Add Text rendering and Hull / Fuel Meters

This commit is contained in:
Bram Verhulst
2024-05-16 02:04:36 +02:00
parent 600050c198
commit 8866f33c09
18 changed files with 286 additions and 118 deletions

View File

@@ -11,22 +11,21 @@
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<task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" />

View File

@@ -1,7 +1,7 @@
#include "Text.h"
#include <iostream>
Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Color(color) {
Text::Text(const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Text(text), m_FontPath(fontPath), m_Size(size), m_Color(color) {
m_Texture = new Texture(text, fontPath, size, color);
m_IsCreatedOk = m_Texture->IsCreationOk();
if(!m_IsCreatedOk) {
@@ -14,5 +14,17 @@ Text::~Text() {
}
}
void Text::Draw(const Vector2f& pos) const {
m_Texture->Draw(pos);
if(m_IsCreatedOk) {
m_Texture->Draw(pos);
} else {
std::cout << "Trying to render a Text that is not correctly made,\nText: " << m_Text << std::endl;
}
}
void Text::ChangeText(const std::string& text) {
if(m_IsCreatedOk && m_Texture->IsCreationOk()) {
delete m_Texture;
m_Texture = new Texture(text, m_FontPath, m_Size, m_Color);
} else {
std::cout << "This is wierd??: " << m_Text << std::endl;
}
}

View File

@@ -13,11 +13,14 @@ public:
void Draw(const Vector2f& pos) const;
void ChangeText(const std::string& text);
private:
std::string m_Text;
std::string m_FontPath;
int m_Size;
Color4f m_Color;
Texture* m_Texture;
bool m_IsCreatedOk{ false };

View File

@@ -5,7 +5,7 @@
#include <algorithm>
#include "colors.h"
#include "GroundTileTypeManager.h"
#include "GridSystem/GroundTileTypeManager.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Levels/World/WorldLevel.h"

View File

@@ -157,6 +157,80 @@
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<ClCompile Include="Game.cpp" />
<ClCompile Include="GameManager.cpp" />
<ClCompile Include="GridSystem\GroundTileTypeManager.cpp">
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>Default</CompileAs>
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<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
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<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<GenerateModuleDependencies>false</GenerateModuleDependencies>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<LanguageStandard>Default</LanguageStandard>
<LanguageStandard_C>Default</LanguageStandard_C>
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<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<ObjectFileName>x64\Debug\</ObjectFileName>
<CallingConvention>Cdecl</CallingConvention>
<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
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<SmallerTypeCheck>false</SmallerTypeCheck>
<SpectreMitigation>false</SpectreMitigation>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
<TranslateIncludes>false</TranslateIncludes>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<UseFullPaths>true</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="GridSystem\WorldGridManager.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -307,10 +381,83 @@
<LinkCompiled>true</LinkCompiled>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
</ClCompile>
<ClCompile Include="GroundTileTypeManager.cpp" />
<ClCompile Include="Gui\GuiButton.cpp" />
<ClCompile Include="Gui\GuiElement.cpp" />
<ClCompile Include="Gui\GuiMeter.cpp" />
<ClCompile Include="Gui\GuiText.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<Optimization>Disabled</Optimization>
<SupportJustMyCode>true</SupportJustMyCode>
<AssemblerOutput>NoListing</AssemblerOutput>
<AssemblerListingLocation>x64\Debug\</AssemblerListingLocation>
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
<BrowseInformation>true</BrowseInformation>
<BrowseInformationFile>x64\Debug\</BrowseInformationFile>
<CompileAs>Default</CompileAs>
<ConformanceMode>true</ConformanceMode>
<DiagnosticsFormat>Column</DiagnosticsFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<ErrorReporting>Prompt</ErrorReporting>
<ExpandAttributedSource>false</ExpandAttributedSource>
<ExceptionHandling>Sync</ExceptionHandling>
<EnableASAN>false</EnableASAN>
<EnableFuzzer>false</EnableFuzzer>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<GenerateModuleDependencies>false</GenerateModuleDependencies>
<GenerateSourceDependencies>false</GenerateSourceDependencies>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<LanguageStandard>Default</LanguageStandard>
<LanguageStandard_C>Default</LanguageStandard_C>
<MinimalRebuild>false</MinimalRebuild>
<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
<OmitDefaultLibName>false</OmitDefaultLibName>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<ObjectFileName>x64\Debug\</ObjectFileName>
<CallingConvention>Cdecl</CallingConvention>
<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
<PreprocessToFile>false</PreprocessToFile>
<PreprocessKeepComments>false</PreprocessKeepComments>
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
<ShowIncludes>false</ShowIncludes>
<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<BufferSecurityCheck>true</BufferSecurityCheck>
<SmallerTypeCheck>false</SmallerTypeCheck>
<SpectreMitigation>false</SpectreMitigation>
<StructMemberAlignment>Default</StructMemberAlignment>
<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
<TranslateIncludes>false</TranslateIncludes>
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
<TreatWarningAsError>false</TreatWarningAsError>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<UseFullPaths>true</UseFullPaths>
<WarningLevel>Level3</WarningLevel>
<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<IntelJCCErratum>false</IntelJCCErratum>
<BuildStlModules>false</BuildStlModules>
<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<LinkCompiled>true</LinkCompiled>
</ClCompile>
<ClCompile Include="Gui\Screen.cpp" />
<ClCompile Include="Gui\Screens\FuelScreen.cpp" />
<ClCompile Include="Gui\Screens\MainScreen.cpp" />
@@ -478,12 +625,13 @@
<ClInclude Include="Camera.h" />
<ClInclude Include="Game.h" />
<ClInclude Include="GameManager.h" />
<ClInclude Include="GridSystem\GroundTileTypeManager.h" />
<ClInclude Include="GridSystem\WorldGridManager.h" />
<ClInclude Include="GridSystem\WorldTile.h" />
<ClInclude Include="GroundTileTypeManager.h" />
<ClInclude Include="Gui\GuiButton.h" />
<ClInclude Include="Gui\GuiElement.h" />
<ClInclude Include="Gui\GuiMeter.h" />
<ClInclude Include="Gui\GuiText.h" />
<ClInclude Include="Gui\Screen.h" />
<ClInclude Include="Gui\Screens\FuelScreen.h" />
<ClInclude Include="Gui\Screens\MainScreen.h" />

26
Game/Gui/GuiText.cpp Normal file
View File

@@ -0,0 +1,26 @@
#include "pch.h"
#include "GuiText.h"
#include "colors.h"
GuiText::GuiText(const Vector2f& position, const std::string& text, const std::string& fontPath, int size, const Color4f& color): m_Position(position), m_Text(new Text(text, fontPath, size, color)) {
}
GuiText::GuiText(): m_Position(100,100), m_Text(new Text("Undefined", "fonts/verdana.ttf", 10, Colors::WHITE)) {
}
void GuiText::Draw() const {
m_Text->Draw(m_Position);
}
void GuiText::Update(float elapsedSec) {
}
void GuiText::ChangeText(const std::string& text) const {
m_Text->ChangeText(text);
}
GuiText::~GuiText() {
delete m_Text;
}

20
Game/Gui/GuiText.h Normal file
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@@ -0,0 +1,20 @@
#pragma once
#include "GuiElement.h"
#include "Text.h"
#include "Texture.h"
class GuiText : public GuiElement {
public:
GuiText(const Vector2f& position, const std::string& text, const std::string& fontPath, int size, const Color4f& color);
GuiText();
void Draw() const override;
void Update(float elapsedSec) override;
void ChangeText(const std::string& text) const;
~GuiText() override;
private:
Vector2f m_Position;
Text* m_Text;
};

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@@ -1,8 +1,23 @@
#include "pch.h"
#include "MainScreen.h"
#include "colors.h"
#include "utils.h"
#include "Gui/GuiText.h"
MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) {
m_FuelMeter = new GuiMeter("gui/main/fuel/fuel.png", Vector2f{20, 500.f - 146 / 1.5 - 20}, Vector2f{336, 146},Vector2f{336 / 2, 146 / 1.5}, 21, manager);
Vector2f ScreenSize = utils::GetViewport();
Vector2f FuelFrameSize{ 336, 77 };
Vector2f HullFrameSize{ 61, 76 };
m_FuelMeter = new GuiMeter("gui/main/fuel/fuel.png", Vector2f{HullFrameSize.x + 10, ScreenSize.y - FuelFrameSize.y }, FuelFrameSize,FuelFrameSize / 1.3, 21, manager);
this->AddElement(m_FuelMeter);
m_HullMeter = new GuiMeter("gui/main/hull/hull.png", Vector2f{5, ScreenSize.y - HullFrameSize.y - 10 }, HullFrameSize, HullFrameSize, 50, manager);
this->AddElement(m_HullMeter);
Vector2f DepthMeterPosition{10, ScreenSize.y - 120};
m_DepthText = new GuiText(DepthMeterPosition, "Depth: 20", "fonts/Arial.ttf", 20, Colors::YELLOW);
this->AddElement(m_DepthText);
}
MainScreen::~MainScreen() = default;
void MainScreen::Draw() const {
@@ -14,3 +29,10 @@ void MainScreen::Update(float elapsedSecs) {
void MainScreen::SetFuelMeterValue(float value) const {
m_FuelMeter->SetValue(value);
}
void MainScreen::SetHullMeterValue(float value) const {
m_HullMeter->SetValue(value);
}
void MainScreen::SetDepth(const std::string& text) const {
m_DepthText->ChangeText(text);
}

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@@ -1,5 +1,6 @@
#pragma once
#include "Gui/GuiMeter.h"
#include "Gui/GuiText.h"
#include "Gui/Screen.h"
class MainScreen: public Screen {
@@ -11,8 +12,14 @@ public:
virtual void Update(float elapsedSecs) override;
void SetFuelMeterValue(float value) const;
void SetHullMeterValue(float value) const;
void SetDepth(const std::string& text) const;
private:
GuiMeter* m_FuelMeter;
GuiMeter* m_HullMeter;
GuiText* m_DepthText;
};

View File

@@ -6,8 +6,8 @@ Building::Building(const std::string& filePath, const Vector2f& position, Textur
m_Texture = pTextureManager->GetTexture(filePath);
m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
}
Building::~Building() {
}
Building::~Building() = default;
void Building::Draw() const {
m_Texture->Draw(m_Position);
}

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@@ -8,7 +8,7 @@
#include "Collision.h"
#include "colors.h"
#include "GroundTileTypeManager.h"
#include "../../GridSystem/GroundTileTypeManager.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h"
@@ -66,6 +66,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
m_MainScreen = new MainScreen(TextureManager::GetInstance());
}
WorldLevel::~WorldLevel() {
@@ -79,6 +80,7 @@ void WorldLevel::Update(float elapsedSec) {
m_MousePos = Vector2f { float(mouseX), float(mouseY) };
m_MousePos = m_pCamera->TransformMouse(m_MousePos);
// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
// m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
@@ -133,6 +135,7 @@ void WorldLevel::Update(float elapsedSec) {
}
m_MainScreen->Update(elapsedSec);
m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;

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@@ -6,6 +6,7 @@
#include "GridSystem/WorldGridManager.h"
#include "Gui/Screens/ScreenManager.h"
#include "Camera.h"
#include "Text.h"
#include "Gui/GuiMeter.h"
#include "Gui/Screens/MainScreen.h"
#include "Particle/Particle.h"
@@ -47,7 +48,7 @@ private:
MainScreen* m_MainScreen{};
Texture* m_topCover{ nullptr };
// ImGui Vars

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@@ -5,7 +5,7 @@
#include <algorithm>
#include "colors.h"
#include "GroundTileTypeManager.h"
#include "GridSystem/GroundTileTypeManager.h"
#include "utils.h"
#include "Levels/World/WorldLevel.h"
#include "Animations/Animation.h"

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