Temp commit. Textures not working anymor :(
@@ -216,7 +216,7 @@ void Texture::CreateFromSurface( SDL_Surface* pSurface )
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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}
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void Texture::Draw( const Point2f& dstBottomLeft, const Rectf& srcRect ) const
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void Texture::Draw( const Point2f& dstBottomLeft, const Rectf& srcRect, bool flip) const
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{
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const float epsilon{ 0.001f };
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if ( !m_CreationOk )
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@@ -242,7 +242,7 @@ void Texture::Draw( const Point2f& dstBottomLeft, const Rectf& srcRect ) const
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}
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}
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void Texture::Draw( const Rectf& dstRect, const Rectf& srcRect ) const
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void Texture::Draw( const Rectf& dstRect, const Rectf& srcRect, bool flip ) const
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{
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const float epsilon{ 0.001f };
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if ( !m_CreationOk )
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@@ -296,7 +296,9 @@ void Texture::Draw( const Rectf& dstRect, const Rectf& srcRect ) const
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{
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vertexRight = vertexLeft + dstRect.width;
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vertexTop = vertexBottom + dstRect.height;
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}
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if(flip) {
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std::swap(vertexLeft, vertexRight);
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}
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// Tell opengl which texture we will use
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@@ -13,8 +13,8 @@ public:
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Texture& operator=( Texture&& other ) noexcept;
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~Texture();
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void Draw(const Point2f& dstBottomLeft = {}, const Rectf& srcRect = {}) const;
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void Draw( const Rectf& dstRect, const Rectf& srcRect = {} ) const;
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void Draw(const Point2f& dstBottomLeft = {}, const Rectf& srcRect = {}, bool flip = false) const;
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void Draw( const Rectf& dstRect, const Rectf& srcRect = {}, bool flip = false) const;
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float GetWidth() const;
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float GetHeight() const;
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@@ -40,15 +40,15 @@ void Game::Update(float elapsedSec) {
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m_MouseOffset = m_Camera.GetPosition();
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}
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m_WorldLevel.Update(elapsedSec);
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}
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void Game::Draw() const {
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utils::ClearBackground(Color4f(0.0f, 0.0f, 0.3f, 1.0f));
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m_WorldLevel.Draw();
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,0}, {}, true);
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TextureManager::GetInstance()->GetTexture("dingus.png")->Draw(Point2f{0,300}, {}, false);
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}
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void Game::ProcessKeyDownEvent(const SDL_KeyboardEvent& e) {
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@@ -58,7 +58,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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m_Vel.y = -100;
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if(m_Grounded) {
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if(m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
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m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(GroundTileTypes::Air);
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m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(Tiles::AIR);
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WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom];
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//center of tile
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Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
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@@ -79,7 +79,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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if(m_Grounded && !m_DidJustDigRight) {
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//Check if the player doesnt come from digging a tile
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if(m_ContactMap[Collision::CollisionDirection::Right] != nullptr) {
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m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(GroundTileTypes::Air);
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m_ContactMap[Collision::CollisionDirection::Right]->SetTileType(Tiles::AIR);
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WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Right];
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//center of tile
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Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
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@@ -112,7 +112,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for(int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(gridManager.GetTileAtIndex(x,y)->GetTileType() == GroundTileTypes::Dirt) {
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if(gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
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gridManager.GetTileAtIndex(x,y)->m_Hightlight = false;
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
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@@ -125,56 +125,40 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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return a.second < b.second;
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});
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//check if grounded
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// if(contactTimes.size() == 0) {
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// m_Grounded = false;
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// }
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for (std::pair<int, float> contact_time : contactTimes) {
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int x = contact_time.first % WORLD_WIDTH;
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int y = contact_time.first / WORLD_WIDTH;
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WorldTile* world_tile = gridManager.GetTileAtIndex(x,y);
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bool isDiggingCandidate = true;
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Collision::CollisionRect tileRect = world_tile->GetCollisionRect().getCollisionRect();
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//check if the tile is above the player
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if(tileRect.pos.y > m_Position.y + m_Size.y) {
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isDiggingCandidate = false;
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}
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//check if tile is left of player
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if(tileRect.pos.x > m_Position.x + m_Size.x) {
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if(tileRect.pos.y + tileRect.size.y > m_Position.y) {
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world_tile->m_Hightlight = true;
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m_ContactMap[Collision::CollisionDirection::Right] = world_tile;
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isDiggingCandidate = false;
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}
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}
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//check if tile is right of player
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if(tileRect.pos.x + tileRect.size.x < m_Position.x) {
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isDiggingCandidate = false;
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}
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//check if the collision happend under the player
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if(tileRect.pos.y < m_Position.y - m_Size.y) {
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//Tile is under player
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const Point2f WorldTilePos = world_tile->GetCollisionRect().getCollisionRect().pos;
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const Point2f WorldTileSize = world_tile->GetCollisionRect().getCollisionRect().size;
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//check if the center of the player is between the centers of the tiles left and right
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if(m_Position.x + m_Size.x / 2 > tileRect.pos.x && m_Position.x + m_Size.x / 2 < tileRect.pos.x + tileRect.size.x) {
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if(isDiggingCandidate) {
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//check if the distance to the tile is less than the size of a tile
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if(m_Position.y + tileRect.size.y > tileRect.pos.y) {
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m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
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m_Grounded = true;
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}
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//Dig the tile
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if(WorldTilePos.y + WorldTileSize.y > m_Position.y) {
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if(WorldTilePos.x + WorldTileSize.x > m_Position.x) {
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if(WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
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//Right of player
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m_ContactMap[Collision::CollisionDirection::Right] = world_tile;
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}
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}
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}
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//m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
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//m_Grounded = true;
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if(WorldTilePos.y + WorldTileSize.y > m_Position.y) {
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if(WorldTilePos.x < m_Position.x + m_Size.x) {
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if(WorldTilePos.y + WorldTileSize.y / 2 > m_Position.y && m_Position.y + m_Size.y / 2 > WorldTilePos.y) {
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//Left of player
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m_ContactMap[Collision::CollisionDirection::Left] = world_tile;
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}
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}
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}
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//Below the player
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if(WorldTilePos.y + WorldTileSize.y <= m_Position.y) {
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if(WorldTilePos.x + WorldTileSize.x / 2 > m_Position.x && m_Position.x + m_Size.x / 2 > WorldTilePos.x) {
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m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
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m_Grounded = true;
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world_tile->m_Hightlight = true;
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}
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}
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Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
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Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
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@@ -13,25 +13,23 @@
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WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
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Level(camera),
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m_gridManager(WorldGridManager()),
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m_player(Player { Point2f { 0, 100 } }),
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m_mousePos { 0, 0 },
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m_viewport(viewport),
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m_gridManager(WorldGridManager())
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m_viewport(viewport)
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{
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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int actualX = x - WORLD_WIDTH / 2;
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Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
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GroundTileTypes type = rand() % 2 == 0 ? GroundTileTypes::Dirt : GroundTileTypes::Dirt;
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m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
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GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT;
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m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() });
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}
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}
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//
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// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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// m_gridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypes::Dirt);
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// }
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
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}
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}
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WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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@@ -56,7 +54,7 @@ void WorldLevel::Update(float elapsedSec) {
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}
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if(selectedTile != nullptr) {
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if(utils::isMouseDown(SDL_BUTTON_LEFT)) {
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selectedTile->SetTileType(GroundTileTypes::Air);
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selectedTile->SetTileType(Tiles::AIR);
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}
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}
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@@ -64,7 +62,7 @@ void WorldLevel::Update(float elapsedSec) {
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WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
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if(t != nullptr) {
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t->SetTileType(GroundTileTypes::Air);
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t->SetTileType(Tiles::AIR);
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}
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//Point2f playerPos = m_player.GetPosition();
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@@ -82,13 +80,8 @@ void WorldLevel::Draw() const {
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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Point2f RayPoint = Point2f{m_pCamera->Viewport.width, m_pCamera->Viewport.height};
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Point2f RayDir = Point2f{m_mousePos.x - RayPoint.x, m_mousePos.y - RayPoint.y};
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utils::SetColor(Colors::WHITE);
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utils::DrawLine(RayPoint, m_mousePos);
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utils::FillEllipse(m_mousePos, 20, 20);
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utils::FillEllipse(m_mousePos, 2, 2);
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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@@ -99,7 +92,7 @@ void WorldLevel::Draw() const {
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//loop over worldtiles
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == GroundTileTypes::Dirt) {
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if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
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Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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@@ -157,15 +150,7 @@ void WorldLevel::ProcessImGui() {
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ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
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ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
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//PLAYER COLLISIONS
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ImGui::Text("Player Collisions:");
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// for (std::pair<Collision::CollisionDirection, Collision::CollisionRect*> contact : m_player.GetContactMap()) {
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// ImGui::Text("Direction: %d", contact.first);
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// ImGui::Text("Position: (%f, %f)", contact.second->pos.x, contact.second->pos.y);
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// ImGui::Text("Size: (%f, %f)", contact.second->size.x, contact.second->size.y);
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// }
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ImGui::End();
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m_player.ProcessImGui();
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}
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}
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@@ -5,23 +5,18 @@
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#include "TextureManager.h"
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#include "utils.h"
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WorldTile::WorldTile() {
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}
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WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
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const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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WorldTile::WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
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// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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// m_pTexture = new Texture(dirtPath);
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m_pTexture = pTextureManager->GetTexture(dirtPath);
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m_pTexture = pTextureManager->GetTexture(groundTileType.getPath());
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}
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WorldTile::~WorldTile() {
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delete m_pTexture;
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}
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void WorldTile::Draw() const {
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if (m_GroundTileType != GroundTileTypes::Air) {
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if (m_GroundTileType == Tiles::DIRT) {
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m_pTexture->Draw(m_Position);
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//utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f});
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//utils::FillRect(m_Position.x, m_Position.y, 50, 50);
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if(m_Hightlight) {
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utils::SetColor(Colors::GREEN);
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utils::FillRect(m_Position, 50, 50);
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@@ -3,16 +3,76 @@
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#include "Texture.h"
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#include "TextureManager.h"
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enum class GroundTileTypes
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{
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Air,
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Dirt,
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Stone,
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Iron
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};
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class GroundTileType {
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public:
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GroundTileType(const std::string& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) {}
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virtual ~GroundTileType() = default;
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bool operator== ( const GroundTileType& rhs ) const {
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return m_type == rhs.m_type;
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}
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bool operator!= ( const GroundTileType& rhs) const {
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return m_type != rhs.m_type;
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}
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bool operator== (const GroundTileType* rhs) const {
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return rhs->m_type == m_type;
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}
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bool operator!= (const GroundTileType* rhs) const {
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return rhs->m_type != m_type;
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}
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virtual std::string getPath() {
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return m_filePath;
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}
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protected:
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std::string m_filePath;
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private:
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GroundTileTypes m_type;
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};
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class RandomGroundTile: public GroundTileType {
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public:
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RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(filePath, type), m_variant(utils::randRange(1, maxRandom)) {
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}
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~RandomGroundTile() override = default;
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std::string getPath() override {
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std::string toReplace{ "[0]" };
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std::string replacement = std::to_string(m_variant);
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size_t found = m_filePath.find(toReplace);
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std::string newFilePath{ m_filePath };
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if(found != std::string::npos) {
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newFilePath.replace(found, 3, replacement);
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}
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return newFilePath;
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}
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private:
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int m_variant;
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};
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namespace Tiles
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{
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static GroundTileType AIR = GroundTileType("", GroundTileTypes::Air);
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static GroundTileType DIRT = RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 6);
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static GroundTileType IRON = GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron);
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}
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class WorldTile {
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public:
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WorldTile();
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WorldTile(const Point2f& position, GroundTileTypes groundTileType, TextureManager* pTextureManager);
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WorldTile() = default;
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WorldTile(const Point2f& position, GroundTileType groundTileType, TextureManager* pTextureManager);
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~WorldTile();
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void Draw() const;
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@@ -22,8 +82,8 @@ public:
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Point2f GetSize() const { return Point2f{ 50, 50 }; }
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GroundTileTypes GetTileType() const { return m_GroundTileType; }
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void SetTileType(GroundTileTypes type) { m_GroundTileType = type; }
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GroundTileType GetTileType() const { return m_GroundTileType; }
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void SetTileType(GroundTileType type) { m_GroundTileType = type; }
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Collision::TileCollisionRect GetCollisionRect();
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@@ -32,7 +92,7 @@ public:
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private:
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Point2f m_Position;
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GroundTileTypes m_GroundTileType;
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GroundTileType m_GroundTileType;
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Texture* m_pTexture;
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@@ -12,7 +12,7 @@ int SDL_main(int argv, char** args)
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StartHeapControl();
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Game* pGame { new Game { Window { "Project name - Name, first name - 1DAEXX", 846.f, 500.f } } };
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Game* pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 846.f, 500.f } } };
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pGame->Run();
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delete pGame;
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BIN
Resources/TestConvert/Ore_Amazonite.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
BIN
Resources/TestConvert/Ore_Bones.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/TestConvert/Ore_Bronzium.png
Normal file
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After Width: | Height: | Size: 6.0 KiB |
BIN
Resources/TestConvert/Ore_Diamond.png
Normal file
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After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/TestConvert/Ore_Einsteinium.png
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After Width: | Height: | Size: 5.8 KiB |
BIN
Resources/TestConvert/Ore_Emerald.png
Normal file
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After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/TestConvert/Ore_Fossil.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
Resources/TestConvert/Ore_Goldchest.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/TestConvert/Ore_Goldium.png
Normal file
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After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/TestConvert/Ore_Ironium.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Resources/TestConvert/Ore_Platinum.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/TestConvert/Ore_Religion.png
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After Width: | Height: | Size: 6.3 KiB |
BIN
Resources/TestConvert/Ore_Ruby.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/TestConvert/Ore_Silverium.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
Resources/dingus.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
Resources/tiles/ores/Ore_Amazonite.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
BIN
Resources/tiles/ores/Ore_Bones.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/tiles/ores/Ore_Bronzium.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Resources/tiles/ores/Ore_Diamond.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/tiles/ores/Ore_Einsteinium.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
Resources/tiles/ores/Ore_Emerald.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/tiles/ores/Ore_Fossil.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
Resources/tiles/ores/Ore_Goldchest.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/tiles/ores/Ore_Goldium.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/tiles/ores/Ore_Ironium.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Resources/tiles/ores/Ore_Lava_1.jpg
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
Resources/tiles/ores/Ore_Lava_2.jpg
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
Resources/tiles/ores/Ore_Lava_3.jpg
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
Resources/tiles/ores/Ore_Platinum.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Resources/tiles/ores/Ore_Religion.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
Resources/tiles/ores/Ore_Ruby.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Resources/tiles/ores/Ore_Silverium.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
Resources/tiles/ores/Ore_Stone_1.jpg
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
Resources/tiles/ores/Ore_Stone_2.jpg
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
Resources/tiles/ores/Ore_Stone_3.jpg
Normal file
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After Width: | Height: | Size: 3.9 KiB |