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Add alot of memory leak fixes
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22
Game/GroundTileTypeManager.cpp
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22
Game/GroundTileTypeManager.cpp
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#include "pch.h"
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#include "GroundTileTypeManager.h"
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#include "GridSystem/WorldTile.h"
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GroundTileTypeManager* GroundTileTypeManager::m_pInstance = nullptr;
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GroundTileTypeManager* GroundTileTypeManager::GetInstance() {
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if (m_pInstance == nullptr) {
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m_pInstance = new GroundTileTypeManager();
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}
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return m_pInstance;
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}
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void GroundTileTypeManager::DestroyInstance() {
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}
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// void GroundTileTypeManager::Initialize() {
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// AIR = new GroundTileType("", GroundTileTypes::Air);
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// }
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GroundTileTypeManager::GroundTileTypeManager() {
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}
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GroundTileTypeManager::~GroundTileTypeManager() {
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}
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