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Add MC
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@@ -1,8 +1,20 @@
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#version 430 core
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#version 460 core
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precision highp float;
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in vec3 position;
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layout (location = 0) in vec3 aPos;
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//layout (location = 1) in vec3 aColor;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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out vec3 pos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = vec4(position, 1.0f);
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}
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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TexCoord = aTexCoord;
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pos = aPos;
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}
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