24 lines
631 B
C#
24 lines
631 B
C#
using TMPro;
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using UnityEngine;
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using Slider = UnityEngine.UI.Slider;
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public class MainHUDController : MonoBehaviour {
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[SerializeField] private TextMeshProUGUI _moneyText;
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[SerializeField] private TextMeshProUGUI _timeText;
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[SerializeField] private Slider _charismaSlider;
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public void SetMoneyText(float money) {
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_moneyText.text = money + "$";
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}
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public void SetTime(int hour) {
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_timeText.text = "Current Time: " + hour.ToString() + ":00";
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}
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public void SetCharisma(int charisma) {
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//map 0-100 to 0-1
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_charismaSlider.value = charisma / 100f;
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}
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}
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