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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add Main UI, Fuel meter. Add particles to player digging
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@@ -41,8 +41,7 @@ FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size,
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}
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FuelScreen::~FuelScreen() {
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}
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FuelScreen::~FuelScreen() = default;
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void FuelScreen::Draw() const {
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Screen::Draw();
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16
Game/Gui/Screens/MainScreen.cpp
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16
Game/Gui/Screens/MainScreen.cpp
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@@ -0,0 +1,16 @@
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#include "pch.h"
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#include "MainScreen.h"
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MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) {
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m_FuelMeter = new GuiMeter("gui/main/fuel/fuel.png", Vector2f{20, 500.f - 146 / 1.5 - 20}, Vector2f{336, 146},Vector2f{336 / 2, 146 / 1.5}, 21, manager);
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this->AddElement(m_FuelMeter);
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}
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MainScreen::~MainScreen() = default;
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void MainScreen::Draw() const {
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Screen::Draw();
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}
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void MainScreen::Update(float elapsedSecs) {
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Screen::Update(elapsedSecs);
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}
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void MainScreen::SetFuelMeterValue(float value) const {
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m_FuelMeter->SetValue(value);
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}
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18
Game/Gui/Screens/MainScreen.h
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18
Game/Gui/Screens/MainScreen.h
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@@ -0,0 +1,18 @@
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#pragma once
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#include "Gui/GuiMeter.h"
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#include "Gui/Screen.h"
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class MainScreen: public Screen {
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public:
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explicit MainScreen(TextureManager* manager);
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virtual ~MainScreen() override;
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virtual void Draw() const override;
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virtual void Update(float elapsedSecs) override;
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void SetFuelMeterValue(float value) const;
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private:
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GuiMeter* m_FuelMeter;
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};
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