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dae16-VerhulstBram-GameProject/Game/Gui/GuiButton.h
Bram Verhulst d3b932df22 Fix digging
2024-05-07 10:35:18 +02:00

33 lines
763 B
C++

#pragma once
#include <functional>
#include <iostream>
#include "GuiElement.h"
#include "Texture.h"
#include "../TextureManager.h"
class GuiButton : public GuiElement
{
public:
GuiButton() = default;
GuiButton(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
~GuiButton() override;
virtual void Draw() const override;
virtual void Update(float elapsedSec) override;
void SetOnClick(std::function<void(void)> onClick) {
m_OnClick = onClick;
}
private:
Texture* m_Texture{ nullptr };
Vector2f m_Position;
Vector2f m_Size;
bool m_IsHovered{ false };
bool m_IsPressed{ false };
bool m_IsPrimed{ false };
std::function<void(void)> m_OnClick{ []() { std::cout << "Button not implemented" << std::endl; } };
};