mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-15 11:41:48 +01:00
Fix digging
This commit is contained in:
283
.idea/.idea.Motherload/.idea/workspace.xml
generated
283
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -11,14 +11,23 @@
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@@ -33,6 +42,211 @@
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|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/algorithm" root0="SKIP_HIGHLIGHTING" />
|
||||
@@ -71,28 +285,28 @@
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent">{
|
||||
"keyToString": {
|
||||
"C++ Project.Game.executor": "Debug",
|
||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"ignore.virus.scanning.warn.message": "true",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
<component name="PropertiesComponent"><![CDATA[{
|
||||
"keyToString": {
|
||||
"C++ Project.Game.executor": "Debug",
|
||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"ignore.virus.scanning.warn.message": "true",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
},
|
||||
"keyToStringList": {
|
||||
"rider.external.source.directories": [
|
||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
|
||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
|
||||
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
|
||||
"keyToStringList": {
|
||||
"rider.external.source.directories": [
|
||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
|
||||
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
|
||||
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
|
||||
]
|
||||
}
|
||||
}</component>
|
||||
}]]></component>
|
||||
<component name="RunManager">
|
||||
<configuration name="Game" type="CppProject" factoryName="C++ Project">
|
||||
<configuration_1>
|
||||
@@ -228,7 +442,11 @@
|
||||
<workItem from="1714640485259" duration="321000" />
|
||||
<workItem from="1714641751956" duration="3705000" />
|
||||
<workItem from="1714652168988" duration="1613000" />
|
||||
<workItem from="1714653831106" duration="813000" />
|
||||
<workItem from="1714653831106" duration="2710000" />
|
||||
<workItem from="1714763594789" duration="1983000" />
|
||||
<workItem from="1714824060444" duration="811000" />
|
||||
<workItem from="1715031948901" duration="46000" />
|
||||
<workItem from="1715063584283" duration="6583000" />
|
||||
</task>
|
||||
<task id="LOCAL-00001" summary="Rework Tile detection system">
|
||||
<option name="closed" value="true" />
|
||||
@@ -342,7 +560,15 @@
|
||||
<option name="project" value="LOCAL" />
|
||||
<updated>1714471502013</updated>
|
||||
</task>
|
||||
<option name="localTasksCounter" value="15" />
|
||||
<task id="LOCAL-00015" summary="Remove All Memory leaks">
|
||||
<option name="closed" value="true" />
|
||||
<created>1714654669410</created>
|
||||
<option name="number" value="00015" />
|
||||
<option name="presentableId" value="LOCAL-00015" />
|
||||
<option name="project" value="LOCAL" />
|
||||
<updated>1714654669410</updated>
|
||||
</task>
|
||||
<option name="localTasksCounter" value="16" />
|
||||
<servers />
|
||||
</component>
|
||||
<component name="TypeScriptGeneratedFilesManager">
|
||||
@@ -366,7 +592,8 @@
|
||||
<MESSAGE value="Add fps" />
|
||||
<MESSAGE value="Add player turning (Finally)" />
|
||||
<MESSAGE value="Update gitignore" />
|
||||
<option name="LAST_COMMIT_MESSAGE" value="" />
|
||||
<MESSAGE value="Remove All Memory leaks" />
|
||||
<option name="LAST_COMMIT_MESSAGE" value="Remove All Memory leaks" />
|
||||
</component>
|
||||
<component name="XSLT-Support.FileAssociations.UIState">
|
||||
<expand />
|
||||
|
||||
BIN
Assets/Player/PlayerDig.aseprite
Normal file
BIN
Assets/Player/PlayerDig.aseprite
Normal file
Binary file not shown.
Binary file not shown.
@@ -1,6 +1,8 @@
|
||||
#include "pch.h"
|
||||
#include "Animation.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "utils.h"
|
||||
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames), m_isLooping(isLooping), m_FrameDuration(frameDuration) {
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
m_CurrentFrame = 0;
|
||||
m_hasPlayedOnce = false;
|
||||
m_isPlaying = true;
|
||||
m_FrameTimer = m_FrameDuration;
|
||||
}
|
||||
bool IsDone() const {
|
||||
return m_hasPlayedOnce && !m_isLooping;
|
||||
|
||||
@@ -308,7 +308,9 @@
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GroundTileTypeManager.cpp" />
|
||||
<ClCompile Include="Gui\Button.cpp" />
|
||||
<ClCompile Include="Gui\GuiButton.cpp" />
|
||||
<ClCompile Include="Gui\GuiElement.cpp" />
|
||||
<ClCompile Include="Gui\GuiMeter.cpp" />
|
||||
<ClCompile Include="Gui\Screen.cpp" />
|
||||
<ClCompile Include="Gui\Screens\FuelScreen.cpp" />
|
||||
<ClCompile Include="Gui\Screens\ScreenManager.cpp" />
|
||||
@@ -477,7 +479,9 @@
|
||||
<ClInclude Include="GridSystem\WorldGridManager.h" />
|
||||
<ClInclude Include="GridSystem\WorldTile.h" />
|
||||
<ClInclude Include="GroundTileTypeManager.h" />
|
||||
<ClInclude Include="Gui\Button.h" />
|
||||
<ClInclude Include="Gui\GuiButton.h" />
|
||||
<ClInclude Include="Gui\GuiElement.h" />
|
||||
<ClInclude Include="Gui\GuiMeter.h" />
|
||||
<ClInclude Include="Gui\Screen.h" />
|
||||
<ClInclude Include="Gui\Screens\FuelScreen.h" />
|
||||
<ClInclude Include="Gui\Screens\ScreenManager.h" />
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
#include "pch.h"
|
||||
#include "Button.h"
|
||||
#include "GuiButton.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "colors.h"
|
||||
#include "utils.h"
|
||||
Button::Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
|
||||
GuiButton::GuiButton(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
|
||||
m_Texture = manager->GetTexture(filePath);
|
||||
if(size.x == 0 && size.y == 0) {
|
||||
m_Size = Vector2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())};
|
||||
}
|
||||
std::cout << "Button created" << '\n';
|
||||
}
|
||||
Button::~Button() {
|
||||
GuiButton::~GuiButton() {
|
||||
std::cout << "Button destroyed" << '\n';
|
||||
}
|
||||
void Button::Draw() const {
|
||||
void GuiButton::Draw() const {
|
||||
Rectf dest = Rectf(m_Position, m_Size);
|
||||
Rectf src = Rectf(0, 0, m_Texture->GetWidth(), m_Texture->GetHeight());
|
||||
if(m_IsHovered) {
|
||||
m_Texture->Draw(dest, src, false);
|
||||
}
|
||||
}
|
||||
void Button::Update(float elapsedSec) {
|
||||
void GuiButton::Update(float elapsedSec) {
|
||||
Vector2f mousePos = utils::GetMousePos();
|
||||
Rectf buttonRect = Rectf(m_Position, m_Size);
|
||||
|
||||
@@ -2,17 +2,18 @@
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "Texture.h"
|
||||
#include "../TextureManager.h"
|
||||
|
||||
class Button
|
||||
class GuiButton : public GuiElement
|
||||
{
|
||||
public:
|
||||
Button() = default;
|
||||
Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
|
||||
~Button();
|
||||
void Draw() const;
|
||||
void Update(float elapsedSec);
|
||||
GuiButton() = default;
|
||||
GuiButton(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
|
||||
~GuiButton() override;
|
||||
virtual void Draw() const override;
|
||||
virtual void Update(float elapsedSec) override;
|
||||
|
||||
void SetOnClick(std::function<void(void)> onClick) {
|
||||
m_OnClick = onClick;
|
||||
2
Game/Gui/GuiElement.cpp
Normal file
2
Game/Gui/GuiElement.cpp
Normal file
@@ -0,0 +1,2 @@
|
||||
#include "pch.h"
|
||||
#include "GuiElement.h"
|
||||
14
Game/Gui/GuiElement.h
Normal file
14
Game/Gui/GuiElement.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
class GuiElement
|
||||
{
|
||||
public:
|
||||
GuiElement() = default;
|
||||
virtual ~GuiElement() = default;
|
||||
|
||||
virtual void Draw() const = 0;
|
||||
virtual void Update(float elapsedSec) = 0;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
18
Game/Gui/GuiMeter.cpp
Normal file
18
Game/Gui/GuiMeter.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "pch.h"
|
||||
#include "GuiMeter.h"
|
||||
|
||||
#include "TextureManager.h"
|
||||
GuiMeter::GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, int frameCount, TextureManager* manager): m_Position(pos), m_FrameCount(frameCount) {
|
||||
m_Animation = new Animation(manager->GetTexture(filePath),frameCount, 0.0f, Rectf{0, 0, frameSize.x, frameSize.y}, false);
|
||||
|
||||
}
|
||||
GuiMeter::~GuiMeter() {
|
||||
delete m_Animation;
|
||||
}
|
||||
void GuiMeter::Draw() const {
|
||||
m_Animation->Draw(m_Position);
|
||||
}
|
||||
void GuiMeter::Update(float elapsedSec) {
|
||||
|
||||
|
||||
}
|
||||
25
Game/Gui/GuiMeter.h
Normal file
25
Game/Gui/GuiMeter.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "GuiElement.h"
|
||||
#include "Texture.h"
|
||||
#include "Animations/Animation.h"
|
||||
|
||||
class TextureManager;
|
||||
|
||||
class GuiMeter : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiMeter() = default;
|
||||
GuiMeter(const std::string& filePath, Vector2f pos, Vector2f frameSize, int frameCount, TextureManager* manager);
|
||||
virtual ~GuiMeter();
|
||||
|
||||
virtual void Draw() const override;
|
||||
virtual void Update(float elapsedSec) override;
|
||||
|
||||
private:
|
||||
Animation* m_Animation{ nullptr };
|
||||
Vector2f m_Position;
|
||||
|
||||
float m_Value{ 0.0f };
|
||||
|
||||
int m_FrameCount;
|
||||
};
|
||||
@@ -5,12 +5,12 @@ Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, Texture
|
||||
m_Background = manager->GetTexture(filePath);
|
||||
}
|
||||
Screen::~Screen() {
|
||||
for (Button* b : m_Buttons) {
|
||||
for (GuiElement* b : m_Elements) {
|
||||
delete b;
|
||||
}
|
||||
}
|
||||
void Screen::Update(float elapsedSecs) {
|
||||
for (Button* b : m_Buttons) {
|
||||
for (GuiElement* b : m_Elements) {
|
||||
b->Update(elapsedSecs);
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ void Screen::Draw() const {
|
||||
Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
|
||||
m_Background->Draw(dest, src, false);
|
||||
|
||||
for (Button* b : m_Buttons) {
|
||||
for (GuiElement* b : m_Elements) {
|
||||
b->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
#include "Button.h"
|
||||
#include "GuiButton.h"
|
||||
#include "structs.h"
|
||||
#include "Texture.h"
|
||||
#include "../TextureManager.h"
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
|
||||
virtual ~Screen();
|
||||
|
||||
void AddButton(Button* button) { m_Buttons.push_back(button); }
|
||||
void AddElement(GuiElement* element) { m_Elements.push_back(element); }
|
||||
|
||||
virtual void Update(float elapsedSecs);
|
||||
virtual void Draw() const;
|
||||
@@ -24,5 +24,5 @@ private:
|
||||
|
||||
Texture* m_Background{ nullptr };
|
||||
|
||||
std::vector<Button*> m_Buttons;
|
||||
std::vector<GuiElement*> m_Elements;
|
||||
};
|
||||
|
||||
@@ -15,29 +15,29 @@ FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size,
|
||||
const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
|
||||
Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
|
||||
closeButtonPos.y -= 18;
|
||||
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
GuiButton* closeFuelButton = new GuiButton { "gui/close.png", closeButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
closeFuelButton->SetOnClick([this]() { ScreenManager::GetInstance()->CloseScreen(); });
|
||||
this->AddButton(closeFuelButton);
|
||||
this->AddElement(closeFuelButton);
|
||||
|
||||
const Vector2f oneDollarButtonPos = Vector2f { 451, 287 };
|
||||
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddButton(fiveDollarButton);
|
||||
GuiButton* fiveDollarButton = new GuiButton { "gui/fuel/5dollars.png", oneDollarButtonPos , Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddElement(fiveDollarButton);
|
||||
|
||||
const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 };
|
||||
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddButton(tenDollarButton);
|
||||
GuiButton* tenDollarButton = new GuiButton { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddElement(tenDollarButton);
|
||||
|
||||
const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 };
|
||||
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddButton(twentyFiveDollarButton);
|
||||
GuiButton* twentyFiveDollarButton = new GuiButton { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddElement(twentyFiveDollarButton);
|
||||
|
||||
const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 };
|
||||
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddButton(fiftyDollarButton);
|
||||
GuiButton* fiftyDollarButton = new GuiButton { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddElement(fiftyDollarButton);
|
||||
|
||||
const Vector2f fillTankButtonPos = Vector2f { 450, 108 };
|
||||
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddButton(fillTankButton);
|
||||
GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
|
||||
this->AddElement(fillTankButton);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,11 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
|
||||
5, 0.07f, Rectf { 0, 0, 70, 70 }, false);
|
||||
m_digStartAnimation = new Animation(
|
||||
manager->GetTexture("animations/player/player_dig_start.png"),
|
||||
8, 0.1f, Rectf { 0, 0, 70, 70 }, false);
|
||||
7, 0.07f, Rectf { 0, 0, 70, 70 }, false);
|
||||
m_digAnimation = new Animation(
|
||||
manager->GetTexture("animations/player/player_dig.png"),
|
||||
7, 0.05f, Rectf { 0, 0, 70, 70 }, true);
|
||||
|
||||
m_currentAnimation = m_walkAnimation;
|
||||
}
|
||||
Player::Player(Player&& other) {
|
||||
@@ -90,6 +94,7 @@ void Player::ProcessImGui() {
|
||||
break;
|
||||
}
|
||||
ImGui::Text("Player State %s", currentState.c_str());
|
||||
ImGui::Text("Is digging Primed: %s", m_IsDiggingPrimed ? "true" : "false");
|
||||
ImGui::Text("Bob counter: %f", m_BobTimer);
|
||||
ImGui::Text("Bob up: %s", m_BobUp ? "true" : "false");
|
||||
ImGui::Text("Is Grounded: %s", m_Grounded ? "true" : "false");
|
||||
@@ -165,14 +170,18 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
if (m_State != PlayerState::Digging) {
|
||||
if (utils::isKeyDown(SDL_SCANCODE_W)) {
|
||||
// if (m_Grounded) {
|
||||
m_State = PlayerState::Flying;
|
||||
m_Vel.y = m_Speed;
|
||||
m_Grounded = false;
|
||||
m_State = PlayerState::Flying;
|
||||
m_Vel.y = m_Speed;
|
||||
m_Grounded = false;
|
||||
// }
|
||||
}
|
||||
if (utils::isKeyPressed(SDL_SCANCODE_S)) {
|
||||
if (m_Grounded) {
|
||||
if (this->CanDig(Collision::Bottom, level)) {
|
||||
m_DigDirection = DigDirection::Down;
|
||||
m_currentAnimation = m_digStartAnimation;
|
||||
m_currentAnimation->Reset();
|
||||
m_IsDiggingPrimed = false;
|
||||
this->Dig(Collision::CollisionDirection::Bottom, level);
|
||||
}
|
||||
}
|
||||
@@ -192,6 +201,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
if (m_Grounded && !m_DidJustDigLeft) {
|
||||
//Check if the player doesnt come from digging a tile
|
||||
if (this->CanDig(Collision::CollisionDirection::Left, level)) {
|
||||
m_DigDirection = DigDirection::Left;
|
||||
this->Dig(Collision::CollisionDirection::Left, level);
|
||||
m_DidJustDigLeft = true;
|
||||
}
|
||||
@@ -220,6 +230,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
if (m_Grounded && !m_DidJustDigRight) {
|
||||
//Check if the player doesnt come from digging a tile
|
||||
if (this->CanDig(Collision::CollisionDirection::Right, level)) {
|
||||
m_DigDirection = DigDirection::Right;
|
||||
this->Dig(Collision::CollisionDirection::Right, level);
|
||||
m_DidJustDigRight = true;
|
||||
}
|
||||
@@ -245,10 +256,17 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
|
||||
|
||||
m_currentAnimation->Update(elapsedTime);
|
||||
|
||||
if (m_currentAnimation->IsDone() && m_IsTurning) {
|
||||
m_currentAnimation = m_walkAnimation;
|
||||
m_IsTurning = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(m_currentAnimation == m_digStartAnimation) {
|
||||
|
||||
}
|
||||
|
||||
#pragma region Collision
|
||||
m_ContactMap[Collision::CollisionDirection::Top] = nullptr;
|
||||
@@ -338,30 +356,39 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
|
||||
m_walkAnimation->SetPlaying(true);
|
||||
break;
|
||||
case PlayerState::Digging: {
|
||||
m_walkAnimation->SetPlaying(false);
|
||||
// m_walkAnimation->SetPlaying(false);
|
||||
//Diganimation
|
||||
|
||||
if (!m_Digging) { //TODO: fix for setting the start position
|
||||
m_Digging = true;
|
||||
m_DigStart = m_Position;
|
||||
m_Vel = Vector2f { 0, 0 };
|
||||
m_currentAnimation->Update(elapsedTime);
|
||||
if(m_currentAnimation->IsDone() && m_State == PlayerState::Digging && !m_IsDiggingPrimed) {
|
||||
m_IsDiggingPrimed = true;
|
||||
m_currentAnimation = m_digAnimation;
|
||||
}
|
||||
|
||||
m_DigProgress += elapsedTime;
|
||||
//lerp to the destination
|
||||
float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f);
|
||||
std::cout << progress << '\n';
|
||||
m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
|
||||
if (progress >= 0.5f && !m_HasDeletedTile) {
|
||||
m_DigTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
|
||||
m_DigTile = nullptr;
|
||||
m_HasDeletedTile = true;
|
||||
}
|
||||
if (progress >= 1.0f) {
|
||||
m_State = PlayerState::Idle;
|
||||
m_HasDeletedTile = false;
|
||||
m_Digging = false;
|
||||
if(m_IsDiggingPrimed) {
|
||||
if (!m_Digging) { //TODO: fix for setting the start position
|
||||
m_Digging = true;
|
||||
m_DigStart = m_Position;
|
||||
m_Vel = Vector2f { 0, 0 };
|
||||
}
|
||||
|
||||
m_DigProgress += elapsedTime;
|
||||
//lerp to the destination
|
||||
float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f);
|
||||
std::cout << progress << '\n';
|
||||
m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
|
||||
if (progress >= 0.5f && !m_HasDeletedTile) {
|
||||
m_DigTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
|
||||
m_DigTile = nullptr;
|
||||
m_HasDeletedTile = true;
|
||||
}
|
||||
if (progress >= 1.0f) {
|
||||
m_State = PlayerState::Idle;
|
||||
m_currentAnimation = m_walkAnimation;
|
||||
m_HasDeletedTile = false;
|
||||
m_Digging = false;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -93,6 +93,8 @@ private:
|
||||
bool m_HasDeletedTile{ false };
|
||||
WorldTile* m_DigTile{ nullptr };
|
||||
|
||||
bool m_IsDiggingPrimed{ false };
|
||||
|
||||
const float m_DigTime{ 0.5f };
|
||||
|
||||
bool m_Grounded { false };
|
||||
|
||||
BIN
Resources/animations/player/player_dig.png
Normal file
BIN
Resources/animations/player/player_dig.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
BIN
Resources/gui/main/fuel_guage.png
Normal file
BIN
Resources/gui/main/fuel_guage.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 328 KiB |
Reference in New Issue
Block a user