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Add alot of memory leak fixes
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@@ -95,8 +95,8 @@ private:
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bool m_DidJustDigLeft { false };
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Animation* m_currentAnimation{ nullptr };
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Animation* m_walkAnimation;
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Animation* m_turnAnimation;
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Animation* m_digAnimation;
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Animation* m_turnAnimation{ nullptr };
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Animation* m_digAnimation{ nullptr };
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PlayerState m_State { PlayerState::Idle };
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PlayerDirection m_Direction { PlayerDirection::Right };
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