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Motherload

Gather resources and buy upgrades to dig as far as you can. You have to dig ores and sell them to earn cash which you use to buy fuel, digger upgrades, explosives, and other supplies. You can only sell ore and buy items at the surface. If you run out of fuel, your digger explodes and you die (game over). There are more valuable (and heavier) ores as you go deeper into the mine. There are several types of alien artifacts which are of considerable value and appear randomly throughout the mine (below 950 feet).
Original game : General info » · Youtube video »

Table of Contents
  1. About The Project
  2. My version
  3. Getting Started
  4. How To Play
  5. Class structure
  6. Checklist
  7. Contact
  8. Acknowledgments

About The Project

TODO: add screenshot

Here's why: TODO: describe why you chose this game

  • It's a classic game that I played when I was younger.
  • It's a game that I can make in a reasonable amount of time.

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My version

This section gives a clear and detailed overview of which parts of the original game I planned to make.

The minimum I will most certainly develop:

  • Player movement
  • Resource Collection
  • Random Generated world
  • The fuel and sell building

What I will probably make as well:

  • Dying
  • Working Lava

What I plan to create if I have enough time left:

  • Main Menu, Options Screen
  • Boss fight

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Getting Started

Detailed instructions on how to run your game project are in this section.

Prerequisites

This is an example of how to list things you need to use the software and how to install them.

  • Visual Studio 2022 Or Jetbrains Rider

How to run the project

Explain which project (version) must be run.

  • any extra steps if required

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How to play

Use this space to show useful examples of how a game can be played. Additional screenshots and demos work well in this space.

Controls

  • W A S D

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Class structure

Object composition

If you applied object composition (optional); explain where and how.

Inheritance

Explain where you applied inheritance (mandatory).

..

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Checklist

  • Accept / set up github project
  • week 01 topics applied
    • const keyword applied proactively (variables, functions,..)
    • static keyword applied proactively (class variables, static functions,..)
    • object composition (optional)
  • week 02 topics applied
  • week 03 topics applied
  • week 04 topics applied
  • week 05 topics applied
  • week 06 topics applied
  • week 07 topics applied
  • week 08 topics applied
  • week 09 topics applied (optional)
  • week 10 topics applied (optional)

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Contact

Bram Verhulst - bram.verhulst@student.howest.be

Project Link: Here

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Acknowledgments

Use this space to list resources you find helpful and would like to give credit to.

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Description
dae16-VerhulstBram created by GitHub Classroom
Readme 13 MiB
Languages
C 54.8%
C++ 44.4%
CMake 0.6%
Objective-C 0.2%