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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add alot of memory leak fixes
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@@ -7,7 +7,8 @@ class TextureManager
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{
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public:
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static TextureManager * GetInstance();
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Texture * GetTexture(const std::string& name);
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static void DestroyInstance();
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Texture* GetTexture(const std::string& name);
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private:
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TextureManager() = default;
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