaviour : MonoBehaviour {
|
public class MovementBehaviour : MonoBehaviour {
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _movementSpeed = 1.0f;
|
private float _movementSpeed = 10.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _rotationSpeed = 10.0f;
|
||||||
|
|
||||||
|
[Header("Player")]
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _playerHeight = 1.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _playerRadius = 0.5f;
|
||||||
|
|
||||||
private Vector3 _desiredMovementDirection = Vector3.zero;
|
private Vector3 _desiredMovementDirection = Vector3.zero;
|
||||||
public Vector3 DesiredMovementDirection
|
public Vector3 desiredMovementDirection
|
||||||
|
{
|
||||||
|
get => _desiredMovementDirection;
|
||||||
|
set => _desiredMovementDirection = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 desiredLookDirection
|
||||||
{
|
{
|
||||||
get => _desiredMovementDirection;
|
get => _desiredMovementDirection;
|
||||||
set => _desiredMovementDirection = value;
|
set => _desiredMovementDirection = value;
|
||||||
@@ -14,14 +32,44 @@ public class MovementBehaviour : MonoBehaviour {
|
|||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
HandleMovement();
|
HandleMovement();
|
||||||
|
HandleRotation();
|
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}
|
}
|
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private void HandleMovement()
|
private void HandleMovement()
|
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{
|
{
|
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Vector3 movement = _desiredMovementDirection.normalized;
|
Vector3 movement = _desiredMovementDirection.normalized;
|
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movement *= _movementSpeed;
|
float moveDistance = _movementSpeed * Time.deltaTime;
|
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transform.position += movement;
|
bool canMove = !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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}
|
_playerRadius, movement, moveDistance);
|
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public void Jump()
|
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{
|
if (!canMove) {
|
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|
// Cannot goto movedir
|
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|
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||||||
|
Vector3 moveX = new Vector3(movement.x, 0, 0);
|
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|
canMove = movement.x != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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|
_playerRadius, moveX, moveDistance);
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|
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|
if (canMove) {
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movement = moveX;
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} else {
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|
Vector3 moveZ = new Vector3(0, 0, movement.z);
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|
canMove = movement.z != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * _playerHeight,
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|
_playerRadius, moveZ, moveDistance);
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|
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if (canMove) {
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movement = moveZ;
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}
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}
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if (canMove) {
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// movement *= _movementSpeed * Time.deltaTime;
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transform.position += movement * moveDistance;
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}
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}
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private void HandleRotation() {
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transform.forward =
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Vector3.Slerp(transform.forward, _desiredMovementDirection, Time.deltaTime * _rotationSpeed);
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}
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}
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310
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Normal file
310
Assets/Player/Player.prefab
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m_AdditionalVertexStreams: {fileID: 0}
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||||||
7
Assets/Player/Player.prefab.meta
Normal file
7
Assets/Player/Player.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f5470d57963c6745b2dd0da652da219
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -5,16 +5,29 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
public class PlayerController : BasicCharacter {
|
public class PlayerController : BasicCharacter {
|
||||||
|
|
||||||
|
public static PlayerController Instance { get; private set; }
|
||||||
|
|
||||||
[SerializeField] private InputActionAsset _inputAsset;
|
[SerializeField] private InputActionAsset _inputAsset;
|
||||||
[SerializeField] private InputActionReference _movementAction;
|
[SerializeField] private InputActionReference _movementAction;
|
||||||
|
[SerializeField] private InputActionReference _interactionAction;
|
||||||
|
|
||||||
|
[SerializeField] private Transform _holderTransform;
|
||||||
|
private Object _object;
|
||||||
protected override void Awake() {
|
protected override void Awake() {
|
||||||
base.Awake();
|
base.Awake();
|
||||||
if (_inputAsset == null) return;
|
if (_inputAsset == null || _interactionAction == null) return;
|
||||||
|
|
||||||
|
_interactionAction.action.performed += ctx => _interactionBehaviour.Interact();
|
||||||
|
|
||||||
|
if (Instance != null) {
|
||||||
|
Debug.LogError("What? 2 players crazy!!!");
|
||||||
|
}
|
||||||
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable() {
|
private void OnEnable() {
|
||||||
if (_inputAsset == null) return;
|
if (_inputAsset == null || _interactionAction == null) return;
|
||||||
_inputAsset.Enable();
|
_inputAsset.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -25,15 +38,48 @@ public class PlayerController : BasicCharacter {
|
|||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
HandleMovementInput();
|
HandleMovementInput();
|
||||||
|
HandleInteraction();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleInteraction() {
|
||||||
|
if (_movementBehaviour == null)
|
||||||
|
return;
|
||||||
|
if(_interactionBehaviour == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_interactionBehaviour.HandleInteraction();
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleMovementInput() {
|
void HandleMovementInput() {
|
||||||
if (_movementBehaviour == null ||
|
if (_movementBehaviour == null ||
|
||||||
_movementAction == null)
|
_movementAction == null)
|
||||||
return;
|
return;
|
||||||
//movement
|
Vector2 movementInput = _movementAction.action.ReadValue<Vector2>();
|
||||||
float movementInput = _movementAction.action.ReadValue<float>();
|
Vector3 desiredDirection = new Vector3(movementInput.x, 0, movementInput.y);
|
||||||
Vector3 movement = movementInput * Vector3.right;
|
|
||||||
_movementBehaviour.DesiredMovementDirection = movement;
|
_movementBehaviour.desiredMovementDirection = desiredDirection;
|
||||||
|
_movementBehaviour.desiredLookDirection = desiredDirection;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: ask teacher if this is fine
|
||||||
|
public Transform GetHolderTransform() {
|
||||||
|
return _holderTransform;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetObject(Object obj) {
|
||||||
|
_object = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Object GetObject() {
|
||||||
|
return _object;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearObject() {
|
||||||
|
_object = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasObject() {
|
||||||
|
return _object != null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Interact",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "5f632860-f320-4a6b-84e4-7d71f1a113bd",
|
||||||
|
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|
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||||||
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"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@@ -81,6 +90,72 @@
|
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"action": "Movement",
|
"action": "Movement",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
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"isPartOfComposite": true
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"isPartOfComposite": true
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"name": "ArrowKeys",
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"id": "a7e25e8a-26ce-490e-9b1d-72e58392b96c",
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"groups": "",
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"action": "Movement",
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|
"isComposite": true,
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||||||
|
"isPartOfComposite": false
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||||||
|
},
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|
{
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|
"name": "up",
|
||||||
|
"id": "e142a693-ae41-4471-9ae0-9e11fc4ee3e1",
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|
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"processors": "",
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|
"groups": "",
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|
"action": "Movement",
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|
"isComposite": false,
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||||||
|
"isPartOfComposite": true
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|
},
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|
{
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|
"name": "down",
|
||||||
|
"id": "6ad80496-fc8b-42c7-b045-f8069c950183",
|
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|
"path": "<Keyboard>/downArrow",
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|
"interactions": "",
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|
"processors": "",
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|
"groups": "",
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|
"action": "Movement",
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|
"isComposite": false,
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|
"isPartOfComposite": true
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|
},
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|
{
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|
"name": "left",
|
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|
"id": "9bca1964-bfa7-40ce-a3de-919485a6e3fa",
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|
"path": "<Keyboard>/leftArrow",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Movement",
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"isComposite": false,
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"isPartOfComposite": true
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{
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"name": "right",
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"id": "ff0500d2-ac1a-4eca-954f-8ab57c1d108f",
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"action": "Movement",
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"isComposite": false,
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"isPartOfComposite": true
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"id": "c7b77db5-d2b6-492a-b8c3-9aff5ceac806",
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"path": "<Keyboard>/e",
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"processors": "",
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"groups": "",
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"action": "Interact",
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"isComposite": false,
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"isPartOfComposite": false
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}
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}
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]
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]
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}
|
}
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||||||
|
|||||||
133
Assets/Player/SunglassesMat.mat
Normal file
133
Assets/Player/SunglassesMat.mat
Normal file
@@ -0,0 +1,133 @@
|
|||||||
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
Assets/Player/SunglassesMat.mat.meta
Normal file
8
Assets/Player/SunglassesMat.mat.meta
Normal file
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3528
Assets/Scenes/Main.unity
Normal file
3528
Assets/Scenes/Main.unity
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,852 +0,0 @@
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%YAML 1.1
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8
Assets/SellingPedestal.meta
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72
Assets/SellingPedestal/EmptyCounter.cs
Normal file
72
Assets/SellingPedestal/EmptyCounter.cs
Normal file
@@ -0,0 +1,72 @@
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using System;
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|
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[SerializeField] private bool _shouldSpawnOnInteract;
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public void Interact() {
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InteractionBehaviour interactionBehaviour = PlayerController.Instance.InteractionBehaviour;
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if (_shouldSpawnOnInteract) {
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if (_currentObject == null) {
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Transform objectTransform = Instantiate(_objectSo.prefab, _counterObjectHandle);
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objectTransform.GetComponent<Object>().setObjectParent(this);
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}
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}
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if (!HasObject()) {
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|
//No item on the counter
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|
//Check player if he has something
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if (interactionBehaviour.HasObject()) {
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Object obj = interactionBehaviour.GetObject();
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obj.setObjectParent(this);
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}
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else {
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//Player has no item
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|
}
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|
}
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|
else {
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//Item on Counter
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|
//Check player if he has something
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if (interactionBehaviour.HasObject()) {
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//Player has something
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}
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GetObject().setObjectParent(interactionBehaviour);
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return _counterObjectHandle;
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}
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public void SetObject(Object obj) {
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|
this._currentObject = obj;
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|
}
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this._currentObject = null;
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}
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return this._currentObject != null;
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11
Assets/SellingPedestal/EmptyCounter.cs.meta
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11
Assets/SellingPedestal/EmptyCounter.cs.meta
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Assets/SellingPedestal/Pedestal.blend
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109
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109
Assets/SellingPedestal/Pedestal.blend.meta
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130
Assets/SellingPedestal/SellingPedestal.prefab
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|
|||||||
--- !u!30 &1
|
--- !u!30 &1
|
||||||
GraphicsSettings:
|
GraphicsSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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serializedVersion: 14
|
serializedVersion: 15
|
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m_Deferred:
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m_Deferred:
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||||||
m_Mode: 1
|
m_Mode: 1
|
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
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@@ -13,9 +13,6 @@ GraphicsSettings:
|
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m_ScreenSpaceShadows:
|
m_ScreenSpaceShadows:
|
||||||
m_Mode: 1
|
m_Mode: 1
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_LegacyDeferred:
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|
||||||
m_Mode: 1
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|
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
|
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m_DepthNormals:
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m_DepthNormals:
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m_Mode: 1
|
m_Mode: 1
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@@ -51,6 +48,7 @@ GraphicsSettings:
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m_LightmapStripping: 0
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_FogStripping: 0
|
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m_InstancingStripping: 0
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m_InstancingStripping: 0
|
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|
m_BrgStripping: 0
|
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m_LightmapKeepPlain: 1
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m_LightmapKeepPlain: 1
|
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m_LightmapKeepDirCombined: 1
|
m_LightmapKeepDirCombined: 1
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||||||
m_LightmapKeepDynamicPlain: 1
|
m_LightmapKeepDynamicPlain: 1
|
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@@ -68,3 +66,6 @@ GraphicsSettings:
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m_SRPDefaultSettings:
|
m_SRPDefaultSettings:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
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type: 2}
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type: 2}
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m_LightProbeOutsideHullStrategy: 0
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m_CameraRelativeLightCulling: 0
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|
m_CameraRelativeShadowCulling: 0
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||||||
|
|||||||
@@ -30,6 +30,161 @@
|
|||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||||
"value": "{\"m_Value\":true}"
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.backFaceSelectEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.toolbarIconGUI",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "experimental.enabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showSceneInfo",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.ResetSettings",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.SettingsEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.newShapesSnapToGrid",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.meshColliderIsConvex",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.autoRecalculateCollisions",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UVEditor.showPreviewMaterial",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showEditorNotifications",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.selectMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.lastMeshSelectMode",
|
||||||
|
"value": "{\"m_Value\":8}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.rectSelectModifier",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.dragSelectRectMode",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
|
"value": "{\"m_Value\":6}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.LastPivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapePivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastPivotPosition",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastSize",
|
||||||
|
"value": "{\"m_Value\":{\"x\":-50.0,\"y\":1.0,\"z\":-1.0}}"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastRotation",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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||||||
|
},
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|
{
|
||||||
|
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.userMaterial",
|
||||||
|
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.shadowCastingMode",
|
||||||
|
"value": "{\"m_Value\":1}"
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||||||
|
},
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|
{
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||||||
|
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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||||||
|
"key": "mesh.defaultStaticEditorFlags",
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||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapeColliderType",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||||
|
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Sprite",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Cube",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Plane",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "uv.uvEditorGridSnapIncrement",
|
||||||
|
"value": "{\"m_Value\":0.125}"
|
||||||
}
|
}
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||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ QualitySettings:
|
|||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 2
|
m_CurrentQuality: 2
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 3
|
||||||
name: Performant
|
name: Performant
|
||||||
pixelLightCount: 0
|
pixelLightCount: 0
|
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shadows: 0
|
shadows: 0
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@@ -19,16 +19,20 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
skinWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
globalTextureMipmapLimit: 0
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||||||
|
textureMipmapLimitSettings: []
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
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antiAliasing: 0
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softParticles: 0
|
softParticles: 0
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softVegetation: 0
|
softVegetation: 0
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||||||
realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 0
|
billboardsFaceCameraPosition: 0
|
||||||
|
useLegacyDetailDistribution: 1
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||||||
vSyncCount: 0
|
vSyncCount: 0
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|
realtimeGICPUUsage: 25
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lodBias: 0.4
|
lodBias: 0.4
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maximumLODLevel: 0
|
maximumLODLevel: 0
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|
enableLODCrossFade: 1
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||||||
streamingMipmapsActive: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
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@@ -42,8 +46,17 @@ QualitySettings:
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574,
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customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574,
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type: 2}
|
type: 2}
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 3
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name: Balanced
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name: Balanced
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pixelLightCount: 1
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pixelLightCount: 1
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shadows: 1
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shadows: 1
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@@ -56,16 +69,20 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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skinWeights: 4
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skinWeights: 4
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textureQuality: 0
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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realtimeReflectionProbes: 0
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||||||
billboardsFaceCameraPosition: 0
|
billboardsFaceCameraPosition: 0
|
||||||
|
useLegacyDetailDistribution: 1
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||||||
vSyncCount: 1
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vSyncCount: 1
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||||||
|
realtimeGICPUUsage: 25
|
||||||
lodBias: 1
|
lodBias: 1
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||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
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||||||
streamingMipmapsActive: 0
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streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
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@@ -79,8 +96,17 @@ QualitySettings:
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
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customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
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type: 2}
|
type: 2}
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|
terrainQualityOverrides: 0
|
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|
terrainPixelError: 1
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||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
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- serializedVersion: 2
|
- serializedVersion: 3
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name: High Fidelity
|
name: High Fidelity
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pixelLightCount: 2
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pixelLightCount: 2
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shadows: 2
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shadows: 2
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@@ -93,16 +119,20 @@ QualitySettings:
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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skinWeights: 255
|
skinWeights: 255
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textureQuality: 0
|
globalTextureMipmapLimit: 0
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|
textureMipmapLimitSettings: []
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 4
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antiAliasing: 4
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softParticles: 0
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softParticles: 0
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softVegetation: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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billboardsFaceCameraPosition: 1
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||||||
|
useLegacyDetailDistribution: 1
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||||||
vSyncCount: 1
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vSyncCount: 1
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||||||
|
realtimeGICPUUsage: 25
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
|
||||||
@@ -116,13 +146,23 @@ QualitySettings:
|
|||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
|
customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
terrainQualityOverrides: 0
|
||||||
|
terrainPixelError: 1
|
||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
|
m_TextureMipmapLimitGroupNames: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 1
|
Android: 1
|
||||||
CloudRendering: 2
|
CloudRendering: 2
|
||||||
Lumin: 2
|
|
||||||
GameCoreScarlett: 2
|
GameCoreScarlett: 2
|
||||||
GameCoreXboxOne: 2
|
GameCoreXboxOne: 2
|
||||||
|
Lumin: 2
|
||||||
Nintendo Switch: 2
|
Nintendo Switch: 2
|
||||||
PS4: 2
|
PS4: 2
|
||||||
PS5: 2
|
PS5: 2
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Interaction
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user