fix some more glitchy stuff
This commit is contained in:
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@@ -869,8 +869,8 @@ Size=240,520
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Collapsed=0
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[WORLD INFO [33 FPS]]
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Pos=651,10
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Size=240,431
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [315 FPS]]
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@@ -2123,3 +2123,68 @@ Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [735 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [30 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [28 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [26 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [24 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [777 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [31 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [776 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [774 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [710 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [769 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [763 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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[WORLD INFO [748 FPS]]
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Pos=710,10
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Size=240,520
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Collapsed=0
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BIN
_DEMO_RELEASE/GPP_Plugin.dll
Normal file
BIN
_DEMO_RELEASE/GPP_Plugin.dll
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,6 @@
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# ./lib CMakeLists.txt
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set(EXAM_LIB_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/GPP_PluginBase_d.lib" PARENT_SCOPE)
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#set(EXAM_LIB_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/GPP_PluginBase_d.lib" PARENT_SCOPE)
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set(EXAM_LIB_DEBUG
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"$<IF:$<CONFIG:Debug>,${CMAKE_CURRENT_SOURCE_DIR}/GPP_PluginBase_d.lib,${CMAKE_CURRENT_SOURCE_DIR}/GPP_PluginBase.lib>"
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PARENT_SCOPE)
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@@ -6,6 +6,8 @@
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#define TO_RAD(i) i * (M_PI / 180)
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#define PRINT_FUNCTION_NAME() std::cout << __func__ << std::endl
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static int randNumRange(int minRange, int maxRange) {
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std::random_device rd;
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std::mt19937 seed(rd());
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@@ -17,6 +19,7 @@ static int randNumRange(int minRange, int maxRange) {
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namespace BT_Action
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{
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BT::State SetTimer(Blackboard* blackboardPtr, const std::string& timerName, bool doOnce) {
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PRINT_FUNCTION_NAME();
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bool didOnce{};
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blackboardPtr->GetData("Timer" + timerName + "DoOnce", didOnce);
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@@ -32,18 +35,21 @@ namespace BT_Action
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}
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BT::State UnlockTimer(Blackboard* blackboardPtr, const std::string& timerName) {
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PRINT_FUNCTION_NAME();
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blackboardPtr->ChangeData("TimerLock" + timerName, false);
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return BT::State::Success;
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}
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BT::State LockTimer(Blackboard* blackboardPtr, const std::string& timerName) {
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PRINT_FUNCTION_NAME();
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blackboardPtr->ChangeData("TimerLock" + timerName, true);
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return BT::State::Success;
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}
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BT::State GoToTarget(Blackboard* blackboardPtr) {
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//PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Elite::Vector2 target{};
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SteeringPlugin_Output steering{};
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@@ -71,7 +77,7 @@ namespace BT_Action
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steering.LinearVelocity = nextTargetPos - agentInfo.Position;
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steering.LinearVelocity.Normalize();
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steering.LinearVelocity *= agentInfo.MaxLinearSpeed * 100;
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steering.LinearVelocity *= agentInfo.MaxLinearSpeed;
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const std::chrono::steady_clock::time_point currentTime{ std::chrono::steady_clock::now() };
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const std::chrono::duration<float> elapsedSec{ currentTime - timer };
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@@ -81,7 +87,7 @@ namespace BT_Action
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return BT::State::Success;
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}
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if (Distance(target, agentInfo.Position) < 2.f) {
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if (Distance(target, agentInfo.Position) < 3.f) {
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blackboardPtr->ChangeData("FailSafeDoOnce", false);
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return BT::State::Success;
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@@ -93,6 +99,7 @@ namespace BT_Action
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}
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BT::State EnableSpin(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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SteeringPlugin_Output steering{};
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@@ -109,6 +116,7 @@ namespace BT_Action
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}
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BT::State DisableSpin(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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blackboardPtr->ChangeData("Spin", false);
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return BT::State::Success;
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@@ -116,6 +124,7 @@ namespace BT_Action
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BT::State FindClosestEdge(Blackboard* blackboardPtr, int degree) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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@@ -150,6 +159,7 @@ namespace BT_Action
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}
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BT::State SetZombieTarget(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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@@ -176,6 +186,7 @@ namespace BT_Action
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}
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BT::State AvoidingZombie(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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SteeringPlugin_Output steering{};
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@@ -201,6 +212,7 @@ namespace BT_Action
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}
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BT::State RotateToZombie(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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EnemyInfo zombieInfo{};
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SteeringPlugin_Output steering{};
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@@ -222,6 +234,7 @@ namespace BT_Action
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}
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BT::State ReadyToShoot(Blackboard* blackboardPtr, float minAngleDiff) {
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PRINT_FUNCTION_NAME();
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float angleDiff{};
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blackboardPtr->GetData("angleDiff", angleDiff);
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@@ -230,6 +243,7 @@ namespace BT_Action
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}
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BT::State Shoot(Blackboard* blackboardPtr, eItemType type) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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@@ -250,6 +264,7 @@ namespace BT_Action
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}
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BT::State SetItemAsTarget(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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@@ -277,6 +292,7 @@ namespace BT_Action
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}
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BT::State DestroyItemOnFloor(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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ItemInfo targetItem{};
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@@ -290,6 +306,7 @@ namespace BT_Action
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}
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BT::State PickUpItem(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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ItemInfo targetItem{};
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@@ -312,6 +329,7 @@ namespace BT_Action
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}
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BT::State SwapItem(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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ItemInfo targetItem{};
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@@ -332,6 +350,7 @@ namespace BT_Action
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}
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BT::State CheckItem(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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ItemInfo targetItem{};
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@@ -372,6 +391,7 @@ namespace BT_Action
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}
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BT::State UseItem(Blackboard* blackboardPtr, eItemType type) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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@@ -392,6 +412,7 @@ namespace BT_Action
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}
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BT::State TryFindHouse(Blackboard* blackboardPtr, float searchRadius, int degree) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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@@ -416,8 +437,9 @@ namespace BT_Action
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const Elite::Vector2 target = interfacePtr->NavMesh_GetClosestPathPoint(pointOnCircle);
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if (target == Elite::Vector2(400, 400)) {
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std::cout << pointOnCircle << std::endl;
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const float worldDimensions{ interfacePtr->World_GetInfo().Dimensions.x / 2 };
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if (std::abs(target.x) >= worldDimensions || std::abs(target.y) >= worldDimensions) {
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continue;
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}
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if (pointOnCircle != target) {
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@@ -444,12 +466,17 @@ namespace BT_Action
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}
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BT::State FindRandomLocation(Blackboard* blackboardPtr, float randomRadius) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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const Elite::Vector2 playerPos{ interfacePtr->Agent_GetInfo().Position };
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Elite::Vector2 target = Elite::Vector2(playerPos.x + randNumRange(-randomRadius, randomRadius),
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playerPos.y + randNumRange(-randomRadius, randomRadius));
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const float randomAngle = Elite::ToRadians(randNumRange(0.0f, 360.0f));
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const Elite::Vector2 offset = Elite::Vector2{ cosf(randomAngle), sinf(randomAngle) } *randomRadius;
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const Elite::Vector2 target = playerPos + offset;
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blackboardPtr->ChangeData("Target", target);
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@@ -457,6 +484,7 @@ namespace BT_Action
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}
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BT::State GetHouseAsTarget(Blackboard* blackboardPtr, float maxTravelDistance) {
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PRINT_FUNCTION_NAME();
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IExamInterface* interfacePtr{};
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Thinker* thinkerPtr{};
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@@ -476,6 +504,7 @@ namespace BT_Action
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}
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BT::State CheckHouses(Blackboard* blackboardPtr) {
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//PRINT_FUNCTION_NAME();
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Thinker* thinkerPtr{};
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IExamInterface* interfacePtr{};
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@@ -490,6 +519,7 @@ namespace BT_Action
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}
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BT::State SetExpireDate(Blackboard* blackboardPtr) {
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PRINT_FUNCTION_NAME();
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Thinker* thinkerPtr{};
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HouseInfo targetHouse{};
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@@ -502,6 +532,7 @@ namespace BT_Action
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}
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BT::State GetInsideTarget(Blackboard* blackboardPtr, float offset) {
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PRINT_FUNCTION_NAME();
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HouseInfo targetHouse{};
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blackboardPtr->GetData("TargetHouse", targetHouse);
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@@ -546,6 +577,28 @@ namespace BT_Condition
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return false;
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}
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bool InPurgeZone(Blackboard* blackboardPtr) {
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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const Elite::Vector2 playerPos{ interfacePtr->Agent_GetInfo().Position };
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for (const auto purgeZone : interfacePtr->GetPurgeZonesInFOV()) {
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const Elite::Vector2 purgeCenter{ purgeZone.Center };
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const float purgeRadius{ purgeZone.Radius };
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const float x{ playerPos.x - purgeCenter.x };
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const float y{ playerPos.y - purgeCenter.y };
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const float result{ x * x + y * y - purgeRadius * purgeRadius };
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if (result <= 0)
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return true;
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}
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return false;
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}
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bool SeeZombie(Blackboard* blackboardPtr) {
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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@@ -569,13 +622,6 @@ namespace BT_Condition
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return dist2 <= maxRange * maxRange;
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}
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bool SeePurgeZone(Blackboard* blackboardPtr) {
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IExamInterface* interfacePtr{};
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blackboardPtr->GetData("Interface", interfacePtr);
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return interfacePtr->GetPurgeZonesInFOV().capacity() > 0;
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}
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bool ItemInInv(Blackboard* blackboardPtr, eItemType type) {
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Thinker* thinkerPtr{};
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blackboardPtr->GetData("Brain", thinkerPtr);
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@@ -626,10 +672,6 @@ namespace BT_Condition
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Thinker* thinkerPtr{};
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blackboardPtr->GetData("Brain", thinkerPtr);
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if (thinkerPtr->EmptyValue()) {
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std::cout << "empty item\n";
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}
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return thinkerPtr->EmptyValue();
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}
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@@ -672,4 +714,5 @@ namespace BT_Condition
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return thinkerPtr->HouseToReExplore();
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}
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|
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}
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@@ -49,7 +49,7 @@ namespace BT_Condition
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bool CheckTimerLock(Blackboard* blackboardPtr, const std::string& timerName);
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bool CheckTimer(Blackboard* blackboardPtr, const std::string& timerName, bool doOnce);
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|
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bool SeePurgeZone(Blackboard* blackboardPtr);
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bool InPurgeZone(Blackboard* blackboardPtr);
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|
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bool SeeZombie(Blackboard* blackboardPtr);
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bool HasWeapon(Blackboard* blackboardPtr);
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|
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@@ -8,6 +8,24 @@ using namespace std::placeholders;
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|
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namespace BigThink
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{
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BT::Selector* ItemHandling() {
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constexpr float HpThreshold{ 0.f };
|
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|
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return
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new BT::Selector({
|
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new BT::Sequence({
|
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new BT::Conditional(std::bind(BT_Condition::ItemInInv, _1, eItemType::MEDKIT)),
|
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new BT::Conditional(std::bind(BT_Condition::HpUnderThreshold, _1, HpThreshold)),
|
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new BT::Action(std::bind(BT_Action::UseItem, _1, eItemType::MEDKIT))
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}),
|
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new BT::Sequence({
|
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new BT::Conditional(std::bind(BT_Condition::ItemInInv, _1, eItemType::FOOD)),
|
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new BT::Conditional(BT_Condition::CheckMinNeededEnergy),
|
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new BT::Action(std::bind(BT_Action::UseItem, _1, eItemType::FOOD))
|
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})
|
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});
|
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}
|
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|
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BT::Sequence* ZombieHandling() {
|
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constexpr float minShotgunAngleDiff{ .2f };
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constexpr float minPistolAngleDiff{ .1f };
|
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@@ -56,30 +74,12 @@ namespace BigThink
|
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constexpr int searchDegree{ 5 };
|
||||
return
|
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new BT::Sequence({
|
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new BT::Conditional(BT_Condition::SeePurgeZone),
|
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new BT::Conditional(BT_Condition::InPurgeZone),
|
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new BT::Action(std::bind(BT_Action::FindClosestEdge, _1, searchDegree)),
|
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new BT::Action(BT_Action::GoToTarget)
|
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});
|
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}
|
||||
|
||||
BT::Selector* ItemHandling() {
|
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constexpr float HpThreshold{ 0.f };
|
||||
|
||||
return
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new BT::Selector({
|
||||
new BT::Sequence({
|
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new BT::Conditional(std::bind(BT_Condition::ItemInInv, _1, eItemType::MEDKIT)),
|
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new BT::Conditional(std::bind(BT_Condition::HpUnderThreshold, _1, HpThreshold)),
|
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new BT::Action(std::bind(BT_Action::UseItem, _1, eItemType::MEDKIT))
|
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}),
|
||||
new BT::Sequence({
|
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new BT::Conditional(std::bind(BT_Condition::ItemInInv, _1, eItemType::FOOD)),
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new BT::Conditional(BT_Condition::CheckMinNeededEnergy),
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new BT::Action(std::bind(BT_Action::UseItem, _1, eItemType::FOOD))
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})
|
||||
});
|
||||
}
|
||||
|
||||
BT::PartialSequence* PickUpHandling() {
|
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return
|
||||
new BT::PartialSequence({
|
||||
@@ -133,13 +133,18 @@ namespace BigThink
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constexpr float InsideOffset{ 5.f };
|
||||
|
||||
const std::string BeforeLeavingTimer{ "BeforeLeaving" };
|
||||
constexpr bool BeforeLeavingDoOnce{ true };
|
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constexpr bool BeforeLeavingDoOnce{ false };
|
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|
||||
const std::string NoHouseTimer{ "NoHouse" };
|
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constexpr float noHouseTimeout = 5.0f; // Time in seconds before giving up and going random
|
||||
constexpr bool NoHouseDoOnce{ false };
|
||||
|
||||
return
|
||||
new BT::Selector({
|
||||
new BT::Sequence({
|
||||
new BT::Conditional(BT_Condition::SeeHouse),
|
||||
new BT::Action(BT_Action::CheckHouses)
|
||||
new BT::Action(BT_Action::CheckHouses),
|
||||
new BT::Action(std::bind(BT_Action::SetTimer, _1, NoHouseTimer, NoHouseDoOnce)) // Reset timer when we see a house
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
new BT::Conditional(BT_Condition::InsideTargetHouse),
|
||||
@@ -156,16 +161,21 @@ namespace BigThink
|
||||
new BT::Action(BT_Action::GoToTarget),
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
new BT::Action(std::bind(BT_Action::TryFindHouse, _1, searchRadius, searchDegree)),
|
||||
new BT::Action(std::bind(BT_Action::FindRandomLocation, _1, randomRadius)),
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget)
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
/*new BT::PartialSequence({
|
||||
new BT::Action(std::bind(BT_Action::TryFindHouse, _1, searchRadius, searchDegree)),
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget)
|
||||
}),*/
|
||||
/*new BT::PartialSequence({
|
||||
new BT::Conditional(BT_Condition::ReExploreHouse),
|
||||
new BT::Action(std::bind(BT_Action::GetHouseAsTarget, _1, maxTravelDistance)),
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget),
|
||||
}),
|
||||
}),*/
|
||||
new BT::PartialSequence({
|
||||
new BT::Action(std::bind(BT_Action::FindRandomLocation, _1, randomRadius)),
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
@@ -192,6 +202,13 @@ namespace BigThink
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget)
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
new BT::Conditional(std::bind(BT_Condition::CheckTimer, _1, NoHouseTimer, NoHouseDoOnce)), // Check if we haven't seen a house in a while
|
||||
new BT::Action(std::bind(BT_Action::SetTimer, _1, NoHouseTimer, NoHouseDoOnce)), // Reset the timer
|
||||
new BT::Action(std::bind(BT_Action::FindRandomLocation, _1, randomRadius * 2)), // Go further when random walking
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget)
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
new BT::Conditional(BT_Condition::ReExploreHouse),
|
||||
new BT::Action(std::bind(BT_Action::GetHouseAsTarget, _1, maxTravelDistance)),
|
||||
@@ -199,11 +216,6 @@ namespace BigThink
|
||||
new BT::Action(BT_Action::GoToTarget),
|
||||
})
|
||||
}),
|
||||
new BT::PartialSequence({
|
||||
new BT::Action(std::bind(BT_Action::FindRandomLocation, _1, randomRadius)),
|
||||
new BT::Action(BT_Action::EnableSpin),
|
||||
new BT::Action(BT_Action::GoToTarget)
|
||||
})
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,9 +10,9 @@ namespace BT
|
||||
|
||||
namespace BigThink
|
||||
{
|
||||
BT::Selector* ItemHandling();
|
||||
BT::Sequence* ZombieHandling();
|
||||
BT::Sequence* PurgeZoneHandling();
|
||||
BT::Selector* ItemHandling();
|
||||
BT::PartialSequence* PickUpHandling();
|
||||
BT::Selector* HouseHandling();
|
||||
}
|
||||
|
||||
@@ -18,6 +18,12 @@ add_library(Exam_Plugin SHARED
|
||||
target_link_libraries(Exam_Plugin PUBLIC ${EXAM_LIB_DEBUG})
|
||||
target_include_directories(Exam_Plugin PUBLIC ${EXAM_INCLUDE_DIR})
|
||||
|
||||
# Explicit debug info generation flags for MSVC
|
||||
target_compile_options(Exam_Plugin PRIVATE
|
||||
$<$<CONFIG:Debug>:/Zi>)
|
||||
target_link_options(Exam_Plugin PRIVATE
|
||||
$<$<CONFIG:Debug>:/DEBUG>)
|
||||
|
||||
set_target_properties(Exam_Plugin PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/_DEMO_DEBUG"
|
||||
LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/_DEMO_DEBUG"
|
||||
@@ -40,4 +46,4 @@ set_target_properties(GPP_EXAM_EXE PROPERTIES
|
||||
)
|
||||
|
||||
# Ensure the DLL is built before the .exe is "built"
|
||||
add_dependencies(GPP_EXAM_EXE Exam_Plugin)
|
||||
add_dependencies(GPP_EXAM_EXE Exam_Plugin)
|
||||
@@ -29,9 +29,9 @@ void SurvivalAgentPlugin::Initialize(IBaseInterface* pInterface, PluginInfo& inf
|
||||
Blackboard* blackboardPtr{ CreateBlackboard() };
|
||||
m_BehaviourTree = new BT::BehaviorTree(blackboardPtr,
|
||||
new BT::Selector({
|
||||
BigThink::ItemHandling(),
|
||||
BigThink::ZombieHandling(),
|
||||
BigThink::PurgeZoneHandling(),
|
||||
BigThink::ItemHandling(),
|
||||
BigThink::PickUpHandling(),
|
||||
BigThink::HouseHandling()
|
||||
}));
|
||||
@@ -69,6 +69,10 @@ Blackboard* SurvivalAgentPlugin::CreateBlackboard() {
|
||||
blackboardPtr->AddData("TimerBeforeLeavingDoOnce", false);
|
||||
blackboardPtr->AddData("MaxTimeBeforeLeaving", 3.f);
|
||||
|
||||
blackboardPtr->AddData("MaxTimeNoHouse", 5.f);
|
||||
blackboardPtr->AddData("TimerNoHouse", std::chrono::steady_clock::time_point{});
|
||||
blackboardPtr->AddData("TimerNoHouseDoOnce", false);
|
||||
|
||||
return blackboardPtr;
|
||||
}
|
||||
|
||||
@@ -113,7 +117,7 @@ void SurvivalAgentPlugin::InitGameDebugParams(GameDebugParams& params)
|
||||
params.SpawnPurgeZonesOnMiddleClick = true;
|
||||
params.PrintDebugMessages = true;
|
||||
params.ShowDebugItemNames = true;
|
||||
params.Seed = -1; //-1 = don't set seed. Any other number = fixed seed //TIP: use Seed = int(time(nullptr)) for pure randomness
|
||||
params.Seed = int(time(nullptr)); //-1 = don't set seed. Any other number = fixed seed //TIP: use Seed = int(time(nullptr)) for pure randomness
|
||||
}
|
||||
|
||||
void SurvivalAgentPlugin::Update_Debug(float dt)
|
||||
@@ -194,6 +198,16 @@ SteeringPlugin_Output SurvivalAgentPlugin::UpdateSteering(float dt)
|
||||
m_BehaviourTree->GetBlackboard()->GetData("Steering", steering);
|
||||
m_BehaviourTree->GetBlackboard()->GetData("Spin", spin);
|
||||
|
||||
if (m_pInterface->Agent_GetInfo().Stamina >= 10 || m_Running) {
|
||||
m_Running = true;
|
||||
steering.RunMode = true;
|
||||
}
|
||||
|
||||
if (m_pInterface->Agent_GetInfo().Stamina <= 0.1f) {
|
||||
m_Running = false;
|
||||
steering.RunMode = false;
|
||||
}
|
||||
|
||||
if (spin) {
|
||||
steering.AutoOrient = false;
|
||||
}
|
||||
|
||||
@@ -47,6 +47,8 @@ private:
|
||||
void UpdateBlackboard(const SteeringPlugin_Output& steering);
|
||||
BT::BehaviorTree* m_BehaviourTree = nullptr;
|
||||
Thinker* m_Thinker = nullptr;
|
||||
|
||||
bool m_Running{};
|
||||
};
|
||||
|
||||
//ENTRY
|
||||
|
||||
@@ -3,19 +3,18 @@
|
||||
#include <algorithm>
|
||||
|
||||
std::vector<Thinker::ItemMemory>::iterator Thinker::FindLeastValueItem(const eItemType& itemType) {
|
||||
std::ranges::partition(m_ItemMemory,
|
||||
[itemType](const ItemMemory& memory)->bool { return memory.ItemInfo.Type == itemType; });
|
||||
auto minIt = m_ItemMemory.end();
|
||||
|
||||
const auto minItem =
|
||||
std::ranges::min_element(m_ItemMemory,
|
||||
[itemType](const ItemMemory& lhs, const ItemMemory& rhs)->bool {
|
||||
if (lhs.ItemInfo.Type == itemType && rhs.ItemInfo.Type == itemType) {
|
||||
return lhs.ItemInfo.Value < rhs.ItemInfo.Value;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
for (auto it = m_ItemMemory.begin(); it != m_ItemMemory.end(); ++it) {
|
||||
if (it->ItemInfo.Type != itemType)
|
||||
continue;
|
||||
|
||||
return minItem;
|
||||
if (minIt == m_ItemMemory.end() || it->ItemInfo.Value < minIt->ItemInfo.Value) {
|
||||
minIt = it;
|
||||
}
|
||||
}
|
||||
|
||||
return minIt;
|
||||
}
|
||||
|
||||
bool Thinker::IsInvNotFull() const {
|
||||
|
||||
Reference in New Issue
Block a user