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Add Imgui, Add TextureManager
From 1.1k texture loads to 5
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@@ -20,6 +20,8 @@ public:
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float GetHeight() const;
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bool IsCreationOk( ) const;
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static int m_TextureCounter;
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private:
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//DATA MEMBERS
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GLuint m_Id;
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@@ -35,3 +37,4 @@ private:
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SDL_Surface * STBImageLoad( const std::string& path );
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void DrawFilledRect(const Rectf& dstRect) const;
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};
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