Files
dae16-VerhulstBram-GameProject/Game/WorldLevel.cpp
2024-03-27 11:40:44 +01:00

157 lines
4.7 KiB
C++

#include <imgui.h>
#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
#include <iostream>
#include <ostream>
#include "Collision.h"
#include "colors.h"
#include "utils.h"
WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 } }),
m_mousePos { 0, 0 },
m_viewport(viewport)
{
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2;
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
GroundTileType type = rand() % 2 == 0 ? Tiles::DIRT : Tiles::DIRT;
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, Tiles::DIRT, TextureManager::GetInstance() });
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
}
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
}
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Point2f{ float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
//m_player.Update(elapsedSec, *this);
WorldTile* selectedTile{ nullptr };
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
if(m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().Contains(m_mousePos)) {
selectedTile = m_gridManager.GetTileAtIndex(x,y);
}
}
}
if(selectedTile != nullptr) {
if(utils::isMouseDown(SDL_BUTTON_LEFT)) {
selectedTile->SetTileType(Tiles::AIR);
}
}
m_player.Update(elapsedSec, *this);
WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
if(t != nullptr) {
t->SetTileType(Tiles::AIR);
}
//Point2f playerPos = m_player.GetPosition();
//Point2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Point2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
for (Collision::CollisionRect rect : m_Rects) {
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
utils::SetColor(Colors::WHITE);
utils::FillEllipse(m_mousePos, 2, 2);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x,y)->Draw();
}
}
//loop over worldtiles
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == Tiles::DIRT) {
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
utils::SetColor(Colors::GREEN);
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
}
}
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5);
m_player.Draw();
m_pCamera->EndRendering();
}
void WorldLevel::MouseMove(const Point2f& mousePos) {
m_mousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow;
}
if (ImGui::MenuItem("Camera Info")) {
m_ShowCameraWindow = !m_ShowCameraWindow;
}
if(ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo;
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())){}
ImGui::EndMainMenuBar();
}
if(m_ShowTextureManagerWindow) {
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Texture loading Count:");
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str());
ImGui::End();
}
if(m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if(ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Point2f{-m_viewport.width / 2, -m_viewport.height / 2});
}
ImGui::End();
}
if(m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
ImGui::End();
m_player.ProcessImGui();
}
}