mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-18 21:09:19 +01:00
Add alot of memory leak fixes
This commit is contained in:
43
.idea/.idea.Motherload/.idea/workspace.xml
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43
.idea/.idea.Motherload/.idea/workspace.xml
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@@ -11,24 +11,33 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Text.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Animations/Animation.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Animations/Animation.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Animations/Animation.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Animations/Animation.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/MainMenu/MainMenuLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/MainMenu/MainMenuLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/TextureManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/TextureManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_1.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_2.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_3.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_1.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_2.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_3.jpg" beforeDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -43,14 +52,17 @@
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</option>
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/type_traits" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/vector" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Animations/Animation.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Gui/Screens/FuelScreen.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../week6/Lab/Lab6/Game.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../week6/Lab/Lab6/main.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../week6/Lab/Lab6/pch.h" root0="SKIP_HIGHLIGHTING" />
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<option name="stateVersion" value="1" />
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@@ -70,7 +82,7 @@
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"C++ Project.Game.executor": "Run",
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"C++ Project.Game.executor": "Debug",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"ignore.virus.scanning.warn.message": "true",
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@@ -79,7 +91,7 @@
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.CppConfiguration",
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"settings.editor.selected.configurable": "preferences.pluginManager",
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"vue.rearranger.settings.migration": "true"
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},
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"keyToStringList": {
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@@ -212,6 +224,9 @@
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<workItem from="1713796697935" duration="987000" />
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<workItem from="1713807176793" duration="5224000" />
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<workItem from="1713817523511" duration="347000" />
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<workItem from="1713853942608" duration="1816000" />
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<workItem from="1713855878621" duration="24000" />
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<workItem from="1713858589244" duration="4723000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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