Files
dae16-VerhulstBram-GameProject/Game/WorldTile.h
2024-03-28 18:53:36 +01:00

119 lines
2.8 KiB
C++

#pragma once
#include "Collision.h"
#include "Texture.h"
#include "TextureManager.h"
enum class GroundTileTypes
{
Air,
Dirt,
Stone,
Iron
};
class GroundTileType {
public:
GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {}
virtual ~GroundTileType() = default;
bool operator== ( const GroundTileType& rhs ) const {
return m_type == rhs.m_type;
}
bool operator!= ( const GroundTileType& rhs) const {
return m_type != rhs.m_type;
}
virtual bool operator== (const GroundTileType* rhs) const {
return rhs->m_type == m_type;
}
virtual bool operator!= (const GroundTileType* rhs) const {
return rhs->m_type != m_type;
}
virtual std::string getPath() const {
return m_filePath;
}
virtual GroundTileTypes getType() const {
return m_type;
}
protected:
std::string m_filePath;
private:
GroundTileTypes m_type;
};
class RandomGroundTile: public GroundTileType {
public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_maxRandom(maxRandom) {
}
~RandomGroundTile() override = default;
bool operator== (const GroundTileType* rhs) const override{
return rhs->getType() == this->getType();
}
bool operator!= (const GroundTileType* rhs) const override{
return rhs->getType() != this->getType();
}
std::string getPath() const override {
int variant = utils::randRange(1, m_maxRandom);
std::string toReplace{ "[0]" };
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
size_t found = m_filePath.find(toReplace);
std::string newFilePath{ m_filePath };
if(found != std::string::npos) {
newFilePath.replace(found, 3, replacement);
}
return newFilePath;
}
private:
int m_maxRandom;
};
namespace Tiles
{
static GroundTileType* AIR = new GroundTileType("", GroundTileTypes::Air);
static GroundTileType* DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5);
static GroundTileType* IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
}
class WorldTile {
public:
WorldTile() = default;
WorldTile(const Point2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager);
~WorldTile();
void Draw() const;
Point2f GetPosition() const { return m_Position; }
void SetPosition(const Point2f& position) { m_Position = position; }
Point2f GetSize() const { return Point2f{ 50, 50 }; }
GroundTileType* GetTileType() const { return m_GroundTileType; }
void SetTileType(GroundTileType* type) { m_GroundTileType = type; }
Collision::TileCollisionRect GetCollisionRect();
bool m_Hightlight{ false };
private:
Point2f m_Position;
GroundTileType* m_GroundTileType;
Texture* m_pTexture;
Collision::CollisionRect m_CollisionRect;
};