mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-15 11:41:48 +01:00
Rework Tile detection system
This commit is contained in:
BIN
.idea/.idea.Motherload/.idea/copilot/chatSessions/blobs/version
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||||
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||||
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BIN
Assets/PlayerWalk.aseprite
Normal file
BIN
Assets/PlayerWalk.aseprite
Normal file
Binary file not shown.
BIN
Assets/PlayerWalk.png
Normal file
BIN
Assets/PlayerWalk.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
@@ -757,11 +757,8 @@ int utils::randRange(int min, int max) {
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||||
}
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||||
bool utils::isKeyDown(int keycode) {
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||||
const Uint8* pStates = SDL_GetKeyboardState(nullptr);
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if (pStates != nullptr)
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||||
{
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||||
if(pStates[keycode]) {
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return true;
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}
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if (pStates != nullptr) {
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||||
return pStates[keycode];
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||||
}
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||||
return false;
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||||
}
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||||
@@ -771,8 +768,10 @@ bool utils::isKeyPressed(int keycode) {
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||||
if (pStates != nullptr) {
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||||
if(pStates[keycode] && !s_KeyStates[keycode]) {
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||||
s_KeyStates[keycode] = true;
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return s_KeyStates[keycode];
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||||
}else {
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s_KeyStates[keycode] = false;
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||||
}
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||||
return s_KeyStates[keycode];
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||||
}
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||||
return false;
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||||
}
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||||
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||||
@@ -47,8 +47,6 @@ void Game::Update(float elapsedSec) {
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void Game::Draw() const {
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utils::ClearBackground(Color4f(0.0f, 0.0f, 0.3f, 1.0f));
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m_WorldLevel.Draw();
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,0}, {}, true);
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,300}, {}, false);
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||||
}
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||||
|
||||
void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
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||||
@@ -76,7 +74,7 @@ void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
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||||
//case SDL_BUTTON_LEFT:
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// std::cout << " left button " << std::endl;
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// break;
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||||
//case SDL_BUTTON_RIGHT:
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||||
//case SDL_BUTTON_RIGHT:k
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// std::cout << " right button " << std::endl;
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// break;
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||||
//case SDL_BUTTON_MIDDLE:
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||||
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||||
@@ -315,9 +315,6 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
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<ClInclude Include="WorldLevel.h" />
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<ClInclude Include="WorldTile.h" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<Folder Include="Level\" />
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</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@@ -67,7 +67,6 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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m_ContactMap[Collision::CollisionDirection::Bottom] = nullptr;
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}
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}
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||||
}
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||||
if(utils::isKeyDown(SDL_SCANCODE_A)) {
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@@ -93,7 +92,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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if(m_DidJustDigRight) {
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if(!utils::isKeyDown(SDL_SCANCODE_D)) {
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m_DidJustDigRight = false;
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}
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}
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}
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||||
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m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
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@@ -112,9 +111,10 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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||||
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
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gridManager.GetTileAtIndex(x,y)->m_Hightlight = false;
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
||||
WorldTile* tile = gridManager.GetTileAtIndex(x,y);
|
||||
if(*tile->GetTileType() != Tiles::AIR) {
|
||||
tile->m_Hightlight = false;
|
||||
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
|
||||
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,4 @@ Texture* TextureManager::GetTexture(const std::string& name) {
|
||||
Texture* pTexture = new Texture(name);
|
||||
m_Textures[name] = pTexture;
|
||||
return pTexture;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "structs.h"
|
||||
|
||||
@@ -11,6 +12,19 @@ static const int TILE_HEIGHT = 50;
|
||||
|
||||
class WorldTile;
|
||||
|
||||
struct surroundingTiles {
|
||||
std::array<WorldTile*, 8> tiles;
|
||||
|
||||
//Center of the surrounding tiles is 0, 0
|
||||
void SetTile(int x, int y, WorldTile* tile) {
|
||||
tiles[x + y * 3] = tile;
|
||||
}
|
||||
|
||||
WorldTile* GetTile(int x, int y) {
|
||||
return tiles[x + y * 3];
|
||||
}
|
||||
};
|
||||
|
||||
class WorldGridManager
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -23,8 +23,23 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
|
||||
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
int actualX = x - WORLD_WIDTH / 2;
|
||||
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
|
||||
GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT;
|
||||
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() });
|
||||
GroundTileType* type = Tiles::AIR;
|
||||
switch(utils::randRange(0,2)) {
|
||||
case 0:
|
||||
type = Tiles::DIRT;
|
||||
break;
|
||||
case 1:
|
||||
type = Tiles::IRON;
|
||||
break;
|
||||
case 2:
|
||||
//AIR
|
||||
break;
|
||||
default:
|
||||
std::cout << "??" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
|
||||
}
|
||||
}
|
||||
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
@@ -92,7 +107,7 @@ void WorldLevel::Draw() const {
|
||||
//loop over worldtiles
|
||||
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
|
||||
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
|
||||
if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
|
||||
if(*m_gridManager.GetTileAtIndex(x,y)->GetTileType() != Tiles::AIR) {
|
||||
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
|
||||
utils::SetColor(Colors::GREEN);
|
||||
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
|
||||
|
||||
@@ -6,16 +6,16 @@
|
||||
#include "utils.h"
|
||||
|
||||
|
||||
WorldTile::WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
|
||||
WorldTile::WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
|
||||
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
|
||||
// m_pTexture = new Texture(dirtPath);
|
||||
m_pTexture = pTextureManager->GetTexture(groundTileType.getPath());
|
||||
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath());
|
||||
}
|
||||
WorldTile::~WorldTile() {
|
||||
delete m_pTexture;
|
||||
}
|
||||
void WorldTile::Draw() const {
|
||||
if (m_GroundTileType == Tiles::DIRT) {
|
||||
if (*m_GroundTileType != Tiles::AIR) {
|
||||
m_pTexture->Draw(m_Position);
|
||||
if(m_Hightlight) {
|
||||
utils::SetColor(Colors::GREEN);
|
||||
|
||||
@@ -24,16 +24,20 @@ public:
|
||||
return m_type != rhs.m_type;
|
||||
}
|
||||
|
||||
bool operator== (const GroundTileType* rhs) const {
|
||||
virtual bool operator== (const GroundTileType* rhs) const {
|
||||
return rhs->m_type == m_type;
|
||||
}
|
||||
bool operator!= (const GroundTileType* rhs) const {
|
||||
virtual bool operator!= (const GroundTileType* rhs) const {
|
||||
return rhs->m_type != m_type;
|
||||
}
|
||||
|
||||
virtual std::string getPath() {
|
||||
virtual std::string getPath() const {
|
||||
return m_filePath;
|
||||
}
|
||||
|
||||
virtual GroundTileTypes getType() const {
|
||||
return m_type;
|
||||
}
|
||||
protected:
|
||||
std::string m_filePath;
|
||||
private:
|
||||
@@ -42,37 +46,48 @@ private:
|
||||
|
||||
class RandomGroundTile: public GroundTileType {
|
||||
public:
|
||||
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_variant(utils::randRange(1, maxRandom)) {
|
||||
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
|
||||
}
|
||||
|
||||
~RandomGroundTile() override = default;
|
||||
|
||||
std::string getPath() override {
|
||||
bool operator== (const GroundTileType* rhs) const override{
|
||||
return rhs->getType() == this->getType();
|
||||
}
|
||||
|
||||
bool operator!= (const GroundTileType* rhs) const override{
|
||||
return rhs->getType() != this->getType();
|
||||
}
|
||||
|
||||
std::string getPath() const override {
|
||||
int variant = utils::randRange(1, m_maxRandom);
|
||||
std::string toReplace{ "[0]" };
|
||||
std::string replacement = std::to_string(m_variant);
|
||||
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
|
||||
|
||||
size_t found = m_filePath.find(toReplace);
|
||||
std::string newFilePath{ m_filePath };
|
||||
std::string newFilePath{ m_filePath };
|
||||
|
||||
if(found != std::string::npos) {
|
||||
newFilePath.replace(found, 3, replacement);
|
||||
}
|
||||
|
||||
return newFilePath;
|
||||
}
|
||||
private:
|
||||
int m_variant;
|
||||
int m_maxRandom;
|
||||
};
|
||||
|
||||
namespace Tiles
|
||||
{
|
||||
static GroundTileType AIR = GroundTileType("", GroundTileTypes::Air);
|
||||
static GroundTileType DIRT = RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 6);
|
||||
static GroundTileType IRON = GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
|
||||
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
|
||||
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
|
||||
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
|
||||
}
|
||||
|
||||
class WorldTile {
|
||||
public:
|
||||
WorldTile() = default;
|
||||
WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager);
|
||||
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
|
||||
~WorldTile();
|
||||
|
||||
void Draw() const;
|
||||
@@ -82,8 +97,8 @@ public:
|
||||
|
||||
Point2f GetSize() const { return Point2f{ 50, 50 }; }
|
||||
|
||||
GroundTileType GetTileType() const { return m_GroundTileType; }
|
||||
void SetTileType(GroundTileType type) { m_GroundTileType = type; }
|
||||
GroundTileType* GetTileType() const { return m_GroundTileType; }
|
||||
void SetTileType(GroundTileType* type) { m_GroundTileType = type; }
|
||||
|
||||
Collision::TileCollisionRect GetCollisionRect();
|
||||
|
||||
@@ -92,7 +107,7 @@ public:
|
||||
|
||||
private:
|
||||
Point2f m_Position;
|
||||
GroundTileType m_GroundTileType;
|
||||
GroundTileType* m_GroundTileType;
|
||||
|
||||
Texture* m_pTexture;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user