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dae16-VerhulstBram-GameProject/Game/Gui/Screen.h
Bram Verhulst d3b932df22 Fix digging
2024-05-07 10:35:18 +02:00

29 lines
557 B
C++

#pragma once
#include <vector>
#include "GuiButton.h"
#include "structs.h"
#include "Texture.h"
#include "../TextureManager.h"
class Screen
{
public:
Screen() = default;
Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
virtual ~Screen();
void AddElement(GuiElement* element) { m_Elements.push_back(element); }
virtual void Update(float elapsedSecs);
virtual void Draw() const;
private:
Vector2f m_Position;
Vector2f m_Size;
Texture* m_Background{ nullptr };
std::vector<GuiElement*> m_Elements;
};