fix some more glitchy stuff

This commit is contained in:
Bram verhulst
2025-06-01 23:04:37 +02:00
parent 1d2ca4f9ca
commit 1104b12ba8
14 changed files with 1529 additions and 305 deletions

View File

@@ -6,6 +6,8 @@
#define TO_RAD(i) i * (M_PI / 180)
#define PRINT_FUNCTION_NAME() std::cout << __func__ << std::endl
static int randNumRange(int minRange, int maxRange) {
std::random_device rd;
std::mt19937 seed(rd());
@@ -17,6 +19,7 @@ static int randNumRange(int minRange, int maxRange) {
namespace BT_Action
{
BT::State SetTimer(Blackboard* blackboardPtr, const std::string& timerName, bool doOnce) {
PRINT_FUNCTION_NAME();
bool didOnce{};
blackboardPtr->GetData("Timer" + timerName + "DoOnce", didOnce);
@@ -32,18 +35,21 @@ namespace BT_Action
}
BT::State UnlockTimer(Blackboard* blackboardPtr, const std::string& timerName) {
PRINT_FUNCTION_NAME();
blackboardPtr->ChangeData("TimerLock" + timerName, false);
return BT::State::Success;
}
BT::State LockTimer(Blackboard* blackboardPtr, const std::string& timerName) {
PRINT_FUNCTION_NAME();
blackboardPtr->ChangeData("TimerLock" + timerName, true);
return BT::State::Success;
}
BT::State GoToTarget(Blackboard* blackboardPtr) {
//PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Elite::Vector2 target{};
SteeringPlugin_Output steering{};
@@ -71,7 +77,7 @@ namespace BT_Action
steering.LinearVelocity = nextTargetPos - agentInfo.Position;
steering.LinearVelocity.Normalize();
steering.LinearVelocity *= agentInfo.MaxLinearSpeed * 100;
steering.LinearVelocity *= agentInfo.MaxLinearSpeed;
const std::chrono::steady_clock::time_point currentTime{ std::chrono::steady_clock::now() };
const std::chrono::duration<float> elapsedSec{ currentTime - timer };
@@ -81,7 +87,7 @@ namespace BT_Action
return BT::State::Success;
}
if (Distance(target, agentInfo.Position) < 2.f) {
if (Distance(target, agentInfo.Position) < 3.f) {
blackboardPtr->ChangeData("FailSafeDoOnce", false);
return BT::State::Success;
@@ -93,6 +99,7 @@ namespace BT_Action
}
BT::State EnableSpin(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
SteeringPlugin_Output steering{};
@@ -109,6 +116,7 @@ namespace BT_Action
}
BT::State DisableSpin(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
blackboardPtr->ChangeData("Spin", false);
return BT::State::Success;
@@ -116,6 +124,7 @@ namespace BT_Action
BT::State FindClosestEdge(Blackboard* blackboardPtr, int degree) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
@@ -150,6 +159,7 @@ namespace BT_Action
}
BT::State SetZombieTarget(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
@@ -176,6 +186,7 @@ namespace BT_Action
}
BT::State AvoidingZombie(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
SteeringPlugin_Output steering{};
@@ -201,6 +212,7 @@ namespace BT_Action
}
BT::State RotateToZombie(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
EnemyInfo zombieInfo{};
SteeringPlugin_Output steering{};
@@ -222,6 +234,7 @@ namespace BT_Action
}
BT::State ReadyToShoot(Blackboard* blackboardPtr, float minAngleDiff) {
PRINT_FUNCTION_NAME();
float angleDiff{};
blackboardPtr->GetData("angleDiff", angleDiff);
@@ -230,6 +243,7 @@ namespace BT_Action
}
BT::State Shoot(Blackboard* blackboardPtr, eItemType type) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
@@ -250,6 +264,7 @@ namespace BT_Action
}
BT::State SetItemAsTarget(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
@@ -277,6 +292,7 @@ namespace BT_Action
}
BT::State DestroyItemOnFloor(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
ItemInfo targetItem{};
@@ -290,6 +306,7 @@ namespace BT_Action
}
BT::State PickUpItem(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
ItemInfo targetItem{};
@@ -312,6 +329,7 @@ namespace BT_Action
}
BT::State SwapItem(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
ItemInfo targetItem{};
@@ -332,6 +350,7 @@ namespace BT_Action
}
BT::State CheckItem(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
ItemInfo targetItem{};
@@ -372,6 +391,7 @@ namespace BT_Action
}
BT::State UseItem(Blackboard* blackboardPtr, eItemType type) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
@@ -392,6 +412,7 @@ namespace BT_Action
}
BT::State TryFindHouse(Blackboard* blackboardPtr, float searchRadius, int degree) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
@@ -416,8 +437,9 @@ namespace BT_Action
const Elite::Vector2 target = interfacePtr->NavMesh_GetClosestPathPoint(pointOnCircle);
if (target == Elite::Vector2(400, 400)) {
std::cout << pointOnCircle << std::endl;
const float worldDimensions{ interfacePtr->World_GetInfo().Dimensions.x / 2 };
if (std::abs(target.x) >= worldDimensions || std::abs(target.y) >= worldDimensions) {
continue;
}
if (pointOnCircle != target) {
@@ -444,12 +466,17 @@ namespace BT_Action
}
BT::State FindRandomLocation(Blackboard* blackboardPtr, float randomRadius) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
const Elite::Vector2 playerPos{ interfacePtr->Agent_GetInfo().Position };
Elite::Vector2 target = Elite::Vector2(playerPos.x + randNumRange(-randomRadius, randomRadius),
playerPos.y + randNumRange(-randomRadius, randomRadius));
const float randomAngle = Elite::ToRadians(randNumRange(0.0f, 360.0f));
const Elite::Vector2 offset = Elite::Vector2{ cosf(randomAngle), sinf(randomAngle) } *randomRadius;
const Elite::Vector2 target = playerPos + offset;
blackboardPtr->ChangeData("Target", target);
@@ -457,6 +484,7 @@ namespace BT_Action
}
BT::State GetHouseAsTarget(Blackboard* blackboardPtr, float maxTravelDistance) {
PRINT_FUNCTION_NAME();
IExamInterface* interfacePtr{};
Thinker* thinkerPtr{};
@@ -476,6 +504,7 @@ namespace BT_Action
}
BT::State CheckHouses(Blackboard* blackboardPtr) {
//PRINT_FUNCTION_NAME();
Thinker* thinkerPtr{};
IExamInterface* interfacePtr{};
@@ -490,6 +519,7 @@ namespace BT_Action
}
BT::State SetExpireDate(Blackboard* blackboardPtr) {
PRINT_FUNCTION_NAME();
Thinker* thinkerPtr{};
HouseInfo targetHouse{};
@@ -502,6 +532,7 @@ namespace BT_Action
}
BT::State GetInsideTarget(Blackboard* blackboardPtr, float offset) {
PRINT_FUNCTION_NAME();
HouseInfo targetHouse{};
blackboardPtr->GetData("TargetHouse", targetHouse);
@@ -546,6 +577,28 @@ namespace BT_Condition
return false;
}
bool InPurgeZone(Blackboard* blackboardPtr) {
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
const Elite::Vector2 playerPos{ interfacePtr->Agent_GetInfo().Position };
for (const auto purgeZone : interfacePtr->GetPurgeZonesInFOV()) {
const Elite::Vector2 purgeCenter{ purgeZone.Center };
const float purgeRadius{ purgeZone.Radius };
const float x{ playerPos.x - purgeCenter.x };
const float y{ playerPos.y - purgeCenter.y };
const float result{ x * x + y * y - purgeRadius * purgeRadius };
if (result <= 0)
return true;
}
return false;
}
bool SeeZombie(Blackboard* blackboardPtr) {
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
@@ -569,13 +622,6 @@ namespace BT_Condition
return dist2 <= maxRange * maxRange;
}
bool SeePurgeZone(Blackboard* blackboardPtr) {
IExamInterface* interfacePtr{};
blackboardPtr->GetData("Interface", interfacePtr);
return interfacePtr->GetPurgeZonesInFOV().capacity() > 0;
}
bool ItemInInv(Blackboard* blackboardPtr, eItemType type) {
Thinker* thinkerPtr{};
blackboardPtr->GetData("Brain", thinkerPtr);
@@ -626,10 +672,6 @@ namespace BT_Condition
Thinker* thinkerPtr{};
blackboardPtr->GetData("Brain", thinkerPtr);
if (thinkerPtr->EmptyValue()) {
std::cout << "empty item\n";
}
return thinkerPtr->EmptyValue();
}
@@ -672,4 +714,5 @@ namespace BT_Condition
return thinkerPtr->HouseToReExplore();
}
}