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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add alot of memory leak fixes
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@@ -150,6 +150,8 @@ static std::map<GroundTileType *, float> GroundTileWeights {
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{ Tiles::Ores::IRON, 0.1f },
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};
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void InitializeGroundTiles();
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class WorldTile
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{
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public:
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@@ -197,7 +199,7 @@ private:
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surroundingTiles m_SurroundingTiles;
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std::vector<Texture *> m_SideTextures { 8, nullptr };
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std::vector<Texture*> m_SideTextures { 8, nullptr };
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Texture* m_pAllTexture;
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};
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