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Add alot of memory leak fixes
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@@ -5,7 +5,7 @@ class Animation
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{
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public:
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Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect);
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~Animation();
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~Animation() = default;
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void Update(float elapsedSec);
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void Draw(const Vector2f& pos) const;
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