Add Imgui, Add TextureManager

From 1.1k texture loads to 5
This commit is contained in:
Bram Verhulst
2024-03-18 12:22:56 +01:00
parent 05f46b7eba
commit 39c744ba79
33 changed files with 59230 additions and 378 deletions

View File

@@ -1,13 +1,16 @@
#include "pch.h"
#include "WorldTile.h"
#include "TextureManager.h"
#include "utils.h"
WorldTile::WorldTile() {
}
WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType) : m_Position { position }, m_GroundTileType { groundTileType } {
WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
m_pTexture = new Texture(dirtPath);
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(dirtPath);
}
WorldTile::~WorldTile() {
delete m_pTexture;