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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add Main UI, Fuel meter. Add particles to player digging
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@@ -2,7 +2,11 @@
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#include "Screen.h"
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Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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m_Background = manager->GetTexture(filePath);
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if(!filePath.empty()) {
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m_Background = manager->GetTexture(filePath);
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} else {
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m_Background = nullptr;
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}
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}
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Screen::~Screen() {
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for (GuiElement* b : m_Elements) {
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@@ -15,11 +19,13 @@ void Screen::Update(float elapsedSecs) {
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}
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}
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void Screen::Draw() const {
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Rectf dest = Rectf(m_Position, m_Size);
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Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
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m_Background->Draw(dest, src, false);
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if(m_Background != nullptr) { //Incase there is no background
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Rectf dest = Rectf(m_Position, m_Size);
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Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
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m_Background->Draw(dest, src, false);
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}
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for (GuiElement* b : m_Elements) {
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b->Draw();
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for (GuiElement* GuiElement : m_Elements) {
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GuiElement->Draw();
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}
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}
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